Minecraft Maps / Redstone Device

QUAD* core 8 bit 2-stage pipeline CPU

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BlackBriar's Avatar BlackBriar
Level 7 : Apprentice Miner
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I am currently planning and building an 8 bit cpu using a full-featured cca ALU built by my good friends on ORE (Open Redstone Engineers). This cpu will have a 3 tick clock, however, it is only once every 2 clock ticks each ALU or cache does anything because they share outputs. Using some witchery, I got a whopping 44 Bytes of memory accesible at 1/0.6 Hz. A great application for this would be a software line drawer, as it can do multiplication well. (It can do 4 bit in around 10 seconds). While this is a far cry from the 8 ticks I managed using a combinational multiplier, the improvements over single-core cpus is striking. I think this will be one of the first useful dual core cpus Minecraft has had. The ones that came before are old and slow. One of the applications could also be line drawing. Please leave feedback in the comments. Also, I'd love for a big redstone youtuber to notice the things that we do because we put hard work into our things, and don't just play around with doors, command blocks, and tnt.

I HAVE DECIDED TO MAKE IT QUAD CORE AFTER MAKING THE PROPER ARCHITECTURE
Progress50% complete
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3 Update Logs

Update #3 : by BlackBriar 03/14/2016 4:29:08 pmMar 14th, 2016

I added 13x14x2x8 bits of RAM and added the read and write lines for it. Not yet synced though.
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1
03/14/2016 6:04 pm
Level 45 : Master Engineer
Nephalem
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Nice, please make it user friendly and add a world download later :D
1
03/13/2016 3:32 pm
Level 7 : Apprentice Miner
BlackBriar
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the new specs for the cpu: 6 Bytes/second of data proccessing.
4 cycles maximum to communicate with other cores, 2 cycles minimum.
6 operations per second
output to RAM or memory mapped locations at 26 Bytes/ second (speeds on part with 21 1 tick serial lines)
1
03/06/2016 3:07 pm
Level 7 : Apprentice Miner
BlackBriar
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Update: the memory had to be decreased to 32 Bytes because I could not get a 2x3x8 design at 2 ticks latency to work, so I had to step down to 3 ticks. This of course limits the bussing to a maximum of 3 ticks, which also limits the size of the memory.
1
02/28/2016 1:17 am
Level 7 : Apprentice Miner
BlackBriar
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I increased the memory by 4 Bytes to 48 Bytes while keeping the 6 ticks latency and the probably plausible 5 hz throughput.
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