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Welcome to Connected Puzzles!
In this map, your task is to reach the final room by completing the puzzles you find along the way.
Everything in this map is connected! Once you go to another room, you won't necessarily be done with the previous rooms: you might have to complete other puzzles in those rooms, or get a clue for another puzzle in those rooms.
> You might have to complete the same puzzle multiple times using different rooms
> You might have to use the same clue in different ways for different puzzles
> You might even have to use a completed puzzle as a clue for another puzzle!
Good luck and have fun!
Tutorial link: www.youtube.com/watch?v=rTUBMpR_nw4
In this map, your task is to reach the final room by completing the puzzles you find along the way.
Everything in this map is connected! Once you go to another room, you won't necessarily be done with the previous rooms: you might have to complete other puzzles in those rooms, or get a clue for another puzzle in those rooms.
> You might have to complete the same puzzle multiple times using different rooms
> You might have to use the same clue in different ways for different puzzles
> You might even have to use a completed puzzle as a clue for another puzzle!
Good luck and have fun!
Tutorial link: www.youtube.com/watch?v=rTUBMpR_nw4
| Progress | 100% complete |
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4 Update Logs
Update #4 : by Luckiw_ 07/31/2025 4:12:51 amJuly 31, 2025 @ 8:12 am UTC
Fixed two bugs that made one puzzle easier and another one impossible.
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And for anyone else reading this who hasn't played it, don't, I'm gonna spill some beans about the puzzles.
I personally don't find myself to be a epic puzzle solver (perhaps I actually am, I just don't play them that often idk) but but I found it more intuitive than that other person seems to? I liked catching on to your little details like the lever pattern being on the wall and the mushrooms in the pots and stuff. I still found some things odd though, so I'm gonna get into my thoughts on everything now, since you seem to want feedback:
To start, how I did was I was not able to solve the 3x5 lever wall, yellow/black patterns puzzle, and 100 levers wall, and brute forced the pig, invisible diamond maze, and banner thing. I took like, idk, 6 hours over two sessions?
Starting room: I much do not care for these switching light puzzle things, although I bet they aren't that complicated. I usually just press whatever until I get past, which I did. I don't consider this brute forcing though since it's how I do it anyway.
Ice puzzle: Figured it out. I also fell through the floor with the upwards piston thing, but you already fixed that. The timing thing seemed like it wasn't the solution, but whatever. This one is unintuitive although I just thought it was supposed to be hard.
Pig puzzle: I didn't realize the pattern in the starting room even was there tbh. I just pressed around until it worked.
5x5 button wall: I knew the 5x5 was related to the pig, so I put in the pattern of everything he couldn't touch, and it worked. Again, didn't know that pattern was there until after lol.
Mirror puzzle: Sneaky sneaky. Although I'd like to point out that the patterns that form that 8 make an X in the reflection, and the pots are different, and the iron trapdoors aren't there. I was thinking about those 6 missing leaf blocks for too long! This is notable to me because the tutorial specifically said there was ONE thing that was different. I checked.
No specific thoughts on 3x3 button wall, color maze, or color combo puzzle. Good puzzles.
3x5 lever wall: First miss. The fact that you use the 3x3 button wall's pattern again from the side is a sneaky one. I see now that the way you walk into the room and are IN the room with the 5 glass things should've made me think to use them again, but yeah I thought they were done. My main idea was just that the input of levers doesn't feel like it fits that solution enough, like it should've been separated or buttons or something? Not sure.
Invisible diamond maze: I just did it until it worked, I saw the thing on the ceiling after. I'm weird though.
Sudoku was sudoku.
Number code puzzle: I felt smart for this one. No complaints.
Arrows puzzle: Also a good one. I thought it was a little odd that the red yellow diamond one was based on two separate but connected puzzles, but otherwise, I was picking up what you were putting down.
Banners puzzle: I don't see how the 3rd one wasn't lit up, since there were sea lanterns right next to it, and the use of bricks for the 2nd made me think of bricks instead of leaves, but that's on me I guess, so this is why I just flicked levers until I got it right. Then I found out why that was the solution because I felt bad.
Floor pattern puzzle: This one I reached after I gave up on the levers and so I already knew about literally every pattern everywhere. Only issue is how was I supposed to know it was supposed to face that way? I come back into the room it's in and it's to the left of the way it needs to be to solved? A way to match orientation would've helped, I guess.
