• 5/18/26 8:10 am
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⚠️ WARNING: This map uses the latest mechanics and requires version 26.2 Snapshot 7 to work properly (though it should run fine from 26.2 Snapshot 5 onwards). Playing on older versions will break the systems!
I proudly present my new production called Hot Ping-Pong! It is a crazy and dynamic minigame for two players or teams, where instead of a regular ball, you bounce a ticking Sulfur Cube filled with TNT.
The entire gameplay relies on reflexes and strategically hitting the explosive mob to the opponent's side using a special stick. The round continues until the cube blows someone up – you score a point by completely eliminating your opponent (or the enemy team). When that happens, the game automatically displays the score in the chat, and players are teleported back to the lobby, where you can safely reset the mechanism and start the next round.
Everything runs on a Command Block system that automatically counts points and has special fail-safes preventing cubes from escaping the map or the mechanism from jamming. Additionally, the map automatically forces Adventure Mode so nobody accidentally destroys the blue ice arena. The lobby itself is built in the atmosphere of an old, immersive PvP tavern with comfortable seats for spectators.
Download the map, invite your friends, and see who handles the pressure of running out of time the best!
PS: The entire map contains 43 Command Blocks.
I proudly present my new production called Hot Ping-Pong! It is a crazy and dynamic minigame for two players or teams, where instead of a regular ball, you bounce a ticking Sulfur Cube filled with TNT.
The entire gameplay relies on reflexes and strategically hitting the explosive mob to the opponent's side using a special stick. The round continues until the cube blows someone up – you score a point by completely eliminating your opponent (or the enemy team). When that happens, the game automatically displays the score in the chat, and players are teleported back to the lobby, where you can safely reset the mechanism and start the next round.
Everything runs on a Command Block system that automatically counts points and has special fail-safes preventing cubes from escaping the map or the mechanism from jamming. Additionally, the map automatically forces Adventure Mode so nobody accidentally destroys the blue ice arena. The lobby itself is built in the atmosphere of an old, immersive PvP tavern with comfortable seats for spectators.
Download the map, invite your friends, and see who handles the pressure of running out of time the best!
PS: The entire map contains 43 Command Blocks.
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Do you know if there's a way to convert this to a single-player/practice version too? (Will a /data merge command allow for changing the cube's velocity?)
As for the single-player/practice mode – yes, absolutely! You can manipulate the cube's velocity using the Motion NBT tag. By using a command like /data merge entity <cube_selector> {Motion:[X, Y, Z]} or /data modify, you could easily build a "Squash" style practice arena. You'd just need a command block detecting when the cube gets close to a wall, which then reverses its X or Z motion to bounce it right back at the player.
Feel free to download the map, hop into Creative mode, and tinker with the command blocks if you want to try building a practice wall. Have fun!