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Natac
Level 10 : Journeyman Architect
14
More pictures and a download will come soon...
Disclaimer: This Project was build in 1.9.2. Because of the massive command changes since then, I have neither the time nor the motivation to upgrade all the redstone to a current version. If anyone knows a tool which does this or would do it by himself, feel free to download the map and have fun to make it all work in 1.12 and above :-).

Okay guys. I present you my one and only minecraft project, build in singleplayer vanilla creative over the last 5 years.

--o[ Celtanis ]o--

This ancient massive city is the metropolis of an old high-tech culture, the Celtaneans. The idea was to create a working and well-looking city, which misses no aspect of an epic metropolis. It is fully player sized and reaches from the crystal over the Palace far deep down to the underground. There are furnished houses all over the city for more than 1000 inhabitants.

The whole metropolis is organized in rings:
City Wall:
The massive wall forms the most outer ring, enclosing and protecting the whole city.
Outer Ring: Right behind the city wall is the Outer Ring, containing farms in the west and the underwater districts in the north and east.
Lower City: In the middle, we have the city itself enclosed by the old city walls. These walls separate the Lower City from the outer ring. In the Lower City you will find causal workshops for the normal daily life of a Celtanean.
Inner Ring: From the Lower City, great staircases go up to the Inner Ring, where the more advanced laboratories are located.
Palace: At the top and very center, the Palace raises with it four mighty towers.
Underground: Underneath all these overground structures extends the enormous undercity with its caverns and dungeons.

You will find many different districts in those rings, each dedicated to one aspect of the Celtanean's daily life. As one of the special features of this build, the name of each district will show up on entering. To give you an idea of how compact this city is, let me give you a "minor" information about each ring and district.

TLDR:
This city has a whole bunch of features in it, which you will probably miss if you do not read on. If you don't mind, just get the map and start exploring. But for all those who want to know what this is all about, welcome to a kinda short explanation of each ring and district.

City Wall
The massive wall has protected the city for centuries now. It reaches from the high crenels all the way down to the bedrock. Behind the shiny surface stands a solid, survival-proof, self-repairing wall, making any siege attack pointless (especially TNT-cannons).

City Gates (Overground): The giant gates of the eastern and southern wall protect the city from unwelcome intruders. These massive gates are actually functioning. Each gatehouse owns two gates, which can only be open alternately. So all incoming or outgoing travel has to stop at the inner or outer gate for a checkup. You can use the bridge control at the top of the gatehouse to en- or disable the energy bridge, which spans the moat. The gates can be controlled from ground level or at the top of the gatehouse. If you find yourself inside the moat, look for these eastern or southern entrances, there are ladders on the outer wall so you can get out.

Harbor Gate: The harbor gate at the outer northwest wall does not only open and close, it also raises or lowers a bridge to form a canal so ships can enter or exit the city. The gates can be controlled from the outer harbor or from the top of the gatehouse.

City Gates (Underground): Not all entrances are above ground. There are also four underground gateways, one in each of the four cardinal directions.

Underground railway: Above each underground city gate is an underground railway station. The railway moves counterclockwise around the entire city. So pick your destination and grab yourself a minecart at the "Departure"-station. There are not just boring tunnels, I promise. If you manage to lost your minecart, watch out for buttons on the walls. They open secret passages to leave the railway tunnels.
Supply Chain (Entire City)
Throughout the whole city you will find a lot of different facilities, each equipped to produce a certain item. Celtanis supports a supply chain of nearly 100 items. Click the image below (15 MB!) to get a detailed diagram which facility requires and produces which item. You will find these facilities in their corresponding districts.


