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Immersion V1

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DeNayTan
Lvl 2 • Apprentice Explorer
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This is a multiple-year-long minigame world project with no designated "finish" point. I put the completion percentage at 70% out of a guess as to how a complete stranger might interpret it to be complete. When I play Minecraft, this is almost always the only thing I am working/playing on. It's very important to me. I'm not the best builder, I simply don't have the patience for it. I think I am a good builder, don't get me wrong, but if you're looking to be amazed, this isn't the place (At least this is the case if you judge builds by my perspective).

This isn't "Look at me trying to sell you something" Nathan you're talking to right now, this is "I'm feeling kinda gloomy and I just wanna talk to another human being" Nathan.

This world might not mean much to you, but it does to me. Feel free to take a look through the culture of our realm.

Most of the work is done by me, if it's a block, there's a 99% chance I put it there. There are projects that are made by my most trusted friends in there, however, and citations as to who did what are within the world itself (This excludes a few unfinished maps scattered about, but citations will be added upon completion. I try to make it customary to credit my friends where needed).

The following is a brief list of anyone who's done anything building-wise on this world as of this release. No last names will be supplied for obvious reasons:

~

Hello, my name is Nathan.

My second-in-command is Ellie, she's responsible for the resource pack that has added/will add music, sound effects, custom textures (Vast majority through CustomModelData), and custom models. She's also worked on a few maps, such as that currently unfinished one to the southeast. (Map of the whole world is located on top of the custom maze minigame). I may or may not share this resource pack on this website, it's got a lot of music from other games and whatnot in it and idk how copyright is handled on this site. You can guess which songs are played on what maps during which gamemodes by peering inside the command blocks, it's usually near the beginning or the end of the command block line thing. More on the pack later.

My brother Jacob is also of high rank, and is the creator of "Delta's Display", the tall map between the maps "#TeamBatTurtle" (Don't question the name on that one, long story), "Dead Man's Maze" (The graveyard that was made early in the project's lifespan), and "Moondrop Kingdom" (The large box of black concrete that is significantly taller than the other large box of black concrete). He also made an Among Us-styled thing to the southeast, but it's not hooked up yet. You'd have to manually use commands to start a match.

Bekah also made one ("Bekah's Grove") and is in the process of making another, currently unnamed, slightly north of Ellie's giant map.

My girlfriend Ashleigh is currently working on a zoo map with me to the south, though production has been paused due to real life matters.

~

Now, here are the gamemodes:

~
Yellow Versus Purple:

2+ players

Very early on in the project, the name of this project was the name of this minigame. It is considered the "main gamemode" of Immersion, if there ever truly was one. Man, I remember back when I first started the world as a whole. So long ago.

You choose one of many kits (Including joke kits in a separate hallway, you can disable usage of these mostly OP kits via the options menu). Then, you choose your team (Yellow, Purple, or FFA) and start the match (Leader mode is a thing which can also be turned on). ALMOST ALL MAPS are available in this gamemode, with the only exceptions being mentioned later.

It's important to note that all minigames to not automatically end upon victory condition. Every map contains a way to kill yourself without leaving items behind (lava, fire, void), and from there you go in the options menu and hit the master reset button. Why did I design it this way? Few different reasons. Firstly, I am terrified of ever accidentally creating a softlock. Mojang has no "make my character immune to commands run by command blocks" button, so I don't want to run the risk of accidentally creating a softlock that forces me to load one of realms's backups, which are often hours outdated. Secondly, I like the more informal approach it brings. It puts saying "this fight is over" in the hands of the players, and I like that feeling. Thirdly, sometimes the auto-match-end system would get in the way of doing some more "unintended" gameplay, such as folks just continuously coming back from the dead for mindless there-is-no-true-winner free-for-alls that happen sometimes. Sometimes a dominant player emerges who, through killing rivals, has tons of stuff from different kits. It's fun to team up to take that person down.

