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Have you ever wanted to annoy yourself with a full inventory even more? No? Well,too bad! 'cause here's how you do it,not in creative,but in survival!
How the game checks if two items can stack:
-They are normally stackable (swords will be "no",wool will be "yes")
-They have the same NBT tag(s)
We'll be messing with the second one.
Every single time you rename an item(including changing its name back) a tag known as "RepairCost" will change.This tag determines how much level you need in order to repair or rename something.Since we renamed the item in the anvil,it now has a different "RepairCost" tag than the ones we didn't name.That's why they didn't stack.
How the game checks if two items can stack:
-They are normally stackable (swords will be "no",wool will be "yes")
-They have the same NBT tag(s)
We'll be messing with the second one.
Every single time you rename an item(including changing its name back) a tag known as "RepairCost" will change.This tag determines how much level you need in order to repair or rename something.Since we renamed the item in the anvil,it now has a different "RepairCost" tag than the ones we didn't name.That's why they didn't stack.
Credit | "Smooth Move" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ |
Progress | 100% complete |
Tags |
tools/tracking
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2
how-to-make-any-item-unstackable-in-survival
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