Maps Challenge & Adventure

Resident Evil: Outbreak - Cooperative Adventure Map - v0.1

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xXburruXx
Lvl 40Master Technomancer Kitten
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                                   Resident Evil Outbreak

  Its a survival-horror game released between 2003 and 2004 in
which 8 survivors must overcome through different hell-like scenarios
battling several infected humans and atrocities caused by a outbreak
in "Raccoon City".

*This is a complex map for me, so here i did a list for addons for the future.
Its organized by priority.

Version: 1.16.5 (Migh change in the future)

.___________________________________________________________________________________________________.
-To-Do List:

*MAIN GAME MECHANICS
|   |Player Mechanics
|   |   |Crouching
|   |   |Melee
|   |   |Defend
|   |   |Helping Characters
|   |   |Inventory system//Is this necesary??//
|
|   |Crafting
|  
|x

*Menu
|   |Characters
|   |   |Skins
|   |   |Special Items
|   |   |Special Scenario Interactions
|   |   |Special Actions Enabled
|
|   |Death
|   |   |Death Screen
|   |   |Respawn
|   |   |Death Scenarios
|  
|   |Special Objects
|   |   |textures
|   |   |Points //What for???//

*Whole ass intro     
//Pending List//
|x

*Scenario 1 - Biohazard -
| Scenario Anim     
//not prioritary//

*Start Game*
//Depending on what character selected, diferent spawnpoint and items required//
//Forgot to add Bob//

-1Floor
|Zombies breaking In
|   |Mechanics
|   |   |Timer1
|   |   |Sound
|   |   |Breaking particles
|
|   |Items     
//Continue Later...//
|   |   |Key
|   |   |Pistol
|   |   |Healing
|   |   |x
|
|   |Barrels 1 & 2

|   |   |- mechanics
|   |   |- animation
|   |   |- Delay Timer1
|
|   |Zombies

|   |   |Skins
|   |   |Sounds
|
|   |Will's Death

|   |   |Will Zombie
|
|   |Zombie in Bathroom

|   |   |Mechanic
|   |   |Hurt
|
|   |Street Sounds

|   |   |Zombies
|   |   |People
|   |   |Shooting
|   |   |x
|
-Stairs between 1 & 2 Floor
|
|   |key
|
|   |Zombie in Window
|   |  |mechanics
|   |  |Particles
|
-2Floor
|
|   |Blue Key
|
|   |XRoom

|   |   |Crouch under the bed
|   |   |Iron bar
|
|   |Planks Barrier

|   |   |Animation
|   |   |Timer
|
|   |Locker Room

|   |   |Cindy's Locker
|
|   |Zombies

|   |   |2ndF Zombie
|   |   |Owner's Room Zombie
|   |   |Crows //Drawing Room//
|
|   |Owner's Room
|   |   |Alcohol Bottle puzzle

|   |  |   |Shotgun
|
|
-Liquor Room (3Floor)
|
|   |Crouch through Ceiling system
|   |   |Crouching
|   |   |Forklift

|   |   |  |Animation
|   |   |   |Barrier
|
|   |Wine Room

|   |   |Alcohol Bottle
|   |   |Forklift Key
|   |   |First Aid Spray
|   |   |Zombies behind the door trigger
|
-3rdF to rooftop stairway
|
|   |Open Shutter
//For bob <3... and zombies//
|
|   |Key
|
-RoofTop
|
|   |Crows
|
|   |Bob's death
//:,(//
|   |   |Animation
|   |   |Corpse
|   |   |Handgun
|
|   |Rooftop barrier
|   |   |Animetion
|   |   |Timer2
|   |   |Music
|   |   |Jump mechanic

|   |   |   |boost in exact time
|   |   |   |Hanging
|   |   |   |   |Save yourself
|   |   |   |Fall and Death
|
-Top Floor of the Apartment
|
|   |Elevator
|   |   |mechanics
|   |   |animation
|   |   |reusable //For Later too//
|
-1F of apartment
|
|   |Zombie trap
|   |Zombie bursting thru window
|
-In front of J's Bar
|
|   |Animation
|   |   |Npc
x
                            -(will expand some sub-tasks later on)
.___________________________________________________________________________________________________.

11 Update Logs

Update #11 - ***Anniversary Release!!! - v0.1*** : by xXburruXx 06/12/2021 6:01:44 pmJune 12, 2021 @ 10:01 pm UTC

This is a little something i can show you that i've finished and polished enough that i feel proud of
And what better way of showing it than the Anniversary of this map! Yes 1 year has passed by for the map (officially in pmc, the map has been in the works for more time)
not much progress has been made, but still im glad how its coming out, hopefully you'll like it too
This release has buildings, so you can see a couple things by yourself, Not a demo... but still better than nothing...
Please Let me know what you think! :)
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  Have something to say?