Animal Breeding (Outer Ring)
In this district cows and chicken are domesticated, to obtain meat and other resources from them. There is the dairy farm for milk. Next to it is the henhouse with a chicken autobrewer. The autobrewer has two modes, so you can choose if you want your chicken cooked or raw. Below is the slaughterhouse for fresh beef. A special feature of the slaughterhouse is the countdown timer, which can be started each time a pair of cows was set to love-mode. So you can easily see which pair of cows is ready to enter love-mode again, and when. At least we have the brazier here to cook all the raw meet and get it well done to the central storage (see below).
Military District (Outer Ring)
The military district is dedicated to enforce law and order in the city and the whole kingdom. The barracks with their armory are located here, as well as the training courts for melee and range combat. In each training court you can choose the difficulty you want to train and get experience as reward for a successful training. Under the barracks is the dungeon with more than 100 cells for all kinds of villains and criminals. The stables and a small paddock are also part of this district.
Agricultures (Outer Ring)
The agricultures provide the citizens with all kinds of vegetables, each one cultivated at its own farm. Needless to say, the melon and pumpkin farms are fully automated. The fields of the wheat farm can be harvested automatically each one on its own. The two windmills can be activated to spin in the wind, thanks to command block magic.
Deep Sea Corridors (Outer Ring)
In the northeast are great corridors deep below the water surface. Apart from these caltanean architectural master pieces, this district mainly consists of living quarters. Most of them grant a spectacular view at the submarine wildlife. At the bottom is the Sandpit, where sand is quarried to supply the celtanean glass kilns.
Submarine District (Outer Ring)
West of the Deep Sea Corridors you can find the submarine district with its great halls and underwater living quarters. It extends from the north-west to the south-west of the Outer Ring. First we have the squid tank here, where squids are hunted by domesticated guardians for their ink.The great sugar cane silo, the smoke house and fishing docks are also located here. To grant access to the canals of the Lower City, we also have a (functioning) lift lock here, which connects the port entrance with the lower canals of the inner city.
Botanic District (Outer Ring and Lower City)
In the south-west we find the botanic district which occupies a part of the Outer Ring as well as the south-west Lower City. The tree nursery, the sawmill and carpentry are located here. In the Lower City's part you will also find parks with fountains where you can chill and relax.
Workshops (Lower City)
The south-east Lower City is dedicated to the hard working Celtaneans, having all their workshops distributed across the 3 floors of the Lower City. The Ropeyard, Shears Manufactory, Glass Kiln, Bowyer's Workshop and many other facilities are located here, producing nearly every item used for everyday life. Between all the workshops you will find the houses of those busy craftsmen, living and working here.
Scholar's District (Lower City)
In the north-east of the Lower City you will find the Scholar's District, expanding up to the Inner Ring. This is a place of wisdom and knowledge, where all the incredible technology of the Celtaneans was researched and developed.

Sanitarium: Coming from the workshops, we have at first the Sanitarium for the sick and ill. In the center there is a (functioning) healing chamber to cure all physical pain instantly and for free. If you feel exhausted or stressed, feel free to pick a bed and stay there for a while until your mind is refreshed.

Grand Library: Next to the Sanitarium is the Grand Library. Each floor of the library is dedicated to another topic (tools, armory, weapons). In one of the library's lower rooms you can enable the enchanted-books feature. With that feature enabled, nearly every chest in the library has a small chance to have an enchanted book in it, fitting the floor's topic. On the 4th floor you will find anvils and enchantment chambers to enchant your tools and weapons.

Observatory: On the Inner Ring of the scholar's district, we have the Observatory which activates itself at night and then grants a small glimpse into the depths of the galaxy out there. So go up the high eastern tower and look through the telescope to try it out yourself.

