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Level 38 : Artisan Architect
Published on 9/17/2017 - 9/17/17 9:34 am , last updated: 02/11/18 6:35:27 am
Disclaimer: This Project was build in 1.9.2. Because of the massive command changes in 1.10 an above, I have neither the time nor the motivation to upgrade all the redstone to a current version. If anyone knows a tool which does this or would do it by himself, feel free to download the map and have fun to make it all work in 1.12 and above :-).

I present you my one and only minecraft project, build in singleplayer vanilla creative over the last 5 years.

--o[ Celtanis ]o--

This ancient massive city is the metropolis of an old high-tech culture, the Celtaneans. The idea was to create a working and well-looking city, which misses no aspect of an epic metropolis. It is fully player sized and reaches from the crystal over the Palace far deep down to the underground. There are more than 1000(!) furnished houses all over the city for all the inhabitants.

TLDR: This city has a whole bunch of features in it, which you will probably miss if you do not read on. If you don't mind, just get the map and start exploring. But for all those who want to know what this is all about, welcome to a kinda short explanation of each ring and district.

Download Hint
The map may crash minecraft on opening because of its pure size. So I recommend to change the JVM-Arguments to at least: -Xmx4G -Xms4G (=4GB RAM, that is what I use).
And ensure you use Minecraft 1.9.2 to open the map ;)
Small City Guide
As a tribute to Emily who got lost in this city, here is some guidance to prevent such fate: xD

Coordinates: 800,63,976 will teleport you right back of the Southern Gate.

Message-System: Seach a manufractory of your choice (e.g. the Cattle Farm is very close to the sourthern gate). Request an item, until you get the "is empty"-message. If you click the manufactury name in this message, you will get teleported back to this manufactory. So you can start exploring with this message in your chat, beeing only one click away from a manufactory you know.

Main-Streets: Each ring has a main street running around the entire city. If you stick to those main streets and explore the city ring by ring you should be able to see a lot of it while always knowing where you currently are.

Spectator Mode Switching to Spectator Mode and fly up will always help.

The whole metropolis is organized in rings:
City Wall:
The massive wall forms the most outer ring, enclosing and protecting the whole city.
Outer Ring: Right behind the city wall is the Outer Ring, containing farms in the west and the underwater districts in the north and east.
Lower City: In the middle, we have the city itself enclosed by the old city walls. These walls separate the Lower City from the outer ring. In the Lower City you will find causal workshops for the normal daily life of a Celtanean.
Inner Ring: From the Lower City, great staircases go up to the Inner Ring, where the more advanced laboratories are located.
Palace: At the top and very center, the Palace raises with it four mighty towers.
Underground: Underneath all these overground structures extends the enormous undercity with its caverns and dungeons.

You will find many different districts in those rings, each dedicated to one aspect of the Celtanean's daily life. As one of the special features of this build, the name of each district will show up on entering. To give you an idea of how compact this city is, let me give you a "minor" information about each ring and district.
City Wall
The massive wall has protected the city for centuries now. It reaches from the high crenels all the way down to the bedrock. Behind the shiny surface stands a solid, survival-proof, self-repairing wall, making any siege attack pointless (especially TNT-cannons).

City Gates (Overground): The giant gates of the eastern and southern wall protect the city from unwelcome intruders. These massive gates are actually functioning. Each gatehouse owns two gates, which can only be open alternately. So all incoming or outgoing travel has to stop at the inner or outer gate for a checkup. You can use the bridge control at the top of the gatehouse to en- or disable the energy bridge, which spans the moat. The gates can be controlled from ground level or at the top of the gatehouse. If you find yourself inside the moat, look for these eastern or southern entrances, there are ladders on the outer wall so you can get out.

Harbor Gate: The harbor gate at the outer northwest wall does not only open and close, it also raises or lowers a bridge to form a canal so ships can enter or exit the city. The gates can be controlled from the outer harbor or from the top of the gatehouse.

City Gates (Underground): Not all entrances are above ground. There are also four underground gateways, one in each of the four cardinal directions.

Underground railway: Above each underground city gate is an underground railway station. The railway moves counterclockwise around the entire city. So pick your destination and grab yourself a minecart at the "Departure"-station. There are not just boring tunnels, I promise. If you manage to lost your minecart, watch out for buttons on the walls. They open secret passages to leave the railway tunnels.

City Wall
Opening city gate
Underground city gate
Supply Chain (Entire City)
Throughout the whole city you will find a lot of different facilities, each equipped to produce a certain item. Celtanis supports a supply chain of nearly 100 items. Click the image below (5 MB!) to get a detailed diagram which facility requires and produces which item. You will find these facilities in their corresponding districts.

Animal Breeding (Outer Ring)
In this district cows and chicken are domesticated, to obtain meat and other resources from them. There is the dairy farm for milk. Next to it is the henhouse with a chicken autobrewer. The autobrewer has two modes, so you can choose if you want your chicken cooked or raw. Below is the slaughterhouse for fresh beef. A special feature of the slaughterhouse is the countdown timer, which can be started each time a pair of cows was set to love-mode. So you can easily see which pair of cows is ready to enter love-mode again, and when. At least we have the brazier here to cook all the raw meet and get it well done to the central storage (see below).

Dairy Farm
Military District (Outer Ring)
The military district is dedicated to enforce law and order in the city and the whole kingdom. The barracks with their armory are located here, as well as the training courts for melee and range combat. In each training court you can choose the difficulty you want to train and get experience as reward for a successful training. Under the barracks is the dungeon with more than 100 cells for all kinds of villains and criminals. The stables and a small paddock are also part of this district.

Drill Ground
Agricultures (Outer Ring)
The agricultures provide the citizens with all kinds of vegetables, each one cultivated at its own farm. Needless to say, the melon and pumpkin farms are fully automated. The fields of the wheat farm can be harvested automatically each one on its own. The two windmills can be activated to spin in the wind, thanks to command block magic.

Carrot Farm
Wheat Fields
Deep Sea Corridors (Outer Ring)
In the northeast are great corridors deep below the water surface. Apart from these caltanean architectural master pieces, this district mainly consists of living quarters. Most of them grant a spectacular view at the submarine wildlife. At the bottom is the Sandpit, where sand is quarried to supply the celtanean glass kilns.

A deep sea corrdior
Underwater View
Submarine District (Outer Ring)
West of the Deep Sea Corridors you can find the submarine district with its great halls and underwater living quarters. It extends from the north-west to the south-west of the Outer Ring. First we have the squid tank here, where squids are hunted by domesticated guardians for their ink.The great sugar cane silo, the smoke house and fishing docks are also located here. To grant access to the canals of the Lower City, we also have a (functioning) lift lock here, which connects the port entrance with the lower canals of the inner city.

