Published Oct 6th, 2014, 10/6/14 4:10 am
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After my last build, "The Lonely Island", I decided to do a more grandiose build. Around that time, a new Castlevania game came out, and gave me a few ideas, and thus, Craftervania was born.
This is my own build, just minorly inspired by castlevania.
It is intended to be played with the Dokucraft Dark texture pack.
At this point in time, I have a decent framework laid out- multiple structures completed, general play area scouted, and a story in mind.
The remaining work is to finish the structures, do interiors for my empty shell-structures, lay out the story, lay out the catacombs, and place items, NPC's, storybooks, quests, and command blocks, and various redstone systems, as well as monster spawners- so, only all the hard stuff.
I'm uploading what I've got so far, feedback is always appreciated!
This is my own build, just minorly inspired by castlevania.
It is intended to be played with the Dokucraft Dark texture pack.
At this point in time, I have a decent framework laid out- multiple structures completed, general play area scouted, and a story in mind.
The remaining work is to finish the structures, do interiors for my empty shell-structures, lay out the story, lay out the catacombs, and place items, NPC's, storybooks, quests, and command blocks, and various redstone systems, as well as monster spawners- so, only all the hard stuff.
I'm uploading what I've got so far, feedback is always appreciated!
Progress | 65% complete |
Tags |
tools/tracking
3008343
2
craftervania
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The scale I have in mind is my biggest stumbling block, quickly followed by wanting to make structures that don't just look like boxes.
I plan on not only having the castle, desolate villages, and Human fortress, but there's also a huge network of chasms right below the area where Idecided to build, so I want to flush it out and connect everything using it- which I think is going to be the most tedious part of what I have ahead.