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The cube is a fight game invented by a French YouTuber "TheFantasio974" YouTuber and French "biloulette" This is a game that aims to destroy the totem opponent he plays a 4, two teams of 2 players a plugin is available !
Principle of the game
The numbers in <> are given as examples, they are modified in the configuration file of the plugin.
Several teams compete on a blank card. You need at least two teams, and each team must contain at least one person. Each team has a totem obsidian. The team that wins the game is the last one still at least one block to his totem.
At the start of the game, they <60> seconds to get away from the starting point of the game. After this period, a totem is placed where obsidian is the leader of each team (the first to be joined). Mininale a distance of <20> blocks is necessary, however, under penalty of restarting this phase.
Then they <30> seconds to find a strategic location close to their totem. After this period, their bases are placed where the leader of each team. It will be the spawn point for the team in question.
The game then starts really. Several rounds will be played, composed of a development phase followed by a phase of combat during respectively <20> and <6> minutes.
During the development phase, the pvp is disabled. Players can take to build their base quietly, and go in search of materials for their combat equipment. They can also try to steal into the coffers of opponents and / or undermine a totem side. Similarly, they should monitor their totem enemy attacks and protect their chests. Because pvp is disabled during this phase, they have a command - to enter the chat - to report that they have "seen" an opponent near their totem. A maximum distance of <20> or blocks around the base of the totem player entering the command is, beyond the latter, the control is ineffective. It is also ineffective if the distance between the two players is greater than <30> blocks. Identified as a player will be teleported to the base.
During the combat phase, the pvp is enabled. The goal is to make maximum damage to the opposing team. Each opponent knocked reported <1> diamond in the team at the end of the phase. To balance the game, a lot of compensation <1> iron ingots is awarded to the player having been ridiculed miserably. You can of course do strategists during this phase: a teammate occupies the opposing forces while you mine slyly their totem or fly into their coffers.
Additional features of the plugin
During the combat phase, the pvp is enabled, but you can not hurt your team. It is said that friendlyfire is disabled.
When an opponent begins to undermine block your totem, you are warned in chat. This feature is deactivated.
When a player dies, a chest containing all objects are placed on the ground, then the opponents have <15> seconds to serve in it. When the time has expired, the other objects are directly returned to the owner (or dropped at its base if it is possible). This feature is deactivated.
Your inventory is saved before the start of the game and you went to the end of it. This feature is deactivated.
When placing totems, the area is cuboïdée (except totem of course). This means that it can not be changed by any player. In addition, all the blocks located above the totem are removed.
The opponents can not put block where you respawn (your base), or destroy the block on which you reappear.
In the late stages of development and combat, the game will automatically pause. One member of each team must be noted that his team is ready to enter a command in chat. Once all the teams are ready, the game resumes. This feature is deactivated.
During the development phase, a team may indicate that it is ready for battle and would therefore terminate prematurely phase. For this, a team member must enter a command in chat.
During the combat phase, a team may forfeit (for the current phase) by entering a command in chat. The command is valid only if the team in question has suffered at least one loss during the current phase. This has the effect of prematurely terminating the current phase.
An order allowing a player to teleport to base exists. This feature can be disabled independently for the phases of development and combat.
Players are teleported to their base at the end of phases of development and combat. This feature can be disabled independently for both phases.
Prior information
We recommend that you use the plugin on a dedicated server or on a dedicated world in order to avoid problems with other players on the server.
List of commands
The numbers in <> are given as examples, they are modified in the configuration file of the plugin. This is automatically created in plugins FightCube config.yml after the first start of FightCube plugin on your server. For the changes to take effect, you must either restart the server or run the command / loadconfig.
/ Jointeam [Team Name]
shortcut: / jt
-> Allows you to join a team.
-> The first player to join the team creates.
-> The first player to join the team leader of the latter.
/ Quitteam
-> Exits the current team.
-> Unable once the game has started.
/ Spec
-> Allows you to register as a spectator to the game.
-> The spectators are in chat messages informing them of the progress of the game.
/ Showteams
-> Displays existing teams and players involved.
/ ShowStats
-> Displays game stats (number of blocks remaining on the totem pole of each team, number of dead / killed for each player).
/ Fightcube [start / stop / pause / resume / help]
shortcut: / fc
-> You can change the state of the game.
-> Start to start the game.
-> Stop can end the game prematurely. Attention, all data will be lost parts.
-> Pause to pause game. The game is "freeze".
-> Resume can take some pause.
-> You premet Help displays help.