Northern Submarine District
Southern Submarine District
Botanic District (Outer Ring and Lower City)
In the south-west we find the botanic district which occupies a part of the Outer Ring as well as the south-west Lower City. The tree nursery, the sawmill and carpentry are located here. In the Lower City's part you will also find parks with fountains where you can chill and relax.

Tree Nursery
Workshops (Lower City)
The south-east Lower City is dedicated to the hard working Celtaneans, having all their workshops distributed across the 3 floors of the Lower City. The Ropeyard, Shears Manufactory, Glass Kiln, Bowyer's Workshop and many other facilities are located here, producing nearly every item used for everyday life. Between all the workshops you will find the houses of those busy craftsmen, living and working here.
Bowery's Workshop
Name Tag Workshop
Scholar's District (Lower City)
In the north-east of the Lower City you will find the Scholar's District, expanding up to the Inner Ring. This is a place of wisdom and knowledge, where all the incredible technology of the Celtaneans was researched and developed.

Sanitarium: Coming from the workshops, we have at first the Sanitarium for the sick and ill. In the center there is a (functioning) healing chamber to cure all physical pain instantly and for free. If you feel exhausted or stressed, feel free to pick a bed and stay there for a while until your mind is refreshed.

Grand Library: Next to the Sanitarium is the Grand Library. Each floor of the library is dedicated to another topic (tools, armory, weapons). In one of the library's lower rooms you can enable the enchanted-books feature. With that feature enabled, nearly every chest in the library has a small chance to have an enchanted book in it, fitting the floor's topic. On the 4th floor you will find anvils and enchantment chambers to enchant your tools and weapons.

Observatory: On the Inner Ring of the scholar's district, we have the Observatory which activates itself at night and then grants a small glimpse into the depths of the galaxy out there. So go up the high eastern tower and look through the telescope to try it out yourself.

Academy: The Academy is the large building, connecting the Lower City with the Inner Ring. The Academy is a building of great knowledge and easy learning. As long as you stay in the Academy building, you will gain a small amount of experience, if your level is below 10. This feature can be toggled at one of the upper two lecture halls.

Grand Library
Harbor (Lower City)
The Harbor of Celtanis lies on the north west. It is connected via a canal with the outer harbor gates. In the harbor itself the shipyard is located. Inside the harbor district there's a lot of living space for all of the seamen sailing the oceans. In between you will find the harbor warehouse. At the end of the warehouse there's the "Stacking Chest", which stacks unstackable items so the seamen have more room aboard during their journey.

Docks with Shipyard
Dam (Lower City)
In the west the Dam separates the Lower City from the Outer Ring. It has two barrages which can be opened and closed individually to control the water flow.

Dam Outside
Dam Inside
Brewing District (Inner Ring)
The entire west Inner Ring is the Brewing District. This is the place where the caltanean alchemists mix their potions. All kind of strange laboratories can be found here, where all the ingredients for those potions are manufactured. At the west we have the great hall of brewing with it machines, where potions can be auto-brewed by everyone.

Brewing District
Brewing Hall
Tinker Town (Inner Ring)
The south-eastern Inner Ring contains the workshops of the engineers, dealing with physics and explosions. Next to their workshops and living quarters you will find a TNT-Cannon (working of course) and a full laboratory to build all kinds of fireworks (including a tower to launch them).

Tinker Town
Fireworks Laboratories
At the top of Celtanis rises the Palace in all its glory. Its hanging gardens and large halls has given home to the royal family for hundreds of generations. On the eastern wing of the Palace you will find the court, where justice raises its voice and fair sentences are passed. The celebration hall is located at the west wing, where large festivities take place. The throne room can be reached if you enter the city through the South Gate and walk right ahead all the way up.
Each of the four towers of the Palace are mighty machines. The grand symbols at the top of each tower indicates what the machine's power is.

South East Tower (Eye): The tower at the south-east contains the "Astral Manipulator". You can use it to gain an astral body (=Spectator Mode) to move through the world freely. If you want your old body back, simply fly to the upper chamber of the tower, where the process will be reverted.

North East Tower (Command Block): The north-east tower is the "Command Tower". It uses the power of Energy Crystals (explained later) to change global conditions, like Fire Ticks or Mob Griefing. You can even disable Ender Pearls or TNT here. Each action of this tower consumes energy, so make sure you have a bunch of Energy Crystals ready if you want to use it. It also has an energy reload system which automatically refills Energy Crystals, as long as you have some in stock.

North West Tower (Sun and Cloud): This tower contains a weather manipulator. Climb up all the stairs to the top chamber to enforce the weather you want and choose how long you want it.

South West Tower (Sun and Moon): The tower at the south west corner of the Palace contains a time freezer. Choose any time of the day that you want the world to be frozen in. Alternatively you can also unfreeze time here. Watch the water stream at the center of the tower. It will tell you if time is currently frozen or flowing.

Palace at night
Inside Palace
At the north of the Palace floats the Sanctuary, only connected to the rest of the city by a bridge of energy. Legends say, it once came done from the heavens and the city was build to reach it. More serious historians are sure the Celtaneans are pretty able to build floating structures, and dedicated this one to worship and praise their one God.
In the bottom area of the Sanctuary you will find the living quarters and teaching rooms of the priests and novices. At the top you will find the Temple itself, fully diamond plated and dedicated to the one alimighty God. You have to push the correct button to get access to this holy place. (I'm myself a christian, so no surprise that you will find some kind of cross in there ;))

Great Pyramid
Below the Palace, at the bottom of the city, you will find the Great Pyramid. With its large stairs and waterspouts it is the cultural center of Celtanis.

Shop: In the lower outer corridors a shop system can be found, where you can buy items using your levels. Feel free for a shopping tour, if you can raise all the experience it takes. If you have none, a sell-system offers you the opportunity to sell 8 items to gain 1 xp.

Storage: At the upper level, the central storage is located. It comes along with an autosorting system and digital storage technologie (scoreboards), allowing to store 2,000,000+ items of each type. All items of the celtanean supply chain are supported. Each manufactory receive their items (and sends their output) to this central storage.
Click the button below an item to get one out of the storage. If you want an item to keep in storage and don't be used by a manufactory, you can lock it.

Message-System: A message system tells you, whenever an item is locked or out of stock. The cyan parts of the messages contains tooltips, so open the chat and hover over them with the mouse. Whenever you see the gray text "Click to teleport there", you are able to click the cyan part and teleport to the corresponding location instantly (Be aware that the message source itself often also offers an option to teleport you back to it). This way you can move around in the city quickly if any item is missing and you want to craft it fast at the corresponding manufactory.

Great Pyramid
Message System
Great Forges (Underground)
If you enter the Underground through the southern stairs and turn right, you will find the entrances to the Great Forges on the outer walls. There is a southern and a eastern hall. Each one contains six individual forges, where all kind of tools and armors are crafted.
Between those halls, you will find a great cave with the living quarters for all the hardworking blacksmiths and their families.