AntmanMoran101
07/23/2025 4:59 pm
He/Him • Level 11 : Journeyman Explorer
As an Outbreak fan, it's great to see these areas recreated so well! I hope we can get more; I'd love to recreate some Outbreak areas myself for my own RC map.



...Although, how come when I check the map after downloading, the rest of the sewer and the Front of the Apple Inn are not there?
2
xXburruXx
08/02/2025 3:44 pm
He/Him • Level 40 : Master Technomancer Kitten
Everything is still in progress, got a lot of buildings to do at the moment!

My idea is mostly aiming to recreate the more accesible areas of Raccoon City, its a massive task yet not impossible :)

I havent posted most of the "newest" updates due to unavailability
2
AntmanMoran101
08/02/2025 4:17 pm
He/Him • Level 11 : Journeyman Explorer
Well, I'm not sure what areas you plan to make from Outbreak overall, but good luck to you!
2
xXburruXx
08/04/2025 11:21 pm
He/Him • Level 40 : Master Technomancer Kitten
All of them! also making them compatible with Re2 & 3, creating a "simulated Raccoon City Outbreak" experience, all simultaneously for multiplayer
2
AntmanMoran101
08/05/2025 3:27 am
He/Him • Level 11 : Journeyman Explorer
history
SWEET.



Personally, the ones I want to see most are the Apple Inn and Raccoon Uni areas from File 1, and the Zoo, Subway, Abandoned Arklay Hospital, and the R&D Center from File 2.


(So, pretty much everything unique to this duology)





Also, I could start making some of the files from the games, if you wanted.
2
Hajimbo
06/13/2021 6:35 am
Level 42 : Master Procrastinator
woah holy hell this is ambitious. looking forward to the full release. keep it up
2
Panda Masala
03/24/2021 6:29 pm
Level 36 : Artisan Bear
Great news-- I think I may have a solution for the crawl mechanic you were looking for.

https://www.planetminecraft.com/data-pack/crawly/

You'd have to get the author's permission of course, but this seems to be exactly what you're looking for in terms of "invisible and automatic" crawling.
2
xXburruXx
03/25/2021 3:28 pm
He/Him • Level 40 : Master Technomancer Kitten
this looks really epic! ill check it out
ill see if it works and have the author's permission to implement it on the map
but maybe at the end i migh have make my own data pack, for other upcoming maps
i want to make more outbreak scenarios, and i also need other stuff for combat mechanics
and pushing, and crawling when low health, and helping allies move, etc, etc.

this is great, your interest is giving me a lot of enthusiasm for this!
thank you so much!
1
Panda Masala
03/26/2021 8:42 pm
Level 36 : Artisan Bear
If you're looking for a block pushing mechanic, I've seen one implemented in a map called Soulbound.

https://www.planetminecraft.com/project/soulbound---co-op-adventuremap/

Sadly, I have no idea how it works-- it's in 1.12 too, so a bunch of syntax has changed. Perhaps you could ask the author. From what I know though, it involves changing the texture of a commandblock (in to whatever "pushable" block you want it to be), setblocking a button on that commandblock when you're near it, and then you press it- it moves 1 block forward the direction you're facing. Maybe heavier whatnots would require multiple players to summon the button??

As for combat mechanics and scenarios- perhaps you could make a "defend the fort" type scenario where players can place down "barricade" blocks to temporarily stop zombies from breaching. Kinda like that scene in RE4 where Leon gets trapped in a house.
2
Panda Masala
02/19/2021 8:30 pm
Level 36 : Artisan Bear
Here are some stuff I've experimented on and got working:

A crawl mechanic is achievable in versions past 1.15 I believe (possibly earlier). You just need to have a player stand near a trapdoor, and activate the trapdoor. You can have a 1-block high tunnel I believe.

Alternatively, you can have the player hold shift to go in 1.5 high block spaces (1 block and a slab). They move slower, and through cramped tunnels it'll really feel like they're crawling.

Guns mechanic- I've found this datapack to be insanely easy to modify for beginners to datapacks. I've actually transformed the shotgun in to a rifle, and the etherium weapons in to 556 rifle variants. I can send you the file but remember to get permission from the author of the original gun pack before using mine.
https://www.planetminecraft.com/data-pack/ggunz-guns-and-weapons/

You could also use a crossbow to double barrel shotgun respack, and just enchant it with multi-shot.

Healing- an easy trick for this could be to make golden apples look like medical kits.

Another neat little trick would be to make all the enemies knockback resistant to avoid spam-punching when low on weaponry. This also stays true to the original game where you can't really deal much knockback to zombies.

I also would recommend giving players constant slowness 2 or 3. This makes them feel less like superheroes and more like a survival horror.
2

Welcome