Ghost in the House:

Rec 3 to 5 players (2 is possible, but hard for the Ghost Hunters. 3 and 4 player games are the best)

This was the first minigame I made. One player is invisible, with the only telling of their presence being the sounds of footsteps, a cloud of hard-to-notice particles, the opening and closing of doors, and the like. Everyone else must kill this ghost to win, while the ghost must kill them to win. Ghost has an iron sword and food, while the Ghost Hunters have leather armor, three spectral arrows, a wooden sword, and a bit of bread to eat.

There are some points on some maps where it's easy to win this game and games like this via camping. We have rules to circumvent this, though they change over time due to the casual atmosphere. In general, just make sure that you migrate every few minutes. Despite my overwhelming lack of charisma, people tend to listen to me for SOME reason, so make sure whoever is the alpha of your play group is responsible enough to say "hey, we need to make things easier for the Ghost". Spreading out, however, makes the game more exciting, imo. I love gameplay when it's "Quickly save someone before the ghost kills them and gets away"!

Assassin Hunt:

3+ players

I made Among Us years before Among Us was a thing. This is the most popular minigame. I'm aware similar games existed previous to Among Us, but I had and still haven't played those. This was my original idea, out of ignorance of such examples. (Though I was aware such games existed, I didn't know anything regarding them in the slightest)

One player is the Assassin and must kill everyone else. Everyone else must kill the Assassin. Nobody has any armor, everyone has wooden swords, but Assassin also has a diamond one. It's a lot more psychological than Among Us, as you're mostly trying to manipulate people into killing each other instead of killing them yourself (Though killing them yourself is very much an option).

The player who is randomly selected to choose the map also has the ability to choose additional items that are /given to everyone to spice up the gameplay as they see fit.

Despite this being the second oldest minigame, the lobby for it is actually brand new. Folks used to just wait in the Cafe's closet. I don't know why I did that, that was dumb.

Custom Maze:

2+ Players

Nobody plays this one. It's just as it sounds. Fight in an FFA with one of a few different premade kits. You can choose the shape of the maze this takes place in.

Hide and Seek:

Rec 3+ Players

Just as it sounds, hide and seek. Seekers can choose between instant-killing with a sword and a speed boost or instead wielding a rapid-fire crossbow with spectral arrows. When we play it, it's usually a "Last hider alive wins but the seeker is still going to hunt you down" sort of thing. Nothing stopping you from using a time limit so that the hiders can win. Dead hiders can rejoin the match as seekers via the options menu.

Bounty Hunt Rush:

3+ Players

One player is the Prey and everyone else is a Hunter. The Prey does not "win", they have a role to fulfill instead. The Hunter who lands the killing blow on the Prey is the winner, with the rest of the Hunters losers. Prey has a lot of tools to stay alive, and must use them to taunt Hunters from afar, then elude them. I like this minigame, it's underloved.

Juggernaut:

Rec 4+ Player MINIMUM

There is one Juggernaut and everyone else is a JuggerNOT. Juggernaut has OP gear consisting of full netherite (used to be diamond). Everyone else has no armor and very little to work with, and must work together to kill the Juggernaut by utilizing strategy and whatever supplies they are provided. The Juggernaut usually wins, but when he doesn't due to skill and teamwork, that feeling is amazing. In my eyes, this was surpassed/replaced by Horror Hunt. It is unique in its own right, however, and it still supported and playable.

Horror Hunt:

Rec 4 to 5 Players

One player can choose to become one of multiple different overpowered monsters. The rest are given no armor or weapons, but have crafting materials that they have to spend wisely to make some. This minigame is exclusively played on the largest of maps. The Humans must work together to find blocks like crafting tables, enchantment tables, and the like to turn their supplies into usable armor and weapons. Then, they must kill the monster. Each monster has unique gimmicks that make them interesting to fight, and all of them are deadly if they find you before you're ready. This is one of my favorite minigames.

Blind Man's Folly:

Rec 5+ Players, preferably an odd number.

An idea Ash had, that I fleshed out, built upon, and brought to life. This is definitely one of my top favorites, only downside is the high player count required to play effectively.