Great Forges Hall
Forge to craft Horse Armor (Custom crafting)
Mines (Underground)
In the north eastern corner of the main underground cave, you will find multiple entrances to the Mines. Beside an enchanting room, you will find multiple "Ore Generators" in the mine shafts. Each generator will be able to create one kind of ore from pure energy.
Once charged with an Energy Crystal (see below), the generator can run four times, generating a random amount of ore, which then can be minded. The amount of ore per iteration depends on it minecraft given rareness. So you will get less diamond ore from the Diamond Ore Generator then you will get coal from the Coal Ore Generator. The generators itself are located vertically relatively to the y-level an ore is found at. So the Coal Ore Generator will be found on the highest level, where as the Diamond Ore Generator will be found at the lowest.

Mine Shafts
Molten Ravines (Underground)
In the north-west part you will find large ravines, full of lava, covered in a complex system of pillars and bridges. These part of the city was highly inspired from this thread (so let me give credit here).

Mushroom Farm: In this area you will find the fully automated mushroom farm in the north.

Nether Wart Farm: In the west is the nether wart field, which can be automatically harvested by button press.

Crystal Forge: If you go downstairs one the left or right at the long road heading west, you will find the Crystal Forge. This is the place where Energy Crystals are forged (using some custom crafting). The Energy Crystal is a special item, which is the celtanean way to store energy. Every time a special action should take place (Generate a resource, use Command Tower, Assemble Squids, etc...) an Energy Crystal is required. These crystals are crafted here, stored in the Storage (as any other item) and can be requested from every place needing one.

Molten Ravines
Energy Crystal Forge
Arena (Underground)
In the south-west corner you will find the entrance to the great Arena. In the bottom level, you have an armory, a brewing room, a regeneration zone (with food and healing chamber) and a respawn room. Once activated, you will find the monster selection in the side corridors. Pick the monsters you want to fight and enter the Arena through the northern door. The monsters will wait for you behind the southern door, which opens when you close the northern one.
You can also change the Arena itself in the south western control room. Choose from "Default", "Desert", "Nether", "Spleef", "Ice" and "Pool" and fight in the surrounding you like.

Zoologic District (Underground)
Deep in the Underground, behind the great Arena, lies the Zoologic District. You will find a themed "cage" for each none-human monster here, so you can study them in their natural habitat. If the monsters vanished (because you changed difficulty or for any other reasons), you are free to push the buttons at the cage, to respawn them. You will find Creepers, Zombies, Spiders, Cave Spiders, Skeletons, Shulker, Endermen, Endermite, Slimes, Ghasts, Blazes and Wither Skeletons here.

Zoologic District
Catacombs (Underground)
Following all stairs beyond the lower underground level, you will find the catacombs in the deep center of the city. The loved ones of the Celtaneans are buried here in their coffins. Over all three floors you will find corridors full of silence, memorial and lament. Starting at the small chapel at the great south western pillar, a died Celtanean find his last peace here. So be respectful when you wander through this halls and gets the kids out, which use a sprint through the upper hallways as their childish test of courage.

Core (Underground)
At the underground center, in a pool of lava lies the Core. A pulsing beacon of light and energy which reaches from down here all the way up to the Palaces' roof. Feel free to spend some resources to unleash the area effects.

The Core of Celtanis
Sewerage (Underground)
Deep below, throughout the whole city are the endless canals and rooms of the Sewerage. It seems this maze of water leads from everywhere to everywhere. Ensure you do not get lost in the large sewerage system of Celtanis. You would not be the first. Once you know this labyrinth, you can use it to get from one location to another quickly.
And if you fall into one of the many lava pools and make your way to the exit somehow (every lava pool has an exit!) it is very likely you will find yourself here. So good luck on your way back to the main streets of the city.

Sewerage 1
Sewerage 2
If you went through the city carefully, you has mentioned the white portals every here and there. These portals lead to another dimension, the Nexus. In the Nexus all those portals are arranged to each other in the same way they are in the city. But the distances between are heavily reduced. So use the Nexus if you want to get from one end to the city to another in nearly no time. Put do not fall off the platforms. There is no ground here.

Other POIs
Along with the districts above, which are explicit mentioned and having their own name, there is a lot more in the city, which is worth to be mentioned:

Blast Furnaces (Underground): At the lower underground levels in the south-east corner the Blast Furnaces are located. These mighty ovens smelt gold or iron to ingots using actually small furnaces in them. At the control panel of each furnace you can adjust which ore the furnace should melt and which fuel should be used. You can also use the manual fuel input, if you have some own fuel at hand. At the feet of every Blast Furnace a lever can be found, which clears all fuel inputs and forwards them directly to the output chest. Just in case a none-fuel item blocks the Blast Furnace.

Golem Factory (Underground): Next to the Blast Furnaces at the south lies the Golem Factory. It can be reached by the hanging stone bridge across the lava pool. If you have enough iron blocks and pumpkins in store, this factory actually produces Iron Golems. Smash one of the buttons to test it. But there is more. Once an iron golem is produces, it reaches the collection chamber at the lower level. Go down there and ensure the lamp on the right about the switch is lit, to have Golemancys activated. If you press the button on the left, the essence of one of the golems is bind to the book, given to you. If you read that book and press the corresponding text passage, the contained golem will be freed at your current location. This way the factory does not only allow you to produce golems, it also enables you to take them with you and place them, wherever you want.

Dimension Portals (Underground): At the west stairs leading to the lower underground level, you can find the entrances to the portal rooms. The Nether portal on the left can be toggled on/off by using the button. Use the switch to activated the auto defense against some pert Pigman, coming through the open portal. The end portal room on the right has no special abilities, apart from the fact, that the pressure plates set your spawn point at the floating platform at the end of the room, to have an atmospheric point of arrival, once you come home from the end.

Monster Trap (Underground): At the west outer wall of the main underground camber, there are the entrances to the Monster Trap. The trap itself is simple and relies on the fact, that monsters do mention open trapdoors as full blocks and fall to their death. In case some super clever skeleton spawns with feather falling boots, some golems waiting at the bottom to finish them off. Use the large leaver at the northern wall to switch the trap on or off. If you somehow managed to fall into the killing zone, you will find a button at the back wall on the right, opening an exit for you. In case you are impatient, there is a "Kill 'em all" button on the southern wall, which will teleport all mobs in a location, where they will fall down from there platforms for sure. Once activated, you have to wait for the cooldown to finish to use it again (would be pretty imba otherwise ;) )

Monster Spawners (Underground): Left next to the Arena are the Monster Spawners for all kind of monsters which drop relevant resources for the city. Each of them is toggleable and designed to get a good killing rate at minimal danger. Even Ghast can be spawned and slaughtered, using the huge hall in the south.

Taverns (Everywhere): All over the city Taverns are present. Every Celtanean who is hungry or wants to sit down with his friends for a talk is welcome here. Just get to the bar and order the food you like. Also check out different Taverns, because the menu differs between them.