/ Spotted [Player Name]
shortcut: / spo
-> Can only be used in the development phase.
-> Allows a player to return to its base.
-> Only works if the player is less than <40> Totem cubes and less than <20> cubic player who enters the order. -> Can be used only as typing or the first (s) letter (s) name -> Do not take into account the case (uppercase and lowercase)
/ Ready
-> Can only be used during the development phase.
-> Allows you to point out that his team is ready to move to the next combat phase.
-> If all teams are ready, the development phase is prematurely terminated (the counter is actually reduced to 10 seconds).
/ Surrender
shortcut: / ff
-> Allows prematurely terminating the combat phase current.
-> Can be used only if at least one player of the team was killed.
-> The combat phase does not end immediately its counter is reset to 15 seconds. An opponent undermining your totem will have time to finish his block.
/ Base
-> Allows you to teleport to the base.
-> The use of this command can be disabled in the configuration settings.
/ AddTime [number of minutes]
-> Allows you to add the current time counter.
-> To be used in case of problems to extend the current phase.
-> Works also with a negative number, to reduce the time.
/ Resetscore
-> Allows you to reset the number of dead / killed for this round for each player.
-> To be used only if the problem to restore statistics.
/ Loadconfig
-> Allows you to reload the config FightCube.
List of configuration parameters
DIAMONDS_FACTOR = 1
Number of diamonds received at the end of the combat phase by frag.
IRON_FACTOR = 1
Number of ingot iron received at the end of the combat phase by death.
GET_READY_PHASE_DURATION = 15
Number of seconds of warmup.
TOTEM_PLACEMENT_PHASE_DURATION = 60
Number of seconds before the totem is posed at the beginning of the game
BASE_PLACEMENT_PHASE_DURATION = 30
Number of seconds before the base is placed after the placement of the totem.
DEVELOP_PHASE_DURATION = 20 * 60
Number of seconds the development phase.
= 6 * 60 PVP_PHASE_DURATION
Number of seconds of the combat phase.
PVP_SURRENDER_DURATION = 30
Number of seconds before the actual end of the combat phase.
SPOTTED_DISTANCE = 30
Minimum distance between the player cube "spotted" and the player running the command.
TOTEM_ZONE = 20
Minimum distance between the player cube "spotted" and the totem or the player to issuing the command.
This is also the minimum distance between the totems for the placement phase totems succeed.
MIN_BASE_TO_TOTEM_DISTANCE = 6
Minimum distance between the cube and the base totem team.
Must be at least 6.
MAX_LIVES = 5
Number of obsidian cubes need to destroy a totem for the team to be eliminated.
Must be 5 maximum.
SPAWN_PROTECTION_DURATION = 30
Time in seconds respawn invulnerability.
AUTO_LOOT_TIME = 15
Duration in seconds before the contents of a trunk of a player is killed he made.
USE_DROP_CHEST = false
Enables or disables the backup feature inventory in the death of a player (trunk placed on the ground).
PAUSE_AFTER_PHASES = false
Enables or disables the automatic pause in the late phases.
TP_BEFORE_DEVELOP = true
Enables or disables automatic teleportation early in the development phase.
TP_BEFORE_PVP = false
Enables or disables automatic teleport to the beginning of the combat phase.
EMPTY_INVENTORY = true
Enables or disables the emptying of the inventory at the beginning of fightcube.
RESTORE_INVENTORY = true
Enables or disables the making inventory stored at the end of fightcube.
SHOW_TOTEM_ATTACKED = false
Enables or disables being told in chat that his totem is attacked.
ALLOW_TP_BASE_DURING_PVP = false
Enables or disables the ability to use the command / base during the combat phase.
ALLOW_TP_BASE_DURING_DEVELOP = false
Enables or disables the ability to use the command / base during the development phase.
ALLOW_PVP_DURING_DEVELOP = false
Enables or disables the ability to PVP during the development phase.
LEVELS_WITHOUT_FIGHTCUBE = world_nether, world_the_end
No person creating the worlds fightcubes specified.
EVERYONE_CAN_USE_FC_COMMANDS = true
If this parameter is set to false, then only OPs can execute management commands fightcube (/ fightcube start, / stop fightcube, ...).
Fight cube plugin:
Craft bukkit: 1.1 + 1.2.3 + 1.2.4 + 1.2.5
fightcube.net/download.php?file=FightCube_0.0.25.zip
Thank you for leaving a diamond and subscribe, visit the youtube channel of thefantasio974: www.youtube.com/user/thefantasio974?feature=results_main
and the youtube channel of Biloulette:
www.youtube.com/user/biloulettte?feature=results_main
Principle of the game
The numbers in <> are given as examples, they are modified in the configuration file of the plugin.
