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Hello everybody my name is ThePlatinumRelic, and I re-created DE_SILO in Minecraft, and will be sending it to the Mineplex build team under the name DE Factory. Remember to check out my youtube video at https://www.youtube.com/watch?v=JqczL3yaTGw If you enjoyed the map, please leave a diamond, comment, and subscribe!
LINK TO DOWNLOAD -
http://www.mediafire.com/file/760g7t0y47yboqe/Factory_ThePlatinumRelic.zip
-How the layout works-
*General
DE Factory has a different layout than most other maps, but that's why it is unique! T's get direct access to middle, and from there they can chose either A or B. The map has several ways to rotate, and is both open and enclosed. Due to the map's size it encourages both teams more often to avoid getting shot.
*Bombsites
Each bombsite have 12 second rush times for T's; CT's having only 6 second rush times.
Bombsite B is more enclosed and can be defended in various ways, with A being similar to inferno being outside, open, 1 T enterance, and clear for long range fights.
With B and its inclosed space, I hope to bring more use to Shotguns, Nades, and SMGS (instead of the usual Rifle or AWP).
With A I hope to encourage a more slow and thoughtful pace to engage by checking the corners 1 at a time, or risk being shot down.
*Balance
I hope the map will be fairly balanced, T's might have a hard time acquiring the bombsites, but after that CT's will face a similar predicament.
'Til next time, thanks for reading!
-Plat
LINK TO DOWNLOAD -
http://www.mediafire.com/file/760g7t0y47yboqe/Factory_ThePlatinumRelic.zip
-How the layout works-
*General
DE Factory has a different layout than most other maps, but that's why it is unique! T's get direct access to middle, and from there they can chose either A or B. The map has several ways to rotate, and is both open and enclosed. Due to the map's size it encourages both teams more often to avoid getting shot.
*Bombsites
Each bombsite have 12 second rush times for T's; CT's having only 6 second rush times.
Bombsite B is more enclosed and can be defended in various ways, with A being similar to inferno being outside, open, 1 T enterance, and clear for long range fights.
With B and its inclosed space, I hope to bring more use to Shotguns, Nades, and SMGS (instead of the usual Rifle or AWP).
With A I hope to encourage a more slow and thoughtful pace to engage by checking the corners 1 at a time, or risk being shot down.
*Balance
I hope the map will be fairly balanced, T's might have a hard time acquiring the bombsites, but after that CT's will face a similar predicament.
'Til next time, thanks for reading!
-Plat
Progress | 100% complete |
Tags |
tools/tracking
3833676
2
csgo-map-de_silo-in-minecraft
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