Technical Level (Great Pyramid): If you start leaving the great pyramid to the west and turn right to in the side corridor, you will notice a pressure plate at the floor at the left wall (left of the dump). Step on it and a secret passage will open to the Technical Level (a similar entrance can be found when leaving the pyramid to the north). At this Technical Level, you can toggle the storage system, the message-teleporting system and also the district name system. All involved entities will be removed. This may help you, if you run into some performance issues.

Blast Furnaces
Golem Factory
Nether Portal-Room
Mob Trap
Ghast Farm
A Tavern
Technical Level beneath Pyramid
Technical Features
Beside all the buildings above, I want to mention some other more technical features of this build.

Spawnproof: The whole city is lit up. No Mob should be able to spawn anywhere. An exception are Slimes. There is a small clock at the Technical Level to get rid of them. Same for bats (which I find just annoying)

Copyable: This city is not only offered as download, it is designed to be copied from this world in any other world you like. All command blocks work with relative coordinates, so feel free to include this build in your world. Please give credits, if you do so.

Multiplayer: All commands and featues are designed to work also on servers, Every command was carefully written using triggers, to prevent all players using those features must be admins.

Adventure Mode: To make the city even more useful, it is adventure-mode friendly. Whenever you get a tool from the storage system, it has the corresponding tags on it, to actually work in adventure mode. So you are able to break ore with your pickaxe, but not the walls of your house. ;)

No Resource Pack: I think minecraft has developed far enough, where the absent of needing a resource pack has become mentionable. The whole city was build in vanilla without any resource pack. So no extra downloads, if you want to roam the city. (Ok, actually I used a small one to correct the top texture of upside-down stairs to fix MC-57935)

Turn it off: Every feature requiring entities or a clock to work (storage, shop, etc...) can be shut down. So nothing will going on, if you do not want to. Also usefull when facing performance issues.
Bonus Feature
At the south-east, outside of the city you will find my wife's
house. I just want to mention. <3

Celtanis on your server
You are totally allowed to use this city on your server, as long you give credits and link to this project side. To make Celtanis fully work on another map, please follow these steps:

1) This map was build in 1.9.2 and will only work in this version. So your server has to run minecraft 1.9.2.

2) Shut down all systems working with scoreboards
List of scoreboard-systems
This list contains every scoreboard-based system with the coordinates of the controlling lever:
802 45 777 - Storage
813 45 762 - Interactive Text
798 45 751 - District Names
787 45 770 - Random Generator for the shrines
847 50 716 - Library, Enchanted books
807 10 825 - Golem Factory, Golemancies
800 34 594 - Subway Destination System
842 104 738 - Academy, Aura of Knowledge
832 118 801 - Astral Manipulator

3) Teleport to 735 11 753 and remove the slab you are landing on. Note thats the coordinates of this command-block are pointing to the center of the platform at the end of the room. This coordinates has to be adjusted, once the map was copied.

4) Teleport to 787 44 779. Although this commandblock works with relative coordinates, the armor stand has to be spawned in always loaded chunks. Otherwise the storage system will not work. So ensure you ensure this, once the map was copied.

5) Copy the city in your server map with the tool of your choice

6) Ensure the commandblocks mentioned in 3) and 4) are adjusted accordingly.

7) Enable all scoreboard-systems mentioned in 2)

8) Done. Enjoy Celtanis on your server.

I'm aware no server nowadays runs without plugins. Because I'm not a server owner myself and have no experience in running a server, I cannot support you further then here. If any problems occure, I'm afraid you have to solve them on your own.
But please let me know your solutions nontheless. This way I can check if the problem could be avoided using vanilla mechanics and link your solution to other server owners facing the same problem.
Technical Documentation
I threw together all files I used to plan this build, added some documentation and zipped them. So if you are interested in the technical backgrounds you're welcome to have a look into it. You'll need Microsoft Word (.doc, .docx), Microsoft Excel (.xls, .xlsx) and yEd to open all files. If you feel like some important aspects are missing, please let me know.

Celtanis Documentation

Personal Note: Thanks for all the PMs so far. But please note, that I'm gerenally not interested to join any mod or server team. Sorry <3

Special Thanks: I want to thank Tom and Emily who made this project be featured at minecraft.net. Thank you for this.
Credit:Some Statues from Evil Sketch - https://www.planetminecraft.com/project/the-evil-sketchs-statues/
Progress: 100% Complete

Update #18 : 02/11/2018 6:35:27 am2/11/18

> Added 2 new Nexus Portals
> Added some passages
> Added a new room in the west city wall (634 62 763)
> Added lava pit room (912 9 631)
> Smaller improvements all around the city

> Removed locations where mobs could still spawn
> Fixed spawing invalid items
> Fixed Storage input at inner south east dock not working
> Fixed Seeds/Carrot not working in Adventure-Mode
> Fixed Sapling not always working in Adventure-Mode
> Fixed Nether Warts not working in Adventure-Mode
> Fixed Bone Meal not working in Adventure-Mode
> Fixed Hoe not working in Adventure-Mode

Updated World Download
Updated Documentation

(Please leave a diamond if you like the changes or the overall map ;) )

City Wall Room

Lava Pit Room

Update #17 : 01/12/2018 4:46:47 pm1/12/18

> Furnished empty corner rooms in inner wall
> Added new sewerage rooms
> Added some new passages
> Deep Sea Corridors are now reachable by boat
> Smaller improvements all around the city

> Fixed: Slaugtherhouse-Timers not spawning valid items
> Fixed: Slaugtherhouse-Timers not having correct time set
> Fixed: Message-System uses "/scoreboard set" instead of "/trigger"
> Removed locations where mobs could still spawn
> Reduced lag of actived storage system even more by using hopper-clock
> Reduced overall lag by disabling "track output" for ALL command blocks

Updated World Download
Updated Documentation

Update #16 : 12/31/2017 8:15:59 am12/31/17

> Submarine district is now reachable by boat
> Smaller improvements all around the city
> Added "Celtanis on your Server"-Guide in project description
> Added "Technical Documentation" for download in project description (if anyone is interested)
> Added seed (map was created in minecraft 1.6.2)

> Fixed: Storage does not work for players newly entering the map (storage should also be less laggy now)
> Fixed: Blast Furnace not working correctly (Thx @grandpa on minecraft.de)
> Fixed: Exposed Command-Blocks (Thx @jjthom3)
> Fixed: Images in project description are broken
> Fixed: Mob spawing was still possible at some locations

Update World Download

Update #15 : 12/16/2017 7:09:13 am12/16/17

> Added tall tower in the south west (felt like there has to be some tower breaking up the skyline)
> Added balcony behind the southern great stairs to make Great Pyramid more obvious
> Added "Starter-Item"-Chest at start so ressource-system can be used directly (auto-refills itself)
> Smaller improvements all around the city

> Fixed: Upper wheat fields could not be harvested (Thanks @TheCreeperCow)
> Fixed: Crosswiring between shop-system and resource database (Thanks @TheCreeperCow)
> Fixed: Wheat fields hopper pipes does not work

Updated World Download

You still have to reset the storage if you enter the map the first time (see "Redstone Hint"). At least I figured out how it can be fixed. I think I'll find the time to do this after christmas.