Academy: The Academy is the large building, connecting the Lower City with the Inner Ring. The Academy is a building of great knowledge and easy learning. As long as you stay in the Academy building, you will gain a small amount of experience, if your level is below 10. This feature can be toggled at one of the upper two lecture halls.
Harbor (Lower City)
The Harbor of Celtanis lies on the north west. It is connected via a canal with the outer harbor gates. In the harbor itself the shipyard is located. Inside the harbor district there's a lot of living space for all of the seamen sailing the oceans. In between you will find the harbor warehouse. At the end of the warehouse there's the "Stacking Chest", which stacks unstackable items so the seamen have more room aboard during their journey.
Dam (Lower City)
In the west the Dam separates the Lower City from the Outer Ring. It has two barrages which can be opened and closed individually to control the water flow.
Brewing District (Inner Ring)
The complete west Inner Ring is the Brewing District. This is the place where the caltanean alchemists mix their potions. All kind of strange laboratories can be found here, where all the ingredients for those potions are manufactured. At the west we have the great all of brewing with it machines, where potions can be auto-brewed by everyone.
Tinker Town (Inner Ring)
The south-east Inner Ring contains the workshops of the engineers, dealing with physics and explosions. Next to their workshops and living quarters you will find a TNT-Cannon (working of course) and a full laboratory to build all kind of fireworks (including a tower to launch them).
Palace
At the top of Celtanis raises the Palace in all its glory. Its hanging gardens and large halls has given home to the royal family for 100th of generations. At the east wing of the palace you will find the court, where justness raises its voice and fair sentences are passed. The celebration hall is located at the west wing, where large festivities take place. The throne room can be reached if you enter the city through the south gate and and walk right ahead all the way up.
Each of the four towers of the Palace are mighty machines. The grand symbols at the top of each tower indicates what the machines power is.

South East Tower (Eye): The tower at the south east contains the "Astral Manipulator". You can use it to gain an astral body (=Spectator Mode) to move the world freely. If you want your old body back, simply fly to the upper chamber of the tower, where the process will be reverted.

North East Tower (Command Block): The north-east tower is the "Command Tower". It uses the power of Energy Crystals (explained later) to change global conditions, like Fire Ticks or Mob Griefing. You can even disable Ender Pearls or TNT here. Each action of this tower consumes energy, so ensure you have a bunch of Energy Crystals ready if you want to use it. It also has an energy reload system which automatically refills Energy Crystals, as long you have some in stock.

North West Tower (Sun and Cloud): This tower contains a weather manipulator. Climb up all the stairs up to the top chamber to enforce the weather you want and how long you want it.

South West Tower (Sun and Moon): At least the tower at the south west corner of the Palace contains a time freezer. Choose any time of the day, which you want the world to be frozen in. Alternatively you also can unfreeze time here. Watch the water stream at the center of the tower. It will tell you, if time is currently frozen or flowing.
Sanctuary
At the north of the Palace floats the Sanctuary, only connected to the rest of the city by a bridge of energy. Legends say, it once came done from the heavens and the city was build to reach it. More serious historians are sure the Celtaneans are pretty able to build floating structures, and dedicated this one to worship and praise their one God.
In the bottom area of the Sanctuary you will find the living quarters and teaching rooms of the priests and novices. At the top you will find the Temple itself, fully diamond plated and dedicated to the one alimighty God. You have to push the correct button to get access to this holy place. (I'm myself a christian, so no surprise that you will find some kind of cross in there ;))
Great Pyramid
Below the Palace, at the bottom of the city, you will find the Great Pyramid. With its large stairs and waterspouts it is the cultural center of Celtanis.

Shop: In the lower outer corridors a shop system can be found, where you can buy items using your levels. Feel free for a shopping tour, if you can raise all the experience it takes. If you have none, a sell-system offers you the opportunity to sell 8 items to gain 1 xp.

Storage: At the upper level, the central storage is located. It comes along with an autosorting system and digital storage technologie (scoreboards), allowing to store 2,000,000+ items of each type. All items of the celtanean supply chain are supported. Each manufactory receive their items (and sends their output) to this central storage.
Click the button below an item to get one out of the storage. If you want an item to keep in storage and don't be used by a manufactory, you can lock it.

