• • 11/24/12 4:24 am • 1 logs
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- Progress
- 25% complete
Added CreditLt_BunnyButt, the Redstone genius behind all … info
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This is a PvP map designed and built by Lt_BunntButt and myself, Rider0fLightning.
The goal for the attackers (Conquerors) is to steal the gold located in the castle, and the defenders (Commanders) have to stop them. When the timer is out or the gold is returned to beneath the Beacon Block in the Conquerors village, the game is over. Whichever team won gains 1 point. You can then decide whether or not to call it quits there or go on with best-out-of-3, best-out-of 5, best-out-of 7 etc..
As for the map, there will be a castle (of course), the Conqueror's village, and a town in front of the castle. There will also be large mountains around the entire thing, preventing players fromThere will be a small mythos and a few quests for the ones that enjoy such things, but the main girth will be the PvP. Hidden treaures and easter eggs will be included as well.
The teams each have a certain amount of points to spend on their troops. The smaller team will get fewer, stronger troops while the larger team will get more but weaker troops. I haven't worked out the point system just yet, but I'm thinking of including the Animal Bike mod into the system as well. Of course this is something that needs a lot of play testing, so it might take a few updates and re-works before it's in a playable state.
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The goal for the attackers (Conquerors) is to steal the gold located in the castle, and the defenders (Commanders) have to stop them. When the timer is out or the gold is returned to beneath the Beacon Block in the Conquerors village, the game is over. Whichever team won gains 1 point. You can then decide whether or not to call it quits there or go on with best-out-of-3, best-out-of 5, best-out-of 7 etc..
As for the map, there will be a castle (of course), the Conqueror's village, and a town in front of the castle. There will also be large mountains around the entire thing, preventing players fromThere will be a small mythos and a few quests for the ones that enjoy such things, but the main girth will be the PvP. Hidden treaures and easter eggs will be included as well.
The teams each have a certain amount of points to spend on their troops. The smaller team will get fewer, stronger troops while the larger team will get more but weaker troops. I haven't worked out the point system just yet, but I'm thinking of including the Animal Bike mod into the system as well. Of course this is something that needs a lot of play testing, so it might take a few updates and re-works before it's in a playable state.
Additional Notes
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1 Update Logs
Update:24/11/2012 : by Rider0fLightning 11/24/2012 4:24:25 amNovember 24, 2012 @ 9:24 am UTC
I've almost completed the castle. Only the main building left. Lt_BunttButt has added a few traps for the Commanders tospring on the Conquerors.
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