Minecraft Maps / Other

Canyon [Walls2] [v1.2]

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BlazingKrystal's Avatar BlazingKrystal
Level 36 : Artisan Fox
18
The current version was not made for 1.8 and as such, will not play how it was intended! I am currently updating this map to a 1.8 compatible version, but that could be a while! If you want updates, you can go to my Trello

All credit for the "Walls" PVP mode goes to Hypixel! I claim no credit for the idea, or the base map, only for the changes I have made to this map.

Recommended for 8-12 Players. (2-3 per team)

Canyon [Walls2] [v1.2] Minecraft Map
• Different terrain and cave systems to explore.
• Different loot for centre and centre lanes.
• A redstone wired Teams system.
• Completely reworked redstone.
• Togglable 15 Minute Deathmatch system.

Canyon [Walls2] [v1.2] Minecraft Map
Version 1.3 for mc1.8 / Coming Soon...
Version 1.2 for mc1.7 / Download
Version 1.1_1 for mc1.7 / Awaiting upload...

Canyon [Walls2] [v1.2] Minecraft Map
Original Map by Hypixel
All Modifications by Seven Sins (BlazingKrystal)
Assisted by SubzeroYoshi

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8 Update Logs

Version 1.2 : by BlazingKrystal 06/28/2014 4:27:23 pmJun 28th, 2014

This is likely the last update with changes to visuals I will upload. I will likely update this map if there are some new commands or some such in later Minecraft versions that I think could improve the map, or if something needs fixing, but other than that I am probably done.

Unlike previous versions, I playtested this version before releasing, and I hope I caught all the problems. Anyway, I've gone on long enough, so here's the changelog!

Changelog:
- Added iloveicecream11 to Credits for playtesting. (Many thanks to her!)
- Added player kills objective on the scoreboard sidebar.
- Added Team elimination message.
- Revamped outer walls. (Including game start locations)
- Improved Deathmatch.
   - The arena has been moved and looks much better.
    - All players Health & Food refill at DM.
    - NaturalRegen is disabled.
    - Deathmatch now takes place at sunset.
- Added more Stained Clay to make quadrant team colours more obvious.
- Lowered enchantment levels on the "Early Bird Bow". (Now has Power 1 & Punch 1 instead of Power 2 & Punch 2)
- Added more arrows/arrow materials, Added TNT. Some other minor changes to chest loot.
- Created new small area off 2nd Ravine and moved brewing stand there.
- Changed Black & White team colours for more clarity.
- Changed dead players name look to 'strikethrough' instead of 'obfuscated'.
- Removed 'Force Start' button from Game Controls area. (It was useless as all the wiring it bypasses works)

Fixes:
- Fixed belowName health counter.
- Removed minecart chest in White Quadrant that was left over from pre-release. (No idea how I missed this...)
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1
06/25/2014 3:30 pm
Level 18 : Journeyman Dragon
Subzeroyoshi
Subzeroyoshi's Avatar
Did a playtest w/Blaze. Would highly reccomend.
1
03/19/2014 1:28 am
Level 1 : New Miner
Geco19
Geco19's Avatar
CAn i add it To my server ?
1
03/19/2014 11:08 am
Level 36 : Artisan Fox
BlazingKrystal
BlazingKrystal's Avatar
Sure!
1
02/14/2014 10:23 pm
Level 6 : Apprentice Engineer
thetinybuilder
thetinybuilder's Avatar
I spawn in the middle of the map, what are the coords for the team selection room
1
02/15/2014 12:44 am
Level 36 : Artisan Fox
BlazingKrystal
BlazingKrystal's Avatar
Okay, update is out, everything should work now. Took longer than expected as there were actually several other problems with the spawn.

Sorry for the problem(s?) with the map, I don't have any playtesters except for myself, so while I can manually test each component relatively effectively (redstone, gameplay etc), I cannot play a full match with 12 players which can leave some problems untouched.

If there is anything else wrong with the map, please notify me and I will work on a fix as soon as I can.

Thanks for actually telling me what's wrong and giving me feedback, it's very much appreciated!
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