Several teams compete on a blank card. You need at least two teams, and each team must contain at least one person. Each team has a totem obsidian. The team that wins the game is the last one still at least one block to his totem.
At the start of the game, they <60> seconds to get away from the starting point of the game. After this period, a totem is placed where obsidian is the leader of each team (the first to be joined). Mininale a distance of <20> blocks is necessary, however, under penalty of restarting this phase.
Then they <30> seconds to find a strategic location close to their totem. After this period, their bases are placed where the leader of each team. It will be the spawn point for the team in question.
The game then starts really. Several rounds will be played, composed of a development phase followed by a phase of combat during respectively <20> and <6> minutes.
During the development phase, the pvp is disabled. Players can take to build their base quietly, and go in search of materials for their combat equipment. They can also try to steal into the coffers of opponents and / or undermine a totem side. Similarly, they should monitor their totem enemy attacks and protect their chests. Because pvp is disabled during this phase, they have a command - to enter the chat - to report that they have "seen" an opponent near their totem. A maximum distance of <20> or blocks around the base of the totem player entering the command is, beyond the latter, the control is ineffective. It is also ineffective if the distance between the two players is greater than <30> blocks. Identified as a player will be teleported to the base.
During the combat phase, the pvp is enabled. The goal is to make maximum damage to the opposing team. Each opponent knocked reported <1> diamond in the team at the end of the phase. To balance the game, a lot of compensation <1> iron ingots is awarded to the player having been ridiculed miserably. You can of course do strategists during this phase: a teammate occupies the opposing forces while you mine slyly their totem or fly into their coffers.
Additional features of the plugin
During the combat phase, the pvp is enabled, but you can not hurt your team. It is said that friendlyfire is disabled.
When an opponent begins to undermine block your totem, you are warned in chat. This feature is deactivated.
When a player dies, a chest containing all objects are placed on the ground, then the opponents have <15> seconds to serve in it. When the time has expired, the other objects are directly returned to the owner (or dropped at its base if it is possible). This feature is deactivated.
Your inventory is saved before the start of the game and you went to the end of it. This feature is deactivated.
When placing totems, the area is cuboïdée (except totem of course). This means that it can not be changed by any player. In addition, all the blocks located above the totem are removed.
The opponents can not put block where you respawn (your base), or destroy the block on which you reappear.
In the late stages of development and combat, the game will automatically pause. One member of each team must be noted that his team is ready to enter a command in chat. Once all the teams are ready, the game resumes. This feature is deactivated.
During the development phase, a team may indicate that it is ready for battle and would therefore terminate prematurely phase. For this, a team member must enter a command in chat.
During the combat phase, a team may forfeit (for the current phase) by entering a command in chat. The command is valid only if the team in question has suffered at least one loss during the current phase. This has the effect of prematurely terminating the current phase.
An order allowing a player to teleport to base exists. This feature can be disabled independently for the phases of development and combat.
Players are teleported to their base at the end of phases of development and combat. This feature can be disabled independently for both phases.
Prior information
We recommend that you use the plugin on a dedicated server or on a dedicated world in order to avoid problems with other players on the server.
List of commands
The numbers in <> are given as examples, they are modified in the configuration file of the plugin. This is automatically created in plugins FightCube config.yml after the first start of FightCube plugin on your server. For the changes to take effect, you must either restart the server or run the command / loadconfig.
/ Jointeam [Team Name]
shortcut: / jt
-> Allows you to join a team.
-> The first player to join the team creates.
-> The first player to join the team leader of the latter.
/ Quitteam
-> Exits the current team.
-> Unable once the game has started.
/ Spec
-> Allows you to register as a spectator to the game.
-> The spectators are in chat messages informing them of the progress of the game.
/ Showteams
-> Displays existing teams and players involved.
/ ShowStats
-> Displays game stats (number of blocks remaining on the totem pole of each team, number of dead / killed for each player).
/ Fightcube [start / stop / pause / resume / help]
shortcut: / fc
-> You can change the state of the game.
-> Start to start the game.
-> Stop can end the game prematurely. Attention, all data will be lost parts.
-> Pause to pause game. The game is "freeze".
-> Resume can take some pause.
-> You premet Help displays help.
/ Spotted [Player Name]
shortcut: / spo
-> Can only be used in the development phase.
-> Allows a player to return to its base.
