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Adventure/ Jump and run Map
Escape the Cubes
This is a Jump and Run map for experienced Minecraft players.
The Goal is to complete all the 32 cubes which mainly consist of Jump and Runs.
This map is playable alone or with multiple people.
Rules and settings:
- Minecraft Version 1.15.2
- Command Blocks have to be activated
- Render distance set to 4 chunks
- no cheating
- have fun
you should spawn in the dedicated area, if not please tp yourself to -42 21 -44
The map should explain itself. Nevertheless if you find shortcuts or something else that definetly isn´t intended please let us know.
The map was created by Brunr and Hysteresekurve
Escape the Cubes
This is a Jump and Run map for experienced Minecraft players.
The Goal is to complete all the 32 cubes which mainly consist of Jump and Runs.
This map is playable alone or with multiple people.
Rules and settings:
- Minecraft Version 1.15.2
- Command Blocks have to be activated
- Render distance set to 4 chunks
- no cheating
- have fun
you should spawn in the dedicated area, if not please tp yourself to -42 21 -44
The map should explain itself. Nevertheless if you find shortcuts or something else that definetly isn´t intended please let us know.
The map was created by Brunr and Hysteresekurve
Credit | Brunr |
Progress | 100% complete |
Tags |
2 Update Logs
Update #2 : by Hysteresekurve 08/06/2021 8:34:16 pmAug 6th, 2021
Fixed a bug that could destroy the redstone timing when joining levels.
Thanks daKobbe
Thanks daKobbe
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escape-the-cubes
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Keep uo with the good work brother!
There are all sorts of parkour, some puzzle or redstone levels, some details that makes this better and better !
This is one if not the best map I've ever played ! Even the spawn is creative and cool ! I only can recommend this beautiful map.
There is just a problem : I spawned in mid air, and it just takes me 10 minutes to find the begin...
Can you fix that please ?
Thank you for this great beatiful and fun map !
The problem with not spawning in the starting area should be fixed now.
It was most likely a problem with the spawnRadius.