Update #14 : 11/30/2017 1:15:10 am11/30/17

Updated World Download:
> Added some passages (sorry Emily xD)
> Fixed some spots where mob spawning was still possible

Update #13 : 11/10/2017 3:14:15 pm11/10/17

Bugfix: Storage not working for some resources (updated world download)

Tried updating to 1.9.4 but MC-101457 striked immediately. And updating to 1.11 would be way to much hassle now. So we stay at 1.9.2, sorry.

If you find any other broken redstone-circuit, please let me know.

Update #12 : 11/06/2017 6:32:39 am11/06/17

Finished Brewing Hall

Added World Download

Update #11 : 11/02/2017 7:49:34 pm11/02/17

Added last Image (20/20)

Moved gallery pirctures to corresponding chapters

Update #10 : 10/20/2017 4:41:51 am10/20/17

Added Screenshot Gallery

Update #9 : 10/14/2017 2:10:17 am10/14/17

Added Images (19/20)

Update #8 : 10/02/2017 1:31:02 pm10/02/17

Added Images (16/20)

Update #7 : 10/01/2017 3:54:02 am10/01/17

Added Images (13/20)
Added Supply Chain diagramm and chapter
Removed "draft state", because there are enough images online now to consider it a "real submission". More images and a download are in the making nonetheless. ;)

Update #6 : 09/28/2017 4:10:52 pm9/28/17

Added Images (11/20)

Update #5 : 09/26/2017 12:42:23 pm9/26/17

Added Image (9/20)

Update #4 : 09/23/2017 2:52:36 pm9/23/17

Added Images (8/20)

Update #3 : 09/22/2017 6:06:09 pm9/22/17

Added Image (6/20)

Sorry for the piecewise uploads, but I'm currently low on spare time and the renders takes a bit (and look so much better than any ingame screenshot from my system would.)

Download is coming as soon as the last construction site is done. Only the brewing machines are missing and I have the blueprints almost ready.

Update #2 : 09/22/2017 1:40:24 am9/22/17

Added Images. (5/20)
Enabled comments (because why not)

Update #1 : 09/19/2017 5:36:24 pm9/19/17

Added Images. (3/20)

Comments : 130

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I love this thing. It's destroyed my expectations of what can be done in Minecraft & has created entirely new ones.

I'm actually trying to import & export Celantis into a Map & I'm just wondering, will anything bad happen if I place it directly inside of the last version on the Map or should I just delete the old one & then place the new one instead?

I'm also using World Edit 2.0 by the way.

Thank you for creating something so amazing. I tell everyone I know about this.
  • Natac
  • Level 38
  • Artisan Architect
  • February 11, 2018, 8:04 am
I not sure what do you mean by "last version of the map". Which map? If you ask to copy the new version directly into a map with an old version of Celtanis already present, all should be fine. But I'm guessing here. Can you explain your question a bit more detailed?

You can Celtanis import into a map of your choice easily. Please just follow the steps descriped in the "Celtanis on your server"-spoiler above. Copying it with MCEdit should be fine, as long as you don't rotate the city. ;)

Please consider giving a diamond if you like this project that much. ;)
I meant directly importing it in the exact same location as the previous version. IE, the same exact coords.
  • Natac
  • Level 38
  • Artisan Architect
  • February 11, 2018, 10:04 am
Ah, okay. No, that shouldn't be a problem. Just copy it from the map download and overwrite the old version in your map. The only step you have to perfrom from the "Celtanis on your server"-spoiler is step 6), if the coordinates in your world will differ from the ones in the map download.
  • Robo-Knight
  • Level 1
  • New Miner
  • February 11, 2018, 10:34 am
I'm not seeing any steps in that section.
  • Natac
  • Level 38
  • Artisan Architect
  • February 11, 2018, 11:04 am
We're talking about the command-block mentioned in 3), right?
At the coordinates 735 11 753 in the original world download is a sandstone slab (not stairs!). It is the center slab at the bottom of the "stairs" into the end portal room. The command block beneath this slab has absolute coordinates in it, because it sets a spawnpoint which won't work with relative coordinates. This is why you have to adjust it manually when coping the city.

PS: Just found out /spawnpoint also works with relative coordinates o_O. Will be fixed in next version.
  • pyaroshi
  • Level 43
  • Master Artist
  • February 11, 2018, 2:23 am
I'm very impressed with how much attention you paid to detail and how many ways there are to interact with it. Already the animated entrance gate with sound effects, I was delighted to observe. This is the finest example of a genuine minecraft build, featured with great looks and functionality.
  • Natac
  • Level 38
  • Artisan Architect
  • February 11, 2018, 4:10 am
I was bored from all the megabuilds with their static gates and all the other stuff, which looked great but does nothing than being present. So I wanted everything to function in my city.
If you liked the entrance gate I hope you'll enjoy the rest of the build. Feel free to browse the district descriptions on this project side to get an idea which functionallity awaits you in those districst. :)
  • Etoles
  • Level 1
  • New Miner
  • February 11, 2018, 2:09 am
man it's just crazy .it's a very good job and very beautiful
  • Natac
  • Level 38
  • Artisan Architect
  • February 11, 2018, 2:22 am
Thx. I tried very hard to make it as esthetic as I can without looking overloaded . I'm glad you like it. :)
  • jjthom3
  • Level 1
  • New Miner
  • January 22, 2018, 12:52 pm
Question: Did you use shaders for the sample pictures, and if so, which one?
  • Natac
  • Level 38
  • Artisan Architect
  • January 22, 2018, 9:35 pm
I didn't use shaders. I used chunky to render the pictures.
  • Levasier
  • Level 1
  • New Crafter
  • January 7, 2018, 10:08 am
Could you maybe post the coordinates of all the areas mentioned above with them please.
  • Natac
  • Level 38
  • Artisan Architect
  • January 7, 2018, 10:47 am
I think there are 20+ areas mentioned and writing down all those coordinates would be a lot of work. But you can do the following:
1) Teleport to 802 45 777 and disable the storage system and enable it again (this way the storage gets cleaned)
2) Teleport to 784 63 753.
If you push any of the buttons, a message will tell you, the corresponding item is "out of stock". If you open the chat and click at the "out of stock"-phrase, you'll be teleported to the corresponding manufactory. Clicking at the "Storage"-phrase will teleport you back to the storage.