Message-System: A message system tells you, whenever an item is locked or out of stock. The cyan parts of the messages contains tooltips, so open the chat and hover over them with the mouse. Whenever you see the gray text "Click to teleport there", you are able to click the cyan part and teleport to the corresponding location instantly (Be aware that the message source itself often also offers an option to teleport you back to it). This way you can move around in the city quickly if any item is missing and you want to craft it fast at the corresponding manufactory.
Great Forges (Underground)
If you enter the Underground through the southern stairs and turn right, you will find the entrances to the Great Forges on the outer walls. There is a southern and a eastern hall. Each one contains six individual forges, where all kind of tools and armors are crafted.
Between those halls, you will find a great cave with the living quarters for all the hardworking blacksmiths and their families.
Mines (Underground)
In the north eastern corner of the main underground cave, you will find multiple entrances to the Mines. Beside an enchanting room, you will find multiple "Ore Generators" in the mine shafts. Each generator will be able to create one kind of ore from pure energy.
Once charged with an Energy Crystal (see below), the generator can run four times, generating a random amount of ore, which then can be minded. The amount of ore per iteration depends on it minecraft given rareness. So you will get less diamond ore from the Diamond Ore Generator then you will get coal from the Coal Ore Generator. The generators itself are located vertically relatively to the y-level an ore is found at. So the Coal Ore Generator will be found on the highest level, where as the Diamond Ore Generator will be found at the lowest.
Molten Ravines (Underground)
In the north-west part you will find large ravines, full of lava, covered in a complex system of pillars and bridges. These part of the city was highly inspired from this thread (so let me give credit here).

Mushroom Farm: In this area you will find the fully automated mushroom farm in the north.

Nether Wart Farm: In the west is the nether wart field, which can be automatically harvested by button press.

Crystal Forge: If you go downstairs one the left or right at the long road heading west, you will find the Crystal Forge. This is the place where Energy Crystals are forged (using some custom crafting). The Energy Crystal is a special item, which is the celtanean way to store energy. Every time a special action should take place (Generate a resource, use Command Tower, Assemble Squids, etc...) an Energy Crystal is required. These crystals are crafted here, stored in the Storage (as any other item) and can be requested from every place needing one.
Arena (Underground)
In the south-west corner you will find the entrance to the great Arena. In the bottom level, you have an armory, a brewing room, a regeneration zone (with food and healing chamber) and a respawn room. Once activated, you will find the monster selection in the side corridors. Pick the monsters you want to fight and enter the Arena through the northern door. The monsters will wait for you behind the southern door, which opens when you close the northern one.
You can also change the Arena itself in the south western control room. Choose from "Default", "Desert", "Nether", "Spleef", "Ice" and "Pool" and fight in the surrounding you like.
Zoologic District (Underground)
Deep in the Underground, behind the great Arena, lies the Zoologic District. You will find a themed "cage" for each none-human monster here, so you can study them in their natural habitat. If the monsters vanished (because you changed difficulty or for any other reasons), you are free to push the buttons at the cage, to respawn them. You will find Creepers, Zombies, Spiders, Cave Spiders, Skeletons, Shulker, Endermen, Endermite, Slimes, Ghasts, Blazes and Wither Skeletons here.
Catacombs (Underground)
Following all stairs beyond the lower underground level, you will find the catacombs in the deep center of the city. The loved ones of the Celtaneans are buried here in their coffins. Over all three floors you will find corridors full of silence, memorial and lament. Starting at the small chapel at the great south western pillar, a died Celtanean find his last peace here. So be respectful when you wander through this halls and gets the kids out, which use a sprint through the upper hallways as their childish test of courage.
Core (Underground)
At the underground center, in a pool of lava lies the Core. A pulsing beacon of light and energy which reaches from down here all the way up to the Palaces' roof. Feel free to spend some resources to unleash the area effects.
Sewerage (Underground)
Deep below, throughout the whole city are the endless canals and rooms of the Sewerage. It seems this maze of water leads from everywhere to everywhere. Ensure you do not get lost in the large sewerage system of Celtanis. You would not be the first. Once you know this labyrinth, you can use it to get from one location to another quickly.
And if you fall into one of the many lava pools and make your way to the exit somehow (every lava pool has an exit!) it is very likely you will find yourself here. So good luck on your way back to the main streets of the city.
Nexus
If you went through the city carefully, you has mentioned the white portals every here and there. These portals lead to another dimension. the Nexus. In the Nexus all those portals are arranged to each other in the same way, they are in the city. But the distances between are heavily reduced. So use the Nexus if you want to get from one end to the city to another in nearly no time. Put do not fall off the platforms. There is no ground here.
Other POIs
Afar from the districts above, which are explicit mentioned and having their own name, there is a lot more in the city, which is worth to be mentioned:

