Minecraft Maps / 3D Art

Fhirdiad Central Station - A massive public transport terminal!

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TheJeroen's Avatar TheJeroen
Level 59 : Grandmaster Architect
279
Hello, I would like to present you my latest, grand project: Fhirdiad Central Station!

Fhirdiad is a fictive city from the Fire Emblem: Three Houses game, which I liked the name of. Hence why I called it Fhirdiad Central Station. Fhirdiad CS has a total of 22 tracks passing through the station with 18 of them suitable for passenger trains. Outside of the stations there are 8 more tracks suitable to park locomotives.

Fhirdiad CS has 2 bus terminals. Terminal A can be found on the North- side of the station, containing 18 different bus stops. Terminal B is found on the South- side of the station, instead containing 9 different bus stops.

The main hall of Fhirdiad CS contains 6 different shops, AH to go, KIOSK, Starbucks, BRAVO info desk, Arriva info desk and the NS info desk.

Fhirdiad CS was heavily inspired by Utrecht Central Station and was generally inspired by Dutch train stations and railways.

Interregional trains used:
(All Interregional trains are colored with the corporate identity of NS [​Nederlandse Spoorwegen], the main train transport company in the Netherlands).
- ICNG (InterCity Direct)
- VIRM (InterCity)
- VIRMm (InterCity)
- ICMm (InterCity)
- DDZ (InterCity)
- SNG (Sprinter)
- Flirt 3 (Sprinter)
- SLT (Sprinter)
- NS 186 (Locomotive)

Regional / Local trains used:
(The regional / local trains are colored with the new train corporate identity of Arriva Nederland, a bus- and train- transporter in the Netherlands).
- Arriva WINK (Upcomming hybrid train, not in service as of writing this)

Buses used:
(All buses are colored with the corporate identity of Bravo, the public bus transporter in Noord-Brabant, the Netherlands).
- Volvo 8900
- Volvo 7900H
- Volvo 7900H (articulated bus variant)





Please credit me if you are using my map for public purposes.

Also note that you will have to light up some areas on the inside of the station as I prefer building with night vision instead of adding light sources everywhere.
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1
08/20/2022 6:16 am
Level 29 : Expert Architect
CUBIES
CUBIES's Avatar
At what scale are you building at?
1
08/25/2023 4:11 am
Level 29 : Expert Architect
CUBIES
CUBIES's Avatar
I'm not sure exactly at what scale he's building at. But I think it's 3:1 scale.
2
07/14/2022 12:37 pm
Level 11 : Journeyman Architect
wrldmap
wrldmap's Avatar
Can you get a world download as the schematic is impossible to load even on a nasa pc. Thanks, utoi.
1
08/25/2023 4:31 am
Level 29 : Expert Architect
CUBIES
CUBIES's Avatar
If you have it... then yes... I think?? : )
1
06/07/2021 3:46 pm
Level 4 : Apprentice Architect
aidenisn
aidenisn's Avatar
Hey man, the schematic is huge and there's no way MCEdit loads it in for me. Loading it in with WorldEdit crashes my client. Could you consider bringing us a world download? That would alleviate a bunch of problems! Thanks in advance^^
1
04/21/2020 3:45 pmhistory
Level 10 : Journeyman Architect
SwissFox101
SwissFox101's Avatar
I had a problem with the schematic file. The playerheads wont load in for some reason. Am i doing something incorrectly?
1
04/22/2020 10:21 am
Level 59 : Grandmaster Architect
TheJeroen
TheJeroen's Avatar
I am not quite sure, player heads and schematic files never seem to really get along, though I have built this in a way that the player heads are optional and not required for the build!
1
04/10/2020 9:56 am
Level 42 : Master Pixel Painter
O 2
O 2's Avatar
Dang. Great job!
1
04/09/2020 4:18 pm
Level 1 : New Miner
TheRandomestBoi
TheRandomestBoi's Avatar
this is amazing, there's even an interior, but could you PLEASE transfer it to a .zip or .rar?
1
04/09/2020 4:24 pm
Level 59 : Grandmaster Architect
TheJeroen
TheJeroen's Avatar
Thank you for liking my build! I will see if I can manage to do it tomorrow!
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