This way you should be able to explore most of the locations mentioned above (and many more) without me sitting down and writing endless coordinates ;)
  • Levasier
  • Level 1
  • New Crafter
  • January 7, 2018, 10:02 am
All I can say is... WOW
  • Natac
  • Level 38
  • Artisan Architect
  • January 7, 2018, 10:48 am
Thanks. Feel free to give a diamond, if you like it. :)
  • Sireastbound
  • Level 15
  • Journeyman Architect
  • January 5, 2018, 10:20 am
Your build is amazing.
Question from someone who wants to improve his minecraft building,
Do you usually pre plan these builds in software like paint for example?
Or draw out the general idea before you start building?
  • Natac
  • Level 38
  • Artisan Architect
  • January 5, 2018, 2:00 pm
Thanks a lot. Because this is my only build there is no "these builds". But I can tell you how I planned this one:

Basic structure: The raw structure are the "rings", running around the city. I used simple block-lines (wool or any other block) for this. If I remember correctly I did this directly in minecraft. It may be possible that I used a tool (probably paint), to get the diagonal walls right. After filling the lines I had the raw levels and walls.

Buildings: Having the supply chain, I planned which buildings I want and where to put them. I grouped simillar buildings together in districts. I used yEd (download-link in spoiler "Technical Documentation") to draw some pictures/diagramms I could change easily.

In the end nearly no building ended in the place I planned it to be xD. While building things I get new inspirations and tried things out. Most parts of the city was rebuild over and over again. My first buildings were rather ugly and while I was building and improving my building skills at one end of the city, I returned to the other end afterwards and redid all buildings again, adapting them to my newly gained experiences.
This way I iterated through the city, trying new ideas and tear them down again. I think the storage is the 4th version now, same for the bewing hall. Palace was redid at least once. Outer Ring was not planned at all, same for many other things. And this process is still going on in the details, if you mention all the "small improvements" in the update logs ;)

All in all planning things out helped me to get the general idea what I wanted to do. It also helped me to define what Celtanis should include and what not. But all the details came while executing the plan. I think not beeing afraid of turning it all upside down if a better idea comes to my mind way an essential element of the process.

My tip if you want to improve your skills:
"Steal" as much inspiration/ideas as you can and learn how blocks can be arranged to look good by watching others or trying out yourself. Get a feeling for "to much" or "to less" and build the buildings the way YOU like them. Do not be afraid starting things over again.
If you find a building you like, figure out what detail you like and copy it until you can reproduce it. I get inspired by a lot of pictures, not only minecraft ones.

And, probably the most important thing: Start small. Even this city was NOT planned this big in the beginning. It grew while building it, and I think thats one of the core elements of this build now. So start small and let you build grow by itself.

If you want any further informations feel free to PM me ;)
  • Sireastbound
  • Level 15
  • Journeyman Architect
  • January 6, 2018, 1:06 am
thanks so much, lately I have been practicing building the vaulted archway, And find ways to pay more attention to my planning phase, atleast in size. I will defenitly start to see if I can reproduce parts of other people's builds.
I think it will be a big help.

Thank you so much, for the information,
I think it is going to help me grow alot more,
and is exactly what I need to lift this blockade that I have
been having.
  • dgollahon
  • Level 1
  • New Miner
  • December 29, 2017, 2:22 pm
I'm trying to use this on a MC 1.9.2 server and after it loads it starts scrolling a bunch of errors like this:
[19:14:19 ERROR]: Item entity 2072 has no item?!
[19:14:19 ERROR]: Item entity 2070 has no item?!
[19:14:19 ERROR]: Item entity 2071 has no item?!
[19:14:19 ERROR]: Item entity 2072 has no item?!
[19:14:19 ERROR]: Item entity 2070 has no item?!

Happens on a Windows 10 host and a Linux Mint host.
  • Natac
  • Level 38
  • Artisan Architect
  • December 29, 2017, 10:38 pm
Seems to be a problem with spigot. Best I could found about this error was this post.
  • dgollahon
  • Level 1
  • New Miner
  • December 31, 2017, 9:56 am
It is just plain MC 1.9.2 server. No add-ins or mods of any kind. Maybe one of the initial errors causes this though. Here are the first errors that I get:

[23:12:42] [Server thread/WARN]: Keeping entity Cow that already exists with UUID 44781a93-1ace-1578-84ee-26a9cfedce1a
[23:12:42] [Server thread/ERROR]: Failed to load data for block entity Sign
at aqn$1.h(SourceFile:99) ~[minecraft_server.1.9.2.jar:?]
at o.a(SourceFile:156) ~[minecraft_server.1.9.2.jar:?]
at o.b(SourceFile:124) ~[minecraft_server.1.9.2.jar:?]
at ev.a(SourceFile:21) ~[minecraft_server.1.9.2.jar:?]
at aqn.a(SourceFile:107) ~[minecraft_server.1.9.2.jar:?]
at apv.a(SourceFile:108) [minecraft_server.1.9.2.jar:?]
  • Natac
  • Level 38
  • Artisan Architect
  • December 31, 2017, 3:20 pm
Hm. Does this problem still arises with the world save uploaded today? I changed how the storage system is working internally. Perhpas the new mechanic solves this issue!?
  • dgollahon
  • Level 1
  • New Miner
  • January 1, 2018, 9:53 am
Much better now. I don't get the entity errors but I still get the sign errors (looks like for every sign you have in the place). But works much better as a server world now.
[14:44:49] [Server thread/ERROR]: Failed to load data for block entity Sign
at aqn$1.h(SourceFile:99) ~[minecraft_server.1.9.2.jar:?]
at ex.a(SourceFile:38) ~[minecraft_server.1.9.2.jar:?]
at ev.a(SourceFile:37) ~[minecraft_server.1.9.2.jar:?]
at aqn.a(SourceFile:107) ~[minecraft_server.1.9.2.jar:?]
at apv.a(SourceFile:108) [minecraft_server.1.9.2.jar:?]
at ass.a(SourceFile:306) [minecraft_server.1.9.2.jar:?]
at ass.a(SourceFile:83) [minecraft_server.1.9.2.jar:?]
at ass.a(SourceFile:70) [minecraft_server.1.9.2.jar:?]
at lo.f(SourceFile:124) [minecraft_server.1.9.2.jar:?]
at lo.c(SourceFile:76) [minecraft_server.1.9.2.jar:?]
at lo.d(SourceFile:91) [minecraft_server.1.9.2.jar:?]
at net.minecraft.server.MinecraftServer.l(SourceFile:325) [minecraft_server.1.9.2.jar:?]
at net.minecraft.server.MinecraftServer.a(SourceFile:296) [minecraft_server.1.9.2.jar:?]
at la.j(SourceFile:226) [minecraft_server.1.9.2.jar:?]
at net.minecraft.server.MinecraftServer.run(SourceFile:427) [minecraft_server.1.9.2.jar:?]
at java.lang.Thread.run(Unknown Source) [?:1.8.0_151]
[14:44:49] [Server thread/ERROR]: Failed to load data for block entity Sign
  • Natac
  • Level 38
  • Artisan Architect
  • January 1, 2018, 10:28 am
Glad to hear this. Could you please edit your comments and send me the error logs per PM? Because posting them directly would clutter the comment section to much.