-> Only works if the player is less than <40> Totem cubes and less than <20> cubic player who enters the order. -> Can be used only as typing or the first (s) letter (s) name -> Do not take into account the case (uppercase and lowercase)
/ Ready
-> Can only be used during the development phase.
-> Allows you to point out that his team is ready to move to the next combat phase.
-> If all teams are ready, the development phase is prematurely terminated (the counter is actually reduced to 10 seconds).
/ Surrender
shortcut: / ff
-> Allows prematurely terminating the combat phase current.
-> Can be used only if at least one player of the team was killed.
-> The combat phase does not end immediately its counter is reset to 15 seconds. An opponent undermining your totem will have time to finish his block.
/ Base
-> Allows you to teleport to the base.
-> The use of this command can be disabled in the configuration settings.
/ AddTime [number of minutes]
-> Allows you to add the current time counter.
-> To be used in case of problems to extend the current phase.
-> Works also with a negative number, to reduce the time.
/ Resetscore
-> Allows you to reset the number of dead / killed for this round for each player.
-> To be used only if the problem to restore statistics.
/ Loadconfig
-> Allows you to reload the config FightCube.
List of configuration parameters
DIAMONDS_FACTOR = 1
Number of diamonds received at the end of the combat phase by frag.
IRON_FACTOR = 1
Number of ingot iron received at the end of the combat phase by death.
GET_READY_PHASE_DURATION = 15
Number of seconds of warmup.
TOTEM_PLACEMENT_PHASE_DURATION = 60
Number of seconds before the totem is posed at the beginning of the game
BASE_PLACEMENT_PHASE_DURATION = 30
Number of seconds before the base is placed after the placement of the totem.
DEVELOP_PHASE_DURATION = 20 * 60
Number of seconds the development phase.
= 6 * 60 PVP_PHASE_DURATION
Number of seconds of the combat phase.
PVP_SURRENDER_DURATION = 30
Number of seconds before the actual end of the combat phase.
SPOTTED_DISTANCE = 30
Minimum distance between the player cube "spotted" and the player running the command.
TOTEM_ZONE = 20
Minimum distance between the player cube "spotted" and the totem or the player to issuing the command.
This is also the minimum distance between the totems for the placement phase totems succeed.
MIN_BASE_TO_TOTEM_DISTANCE = 6
Minimum distance between the cube and the base totem team.
Must be at least 6.
MAX_LIVES = 5
Number of obsidian cubes need to destroy a totem for the team to be eliminated.
Must be 5 maximum.
SPAWN_PROTECTION_DURATION = 30
Time in seconds respawn invulnerability.
AUTO_LOOT_TIME = 15
Duration in seconds before the contents of a trunk of a player is killed he made.
USE_DROP_CHEST = false
Enables or disables the backup feature inventory in the death of a player (trunk placed on the ground).
PAUSE_AFTER_PHASES = false
Enables or disables the automatic pause in the late phases.
TP_BEFORE_DEVELOP = true
Enables or disables automatic teleportation early in the development phase.
TP_BEFORE_PVP = false
Enables or disables automatic teleport to the beginning of the combat phase.
EMPTY_INVENTORY = true
Enables or disables the emptying of the inventory at the beginning of fightcube.
RESTORE_INVENTORY = true
Enables or disables the making inventory stored at the end of fightcube.
SHOW_TOTEM_ATTACKED = false
Enables or disables being told in chat that his totem is attacked.
ALLOW_TP_BASE_DURING_PVP = false
Enables or disables the ability to use the command / base during the combat phase.
ALLOW_TP_BASE_DURING_DEVELOP = false
Enables or disables the ability to use the command / base during the development phase.
ALLOW_PVP_DURING_DEVELOP = false
Enables or disables the ability to PVP during the development phase.
LEVELS_WITHOUT_FIGHTCUBE = world_nether, world_the_end
No person creating the worlds fightcubes specified.
EVERYONE_CAN_USE_FC_COMMANDS = true
If this parameter is set to false, then only OPs can execute management commands fightcube (/ fightcube start, / stop fightcube, ...).
Fight cube plugin:
Craft bukkit: 1.1 + 1.2.3 + 1.2.4 + 1.2.5
fightcube.net/download.php?file=FightCube_0.0.25.zip
Thank you for leaving a diamond and subscribe, visit the youtube channel of thefantasio974: www.youtube.com/user/thefantasio974?feature=results_main
and the youtube channel of Biloulette:
www.youtube.com/user/biloulettte?feature=results_main
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