Blast Furnaces (Underground): At the lower underground levels in the south-east corner the Blast Furnaces are located. These mighty ovens smelt gold or iron to ingots using actually small furnaces in them. At the control panel of each furnace you can adjust which ore the furnace should melt and which fuel should be used. You can also use the manual fuel input, if you have some own fuel at hand. At the feet of every Blast Furnace a lever can be found, which clears all fuel inputs and forwards them directly to the output chest. Just in case a none-fuel item blocks the Blast Furnace.

Golem Factory (Underground): Next to the Blast Furnaces at the south lies the Golem Factory. It can be reached by the hanging stone bridge across the lava pool. If you have enough iron blocks and pumpkins in store, this factory actually produces Iron Golems. Smash one of the buttons to test it. But there is more. Once an iron golem is produces, it reaches the collection chamber at the lower level. Go down there and ensure the lamp on the right about the switch is lit, to have Golemancys activated. If you press the button on the left, the essence of one of the golems is bind to the book, given to you. If you read that book and press the corresponding text passage, the contained golem will be freed at your current location. This way the factory does not only allow you to produce golems, it also enables you to take them with you and place them, wherever you want.

Dimension Portals (Underground): At the west stairs leading to the lower underground level, you can find the entrances to the portal rooms. The Nether portal on the left can be toggled on/off by using the button. Use the switch to activated the auto defense against some pert Pigman, coming through the open portal. The end portal room on the right has no special abilities, apart from the fact, that the pressure plates set your spawn point at the floating platform at the end of the room, to have an atmospheric point of arrival, once you come home from the end.

Monster Trap (Underground): At the west outer wall of the main underground camber, there are the entrances to the Monster Trap. The trap itself is simple and relies on the fact, that monsters do mention open trapdoors as full blocks and fall to their death. In case some super clever skeleton spawns with feather falling boots, some golems waiting at the bottom to finish them off. Use the large leaver at the northern wall to switch the trap on or off. If you somehow managed to fall into the killing zone, you will find a button at the back wall on the right, opening an exit for you. In case you are impatient, there is a "Kill 'em all" button on the southern wall, which will teleport all mobs in a location, where they will fall down from there platforms for sure. Once activated, you have to wait for the cooldown to finish to use it again (would be pretty imba otherwise ;) )

Monster Spawners (Underground): Left next to the Arena are the Monster Spawners for all kind of monsters which drop relevant resources for the city. Each of them is toggleable and designed to get a good killing rate at minimal danger. Even Ghast can be spawned and slaughtered, using the huge hall in the south.

Taverns (Everywhere): All over the city Taverns are present. Every Celtanean who is hungry or wants to sit down with his friends for a talk is welcome here. Just get to the bar and order the food you like. Also check out different Taverns, because the menu differs between them.

Technical Level (Great Pyramid): If you start leaving the great pyramid to the east and turn right to in the side corridor, you will notice a pressure plate at the floor at the left wall (left of the dump). Step on it and a secret passage will open to the Technical Level (a similar entrance can be found when leaving the pyramid to the north). At this Technical Level, you can toggle the storage system, the message-teleporting system and also the district name system. All involved entities will be removed. This may help you, if you run into some performance issues.
Technical Features
Beside all the buildings above, I want to mention some other more technical features of this build.