Can you also tell me WHEN this errors occure?
  • jjthom3
  • Level 1
  • New Miner
  • December 28, 2017, 2:22 pm
Um, this is a small thing, but at the wheat farm control room, a command block is exposed.
  • Natac
  • Level 38
  • Artisan Architect
  • December 29, 2017, 2:01 am
Thank you for this hint. Will be fixed in the next version uploaded.
  • arvidgreat
  • Level 1
  • New Miner
  • December 28, 2017, 7:25 am
i cant find the city
  • Natac
  • Level 38
  • Artisan Architect
  • December 28, 2017, 8:22 am
When you spawn into the world, just follow the road until you reach the gate. Alternatively you can open chat and type "/tp @p 800 63 976" to teleport right before the gate.
Hey! I'm trying to host this map on a server, but every time I try to reset the storage system it comes up with
"Internal Exception: io.netty.handler.codec.DecoderException:com.google.gson.JsonSyntaxException:com.google.gson.streak.MalformedJsonException: Use JsonReader.setLenient(true) to accept malformed JSON at line 1 column 1"

Any ideas on how to stop this? I really enjoy the world and would like to share it with my friend.
  • Natac
  • Level 38
  • Artisan Architect
  • December 26, 2017, 8:27 am
Do you use any plugins on your server? Googled the error and found some bukkit-threads about sending mismatched JSON. I have no idea about servers and such. So all I can do is to suggest checking the plugins (if any) and ensure the server is running with minecraft 1.9.2.
I'm only running it using the base 1.9.2 server setup that Mojang itself provides, and I never encounter the error when playing it single player. It also encounters an error that requires me to delete your user data from the world file. Not sure if that contributes but I'll try launching it different ways and see what's up.
Thanks :)
  • Natac
  • Level 38
  • Artisan Architect
  • December 27, 2017, 8:40 am
Please post the solution here if, once you found one. It could help others which may have the same problem.
same problem here....
Maybe depending on java version? I also use 1.9.2 vanilla from https://mcversions.net/
Natac, which version of Java do you use? or don't you run it on a server?
  • Natac
  • Level 38
  • Artisan Architect
  • December 29, 2017, 2:01 am
I only run it on singleplayer and was using java 1.8.
But I know at least one server where it does work. If the server owner agrees, I'll give you his contacts so you can speak to him directly.
  • warnerthuis
  • Level 1
  • New Miner
  • December 22, 2017, 10:28 am
I downloaded your amazing looking city and ran it under windows java as well as debian and almost none of the buttons work. I cannot open the city gates nor the lock. And the train I managed to get in but he kept on running and did not stop on station south which I selected (from west). I run with java jre 1.8.0-121b13 on windows 10 and jre 1.8.0_151 on debian. I used -of course- MC 1.9.2 server with 4096M settings.
It looks as if the commandblocks do not function. I did reset the storage @800 44 780.
Any idea? Do you want my server.properties file? The only complaint at startup is about a cow somewhere.

-edit- now that I wrote these lines I remembered that you have to enable commandblocks in the server.properties file.
  • Natac
  • Level 38
  • Artisan Architect
  • December 22, 2017, 11:32 am
Writing or speaking a problem out loud is one of the best ways so solve it by itself. Hope it all works now. :)
Fun fact: This method is offically known as Rubber duck debugging
[code]Hey! This construction is amazing.
I had a question for you, could I use this build on a survival server? Clearly here I leave the server page: edoras.es/
I await your answer: D[/code]
  • Natac
  • Level 38
  • Artisan Architect
  • December 19, 2017, 8:40 pm
Yes, you're totally allowed to use it on your server. But please note, that most of the redstone will not work if the server is not runnig at 1.9.2. I'm working on an update for 1.11 but this may still take a while.
Whenever you use my build somewhere, please give credits.
  • wyatk
  • Level 1
  • New Miner
  • December 18, 2017, 6:43 pm
I accidentally deleted the input for the crystal forge. What should I do.
  • Natac
  • Level 38
  • Artisan Architect
  • December 18, 2017, 8:55 pm
What do mean by "input"? The block (dispenser) where the custom crafting happens? If so, do the following:

1) Go to creative mode
2) Punch a hole in the wall to the right, between the "crafting"-button and the output-chest
3) Go in there. You'll see a dispenser in a corner to the left
4) Hold "SHIFT" and Pick-Click (middle mouse button) the dispenser (to get it WITH its block-data)
5) Go back to the crafting room
6) Dig a 3 deep hole where one of the diamond-blocks are to be able to place the picked dispenser face down
7) When opening the dispensers inventory, it should read "Crystal Forge" and the ressources should already be in place (if not you did not pick the block with its block-data, check your controls to know how to do it)

Now it should work again. To test it, hit the "crafting" button. Do not forget to restore the holes you made in this process.
The city is adventure-mode friendly. So if you want to avoid breaking important blocks, you are free to switch over to adventure mode whenever you like. ;)
  • wyatk
  • Level 1
  • New Miner
  • December 19, 2017, 6:31 pm
How do you get to adventure mode? I fixed the issue with the dispenser. Thank you. But the input on the wall is reversed from the input necessary for the crystal. Is there any way to fix that?
  • Natac
  • Level 38
  • Artisan Architect
  • December 19, 2017, 8:46 pm
open chat and type "/gamemode 2" (0=survival, 1=creative, 2=adventure, 3=spectator)

I'm not sure what you mean by " input on the wall is reversed from the input necessary for the crystal"
You have to place the dispenser the same way the template is placed behind the wall. Thats why there is step 6). You have to dig a hole to place the dispenser facing down.
If you do not talk about the dispenser, I've no idea what you're talking about, sorry. Can you clearify this, please?
  • wyatk
  • Level 1
  • New Miner
  • December 20, 2017, 7:46 pm
Nevermind. I got it all figured out now. Thank you though for helping.
  • DaMarionTDW
  • Level 3
  • Apprentice Explorer
  • December 17, 2017, 10:00 am
i Love It Good Job i love the little things in life like how every house is decorated and everything else im working on a city map of my own and I want to know if its ok if i get some ideas from your map and use them
  • Natac
  • Level 38
  • Artisan Architect
  • December 17, 2017, 11:16 am
Thanks a lot. =)