Yellow/Black patterns puzzle: At this point I had given up, basically, and even then I wasn't gonna do none of this puzzle type, so I just watched the tutorial. There is a bug here though, if you recomplete the floor pattern puzzle, the walls come back and don't drop again. I did this at all because I accidentally hit a button, and then fixed it because I obviously had to, and then it broke so I went into creative to break it all. So yeah.
Red sand piston puzzle: I solved this one earlier than intended, because you don't need to break the obsidian on the middle right, because you don't need that piston. Otherwise, got annoyed at how there was a puzzle I couldn't do right away, but maybe I should've realized that it's called Connected Puzzles and maybe I can't always solve something without the other rooms! Idk.
2x5 lever wall: Cool.
100 levers wall: This threw me off. I was at a point where I wanted to be done so I didn't think about every dang possibility but I went through every remaining pattern that wasn't used yet rather than think to use the lever things I already did. I found several things odd about this part, one your block choices that went behind the levers since those seemed to be red herrings (as I thought maybe the ice puzzle was involved in the cyan part), two how it may have been unclear whether the gold part of the one pattern would've been used or not, and three why you just repeat the inputs again for the other 50, though I kinda get it, since the point of the puzzle was reinputting levers already, and so there could be a "100 lever wall".
Yellow/Black bar puzzle: I like.
So all in all, a little cryptic at times and a little unintuitive with some things but at all of those points I see what the clues were supposed to be, so.. yeah.
I just now looked at the beginning of your update and see that you do give a tip about the patterns on walls and stuff, and I myself feel like that gives it away. I wasn't thinking about patterns in places until I was wondering why the pattern that solves the 2x5 lever looked so intentional, like it meant something. Which it did. If that's the baseline rather than a conclusion the player comes to, I don't know.. If you didn't want it to be too hard, then I guess keep it, but maybe you could have optional hints or something. Unless you already do.
Also, is the upwards ice piston thing supposed to have a barrier be placed a block above all the other barriers? Like when it's up the barrier is there and then it leaves when it goes back down. Seems unintentional?
Anyways. Cool. Thumbs up. Hooray yippee.
Yes, there is a redstone dust missing in the ice puzzle circuit that prevents the barrier from creating, will fix that.
I am gonna try my best to replicate the room perfectly behind the mirror, (my friend playing the map also noticed those 6 leaves blocks), I can't promise i won't be missing anything, but I'll definitely try my best.
Arrows and banner puzzles are definitley my least favorite ones, the banner one is so unintuitive (at least it's not so bad to brute force) and I need to remove sea lanterns from the patterns that are meant to be unlit. I also completely agree that the yellow/red/diamond one is kinda bad for the exact reason you pointed out, however, now that the tutorial is out, I'm not sure if I'll be able to fix it.
For the 3x5 lever wall I suppose I could make it so that pressing a lever makes the block behind it become black or something like that, it should make it easier to understand.
I'll definitely put something to fix an orientation on the floor pattern puzzle and will investigate into why the walls come back up.
I'll move the obsidian block so that you actually need to remove it to complete the puzzle
I'll try to make the 100 levers wall more understandable by trying to use different background blocks to better match the lever combinations you have to look at, although I am not sure how I'll be able to do the other half thing.
I'll definitely put that pattern one as an optional hint, I agree that it probably gives too much away and I am really happy you enjoyed figuring it out by yourself.
Thanks again so much, this comment was so valuable to me so that I can become better at making maps in general. As I've said, you have no idea how happy it makes me knowing that people liked my map :D
However, I'll say that the mechanics and ideas are actually nice and do not feel tedious at all (some puzzles are REALLY hard tho xd), and the aesthetics of the map are nice too.
Some bugs that I've found are:
· The map starts in creative mode
· The difficulty is not in peaceful
· On the ice pistons puzzle I softlocked myself with the ice that goes up and then down, I place myself on top of the ice and when it went down, I went down too and couldn't leave without using spectator mode, maybe adding a teleport tool to go back to the start could be great?
The only thing is that I still spawned in creative mode.
(I'll play it again tomorrow btw, so I can have a best experience)
The Command Blocks that give the obsidian breaking diamonds don't have the target set to '@p' but rather your username
Other than this and the sound effects making me jump a few times, its an amazing map, good job!