Spawnproof: The whole city is lit up. No Mob should be able to spawn anywhere. An exception are Slimes. There is a small clock at the Technical Level to get rid of them. Same for bats (which I find just annoying)

Copyable: This city is not only offered as download, it is designed to be copied from this world in any other world you like. All command blocks work with relative coordinates, so feel free to include this build in your world. Please give credits, if you do so.

Multiplayer: All commands and featues are designed to work also on servers, Every command was carefully written using triggers, to prevent all players using those features must be admins.

Adventure Mode: To make the city even more useful, it is adventure-mode friendly. Whenever you get a tool from the storage system, it has the corresponding tags on it, to actually work in adventure mode. So you are able to break ore with your pickaxe, but not the walls of your house. ;)

No Resource Pack: I think minecraft has developed far enough, where the absent of needing a resource pack has become mentionable. The whole city was build in vanilla without any resource pack. So no extra downloads, if you want to roam the city. (Ok, actually I used a small one to correct the top texture of upside-down stairs to fix MC-57935)

Turn it off: Every feature requiring entities or a clock to work (storage, shop, etc...) can be shut down. So nothing will going on, if you do not want to. Also usefull when facing performance issues.
Bonus Feature
At the south-east, outside of the city you will find my wife's house. I just want to mention. <3
Credit:Some Statues from Evil Sketch - https://www.planetminecraft.com/project/the-evil-sketchs-statues/
Progress: 95% Complete

Update #9 : 10/14/2017 2:10:17 am10/14/17

Added Images (19/20)

Update #8 : 10/02/2017 1:31:02 pm10/02/17

Added Images (16/20)

Update #7 : 10/01/2017 3:54:02 am10/01/17

Added Images (13/20)
Added Supply Chain diagramm and chapter
Removed "draft state", because there are enough images online now to consider it a "real submission". More images and a download are in the making nonetheless. ;)

Update #6 : 09/28/2017 4:10:52 pm9/28/17

Added Images (11/20)

Update #5 : 09/26/2017 12:42:23 pm9/26/17

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Update #4 : 09/23/2017 2:52:36 pm9/23/17

Added Images (8/20)

Update #3 : 09/22/2017 6:06:09 pm9/22/17

Added Image (6/20)

Sorry for the piecewise uploads, but I'm currently low on spare time and the renders takes a bit (and look so much better than any ingame screenshot from my system would.)

Download is coming as soon as the last construction site is done. Only the brewing machines are missing and I have the blueprints almost ready.

Update #2 : 09/22/2017 1:40:24 am9/22/17

Added Images. (5/20)
Enabled comments (because why not)

Update #1 : 09/19/2017 5:36:24 pm9/19/17

Added Images. (3/20)

Comments : 8

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1 - 8 of 8

  • Skarab67
  • Level 1
  • New Miner
  • October 14, 2017, 8:17 am
Very impressive.
Wow, I've never seen depth like this in a build before
  • numberos
  • Level 1
  • New Miner
  • October 8, 2017, 7:54 pm
Make it downloadable alreadyyyyy, I keep checking back >_< <3
(great work, keep it up, proud of you)
  • cpg17
  • Level 1
  • New Miner
  • October 1, 2017, 1:11 am
When do you think this project will be available for download? Looks really cool!
  • Caporal Dxl
  • Level 29
  • Expert Ranger
  • September 27, 2017, 7:12 am
Great build, and I'm certainly looking forward for more stuff from you. One piece of advice though: you should cut the swearing, because it isn't aloud on the site (by that I mean cursing and generally bad words, and I've seen you drop at least one in the text above).

Other than that, go ahead with this!
  • Natac
  • Level 10
  • Journeyman Architect
  • September 27, 2017, 7:48 am
Thx for the hint. Fixed it =)
  • ShockerPMC
  • Level 20
  • Expert Engineer
  • September 22, 2017, 12:15 pm
Very Grand!
  • Natac
  • Level 10
  • Journeyman Architect
  • September 22, 2017, 2:12 pm
Thank you =)

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