Absolutly yes! I get inspired myself from a thousand maps. So it would be a honor to me if my map inspires others...
  • DaMarionTDW
  • Level 3
  • Apprentice Explorer
  • December 17, 2017, 12:49 pm
Thank You Your Really nice
  • MFNcreator
  • Level 1
  • New Crafter
  • December 16, 2017, 10:56 pm
is there supposed to be a beacon in the core?
  • Natac
  • Level 38
  • Artisan Architect
  • December 16, 2017, 11:56 pm
I put the beacon in the core on purpose, yes. But maybe I do not understand your question!?
  • MFNcreator
  • Level 1
  • New Crafter
  • December 16, 2017, 8:56 am
do you think it would work on 1.9.4?
  • Natac
  • Level 38
  • Artisan Architect
  • December 16, 2017, 9:05 am
I'm sure it will not because of MC-101457. Sorry.
woooooooooooooooow. AWESOME
  • Eclipse208
  • Level 1
  • New Miner
  • December 15, 2017, 9:59 pm
does the map use command and redstone or just redstone? if just redstone, i can try fixxing it up to 1.11 and up.
  • Natac
  • Level 38
  • Artisan Architect
  • December 15, 2017, 10:05 pm
It uses more then 10,000 command blocks. Thats why updating it to 1.11 will be a hassle... I'm not that worried about the redstone circuits... ;)
  • n1njachikin
  • Level 3
  • Apprentice Miner
  • December 15, 2017, 3:26 pm
Two more questions :).
1. Can you give the the coords of a Nexus portal?
2. What dies te button at the very top of the palace do??? It looks important...
  • Natac
  • Level 38
  • Artisan Architect
  • December 15, 2017, 9:57 pm
Then let me give you two more answers ;)

1) There is not the one portal to the Nexus, there are many. The Nexus is a place connecting different locations in the city with each others through those portals. You already stood right beside one of them. Just port back to the Crystal-Forge-Corrdinates and look to the left. You'll see some kind of doorway with chiselled quartz in the back. That is how the Nexus-Portals look like. Enter it and you'll enter the Nexus. From there you can see all the other portals in the city. Chose one and go through.

2) Expect from turning off the main beacon and activate 4 colored ones... currently nothing. I once planned to activate a force field protecting the whole city with this button. But I never realized it. May be I will in the future....
  • n1njachikin
  • Level 3
  • Apprentice Miner
  • December 16, 2017, 8:00 am
  • n1njachikin
  • Level 3
  • Apprentice Miner
  • December 14, 2017, 5:25 pm
I need help with this map. I really want to see the energy crystal forge, but the directions are a bit vague. Can anyone give me coordinates? Thank you so much :).
  • Natac
  • Level 38
  • Artisan Architect
  • December 14, 2017, 8:47 pm
This will teleport you to one of the staircases leading directly to the Crystal Forge: 724 30 729
  • n1njachikin
  • Level 3
  • Apprentice Miner
  • December 15, 2017, 2:28 pm
Thank you so much!
I have no words for how absolutely blown away by this city. I've been working on one of my own for a year and it is NOWHERE near as intricately beautiful as this. I would say more, but I'm afraid I wouldn't be able to stop ogling over the tiniest details.

Speaking of tiny details, it seems that the button to farm the top section of both wheat farms is broken. It simply doesn't work. Would you mind looking into that?
  • Natac
  • Level 38
  • Artisan Architect
  • December 14, 2017, 8:40 pm
Thank you very much. This means a lot to me. And do not hold back about the details. There is no other way to let me know which parts you enjoy the most. =)

Please feel inspired wherever you can. I visited a lot of other projects during the build process getting a lot of new ideas from them and integrated them into this build. So I would feel honored if you do the same. If you want, please feel free to share the current state of your own city with us. :)

@Farm: I already fixed this. I will upload the map with this fixes and some other changes in the next days.
  • dannyz_au
  • Level 1
  • New Miner
  • December 14, 2017, 3:20 pm
Are there any servers with Celtanis as a survival world, or part of a survival world?
  • Natac
  • Level 38
  • Artisan Architect
  • December 14, 2017, 8:42 pm
G44Gonzalo wanted to start a server with it. Writing PM will be the most direct way to get more infos, I think
  • Battie_
  • Level 1
  • New Crafter
  • December 13, 2017, 3:01 pm
I cant get the world to open. I've downloaded it and all that and then I opened it with 1.9.2 but when I launch the game the world isn't under single player or multiplayer. How can I play the actual world? I created a 1.9.2 profile but it still doesn't load the map.
  • Natac
  • Level 38
  • Artisan Architect
  • December 13, 2017, 8:34 pm
The downloaded zip-File contains a folder. Copy this folder into your minecraft savegame-folder and it should work. Please ensure the folder copied to your savegame-folder directly contains folders like (data, DIM1, DIM-1, playerdata, etc...).
  • Myahphobia
  • Level 1
  • New Miner
  • December 11, 2017, 9:45 am
I'm quite new to Minecraft, can you please tell me how I can play this? I downloaded it.
  • Natac
  • Level 38
  • Artisan Architect
  • December 11, 2017, 8:30 pm
No problem:
1) You have to create a profile for Minecraft version 1.9.2 in your launcher. Here is a tutorial how this can be done.
2) Once you loaded the map in 1.9.2 please follow the steps mentioned in the "Redstone Hint"-spoiler above. The default hotkey to open chat is "T".
3) After this all should be working and is ready to get explored by you.

Please note this is no adventure map. It is a big functionallity city which is just there to get enjoyed and explored. So do not expect any quest or the like. If you encounter anything not working please feel free to write another comment or write me a PM.

To prevent getting lost too quickly in this vast build I recommend you stick to the advices given in the "Small City Guide" -spoiler above, if you feel like it.

Have fun exploring Celtanis. =)
@Natac when i was playing the map i found out that there is a big bug which causes part of the item database to not get generated/deleted automaticlly due to a crosswiring in the redstone i manually had to fix this see the screenshots on what i mean https://imgur.com/a/eqHTG Please fix this

Also /summon Item won't work anymore in servers please add some meta data to those commands otherwise it will never be able to be played on multiplayer
  • Natac
  • Level 38
  • Artisan Architect
  • December 11, 2017, 4:09 am
Thanks a lot for the bug report. I'll have a look into it.

About the /summon: As mentioned in the Disclaimer this map only works in 1.9.2. There much commands not working because of command and redstone updates in newer versions.
It does not even work in 1.9.2 servers also another report at the wheat farms the top row don´t work
  • Natac
  • Level 38
  • Artisan Architect
  • December 11, 2017, 7:21 am
Thanks again =). Will also check that.

I googeled the summon command and could not find any hint it won't work on servers when triggered via command block.
Could you please specify where you encountered a summon-command which would not work on a server?
On bukkit 1.9.2 the summon command wont work without these {Item:{id:glass,Count:1}}
  • Natac
  • Level 38
  • Artisan Architect
  • December 12, 2017, 11:22 am
Was totally thinking in vanilla and never considered bukkit or the like. xD

But all /summon Item-commands have meta-data attached, otherwise they won't work in minecraft vanilla either. So I'm afraid I still don't understand your point. :(

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