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The current version was not made for 1.8 and as such, will not play how it was intended! I am currently updating this map to a 1.8 compatible version, but that could be a while! If you want updates, you can go to my Trello
All credit for the "Walls" PVP mode goes to Hypixel! I claim no credit for the idea, or the base map, only for the changes I have made to this map.
Recommended for 8-12 Players. (2-3 per team)
• Different terrain and cave systems to explore.
• Different loot for centre and centre lanes.
• A redstone wired Teams system.
• Completely reworked redstone.
• Togglable 15 Minute Deathmatch system.
Version 1.3 for mc1.8 / Coming Soon...
Version 1.2 for mc1.7 / Download
Version 1.1_1 for mc1.7 / Awaiting upload...
Original Map by Hypixel
All Modifications by Seven Sins (BlazingKrystal)
Assisted by SubzeroYoshi
All credit for the "Walls" PVP mode goes to Hypixel! I claim no credit for the idea, or the base map, only for the changes I have made to this map.
Recommended for 8-12 Players. (2-3 per team)
• Different terrain and cave systems to explore.
• Different loot for centre and centre lanes.
• A redstone wired Teams system.
• Completely reworked redstone.
• Togglable 15 Minute Deathmatch system.
Version 1.3 for mc1.8 / Coming Soon...
Version 1.2 for mc1.7 / Download
Version 1.1_1 for mc1.7 / Awaiting upload...
Original Map by Hypixel
All Modifications by Seven Sins (BlazingKrystal)
Assisted by SubzeroYoshi
Progress | 100% complete |
Tags |
8 Update Logs
Version 1.2 : by BlazingKrystal 06/28/2014 4:27:23 pmJun 28th, 2014
This is likely the last update with changes to visuals I will upload. I will likely update this map if there are some new commands or some such in later Minecraft versions that I think could improve the map, or if something needs fixing, but other than that I am probably done.
Unlike previous versions, I playtested this version before releasing, and I hope I caught all the problems. Anyway, I've gone on long enough, so here's the changelog!
Changelog:
- Added iloveicecream11 to Credits for playtesting. (Many thanks to her!)
- Added player kills objective on the scoreboard sidebar.
- Added Team elimination message.
- Revamped outer walls. (Including game start locations)
- Improved Deathmatch.
- The arena has been moved and looks much better.
- All players Health & Food refill at DM.
- NaturalRegen is disabled.
- Deathmatch now takes place at sunset.
- Added more Stained Clay to make quadrant team colours more obvious.
- Lowered enchantment levels on the "Early Bird Bow". (Now has Power 1 & Punch 1 instead of Power 2 & Punch 2)
- Added more arrows/arrow materials, Added TNT. Some other minor changes to chest loot.
- Created new small area off 2nd Ravine and moved brewing stand there.
- Changed Black & White team colours for more clarity.
- Changed dead players name look to 'strikethrough' instead of 'obfuscated'.
- Removed 'Force Start' button from Game Controls area. (It was useless as all the wiring it bypasses works)
Fixes:
- Fixed belowName health counter.
- Removed minecart chest in White Quadrant that was left over from pre-release. (No idea how I missed this...)
Unlike previous versions, I playtested this version before releasing, and I hope I caught all the problems. Anyway, I've gone on long enough, so here's the changelog!
Changelog:
- Added iloveicecream11 to Credits for playtesting. (Many thanks to her!)
- Added player kills objective on the scoreboard sidebar.
- Added Team elimination message.
- Revamped outer walls. (Including game start locations)
- Improved Deathmatch.
- The arena has been moved and looks much better.
- All players Health & Food refill at DM.
- NaturalRegen is disabled.
- Deathmatch now takes place at sunset.
- Added more Stained Clay to make quadrant team colours more obvious.
- Lowered enchantment levels on the "Early Bird Bow". (Now has Power 1 & Punch 1 instead of Power 2 & Punch 2)
- Added more arrows/arrow materials, Added TNT. Some other minor changes to chest loot.
- Created new small area off 2nd Ravine and moved brewing stand there.
- Changed Black & White team colours for more clarity.
- Changed dead players name look to 'strikethrough' instead of 'obfuscated'.
- Removed 'Force Start' button from Game Controls area. (It was useless as all the wiring it bypasses works)
Fixes:
- Fixed belowName health counter.
- Removed minecart chest in White Quadrant that was left over from pre-release. (No idea how I missed this...)
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Sorry for the problem(s?) with the map, I don't have any playtesters except for myself, so while I can manually test each component relatively effectively (redstone, gameplay etc), I cannot play a full match with 12 players which can leave some problems untouched.
If there is anything else wrong with the map, please notify me and I will work on a fix as soon as I can.
Thanks for actually telling me what's wrong and giving me feedback, it's very much appreciated!