Published Jul 3rd, 2014, 7/3/14 8:53 am
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We used to fight skeletons by dodging their arrows and punching them.
When we grew stronger we just absorb the tiny damage they deal and give them a lot in return.
Obviously they aren't happy! So they started picking up rubbish thrown by players.
After a long time of picking up stuff, they now have loads of them and they are now trained to:
- run away after they hit you, then come back (purely accidental addition, may not work)
- switch to melee if players get too close
- switch to bow if players are within range
- enderpearl to players when almost out of range (no running away from them!)
- drink special potions that regenerates their health and give them some absorption.
If you want to test this mechanic out, hit the 'download' button and play the world in 14w26c to 14w28b.
Map Features:
- control the amount of skeletons spawned
- auto-equip supply chest
- landscape for simulating battle (may change a lot)
- kill button
- button to change to creative and check out the redstone
- toggle skeleton ability
When we grew stronger we just absorb the tiny damage they deal and give them a lot in return.
Obviously they aren't happy! So they started picking up rubbish thrown by players.
After a long time of picking up stuff, they now have loads of them and they are now trained to:
- run away after they hit you, then come back (purely accidental addition, may not work)
- switch to melee if players get too close
- switch to bow if players are within range
- enderpearl to players when almost out of range (no running away from them!)
- drink special potions that regenerates their health and give them some absorption.
If you want to test this mechanic out, hit the 'download' button and play the world in 14w26c to 14w28b.
Map Features:
- control the amount of skeletons spawned
- auto-equip supply chest
- landscape for simulating battle (may change a lot)
- kill button
- button to change to creative and check out the redstone
- toggle skeleton ability
Credit | dragnoz |
Progress | 100% complete |
Tags |
tools/tracking
2974037
2
combat-changing-device-test-map
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