Maps Challenge & Adventure

Daedalic Atonement

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DeuxiemeCarlin
Lvl 39Artisan Loremaster Wisp
36
This is a story map about the afterlife, and the atonement of one's crimes through mazes. Explore 9 unique mazes over the course of the map, accompanied by an engaging storyline!



Well, you died.


I know, it's a shock, and you're gonna need a moment to process it, but it's the truth: you're dead. It was a boating accident, you drowned, by the way. Not that it matters, because you're here now! The afterlife! I hate to say it, but because of your actions in life, you get a punishment in death: these mazes! Once you make it through all of them, you're free to go! Of course, they'll get harder and harder, but I believe in you! You can do it!



And now, for the rules:


First of all, try not to cheat! The dialogue will not trigger if you are in any mode other than adventure! Note: jumping is not cheating!

Secondly, please set your render distance to 20 or higher! Any lower, and the commands may not render...

Thirdly, make sure the resource pack is working! If you look out the window and see sea lanterns, it isnt.

Lastly, have fun!!! Why play the map if you aren't having fun?

And a couple extra things


This map is Not Multiplayer Compatible. Theoretically, you could, but only if you're comfortable teleporting to the other player. Also, if you are playing on a singleplayer world, the resource pack should be there already! Beyond that, I don't believe there's anything else you need to know!



Best of luck mispronouncing this going through this Daedalic Atonement!

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  Have something to say?

Qrent
02/26/2021 9:50 am
Level 36 : Artisan Architect
Yet another one great maze map. Interesting story.
Small Note: Clouds should be off,
otherwise one of these mazes might be 'clouded', literally.

About the dialog command blocks:
Well, you could try to place them all in one specific chunk,
layer below layer, and then use /forceload add ~ ~ to mark
this chunk to be force-loaded.
A high render distance wouldn't be needed this way. Should be easy to do.
1
DeuxiemeCarlin
02/27/2021 10:02 pm
He/Him • Level 39 : Artisan Loremaster Wisp
Thank you! That advice is helpful!
1
02/16/2021 2:21 pm
This reply was removed by the poster or a moderator.
little_nebula
10/24/2021 9:34 pm
Level 1 : New Explorer
look, if mazes aren't your thing just don't play them. stop trolling.
2
redinator2000
10/25/2021 3:15 am
Level 29 : Expert Theorist
If this is what you call a maze, then no, I am not a fan.
1
little_nebula
12/12/2021 10:26 pm
Level 1 : New Explorer
then leave.
2
DeuxiemeCarlin
02/18/2021 11:32 pm
He/Him • Level 39 : Artisan Loremaster Wisp
Most of the mazes had zero landmarks, and they were all claustrophobic. Lots of painful 1x2 and 2x2 tubes and hallways.

Thats. That's the point. What.





Dialog was slow

Yeah it's the optimal speed for the average player. Believe me, my reading speed is WAY faster, it pains me too, but half a second less and people start complaining about it being too fast. its frustrating.



Ending seems unfinished, just dialog while stuck in white void

Once again, that was the point. Dialogue in a white void was the goal.



Minimum render distance could be much lower if the command blocks were rearranged

That, yeah im terrible with arranging stuff lol. sorry bout that my dude.



Once again, redinator, my maps are simply not your style. if you dont enjoy them, no need to play em! Thanks for the feedback though!!
2
LeonBBX
02/09/2021 4:09 am
Level 26 : Expert Explorer
Way better than i expected.

One of the best maps i have ever played yet.

Only thing that was bad imo was the vine one. That was no fun.

Good job on the map !
1
DeuxiemeCarlin
02/09/2021 4:22 pm
He/Him • Level 39 : Artisan Loremaster Wisp
I'm glad you think so! Thank you!





(and sorry about the vine one lol)
3

Welcome