One player becomes the "Blind Man", and is afflicted with permanent blindness. They have tanky armor, no weapons, and are by default helpless. One team becomes the "Attackers", who must assassinate the Blind Man, while the other team, the "Defenders" must protect the Blind Man.

Prior to each match, both teams are given an allowance of money, and choose to purchase different tools and perks and items and materials in addition to the default kit they start out with. The attackers have more money than the defenders. Countless strategies arise from this. One of these is the expensive "Hostage Situation Instigator", which teleports the Blind Man to the Attackers while also making the Blind Man invincible for a set amount of time (There are rules to prevent abuse of this item). The Defenders must come to rescue the Blind Man on the Attacker's turf, which makes matches involving the item gripping and exciting.

Budget Breaker:

2+ Players

Taking my idea of purchasing supplies from BMF and expanding upon it, Budget Breaker is a minigame where each player is given a certain amount of money and must design their own kits using the funds available. The amount of money supplied is chosen by a randomly selected player. If I remember correctly, the options are 10 Dollars, 20, 32, 64, a really high number, or everyone can play a minigame where a chest is destroyed and people fight over the money that drops (The amount of money that drops being determined by three different buttons).

Takes a long while for everyone to purchase their stuff and craft it up using the stuff in the waiting room, but it's worth it. This minigame is unique in that it reuses the map selection hallway from the main gamemode, meaning all of the finished maps are available (Currently 35). This minigame is for a customizable experience.

That Unnamed Unfinished Creeper Minigame:

3+ Players

This one's currently not finished, idk why. I just keep forgetting. You can still play it, I guess, you just have to set some things up manually.

The symmetrical map "Creeper Chasm" has a floating platform high above the center of it. One player who will be teleported to this platform uses pressure plates on this platform to summon hostile mobs in various locations around the small map. They also are given a few summoning items with which to throw off the side to spawn more hostiles. Last surviving ground-level player wins.

Creeper Chasm is playable outside of this minigame, but the ability to access this platform is nonexistent for most kits due to how high it is.

Turtle Egg Spleef:

2+ Players...

Now this one's a story. Up until now I've listed the minigames in the order they were created, but I can't remember when I made this one.

Once upon a time, I made a spleef arena. But I didn't want to give my adventure mode players any items that they could potentially somehow get to other maps and then use to grief them. So here's what I did:

One layer of turtle eggs suspended in the air, with a layer of carpets on top. As you run, there is a high chance that the ground you stepped on will break due to the turtle eggs being the only thing supporting the carpets. Ground depletes over time, exposing lava below, and the last surviving player wins.

So what went wrong?

WELL

APPARENTLY sustained use (Just a few is fine, but in high enough quantities to use in the minigame is a no-no) of the carpet-on-egg combo can crash your server for SOME reason. Realm would go down, I'd have to wait a few minutes, then get back on and figure out what was causing the crashing specifically and how to prevent it. Was it because of the void? No. I added the lava, still crashed. Was it because of lighting updates? Probably not, neither carpets nor eggs block light. Still I tried and tried to get it to work but eventually at one point, the youngest folks on the realm were helping me test this out when the Realm crashed and would not let us back on.

No matter what.

Nothing I tried worked. And I tried a lot. Eventually I gave up trying to solve the matter on my own and attempted to contact customer support. They didn't respond. At all. Apparently they were being held up by a large number of other complaints, all of whom complained of radio silence as well. Finally, after a full month of waiting and occasionally submitting requests for help via customer support, I contacted Jeb himself, and THEN things got fixed.

I'm still not brave enough to try and see if the turtle-carpet-crash bug has been fixed yet. I don't wanna annoy the devs a second time.

Phockey:

2+ Players, preferably even

I ALMOST FORGOT PHOCKEY. I love phockey, it's hilarious.

Portmanteau of Phantom and Hockey

One day I was messing around and I noticed that NoAI Phantoms still take knockback while maintaining their altitude.

Then I had the idea... "Hey... I could make Hockey with this!"

So I did.

Both teams punch a phantom over and over until it enters the other team's goal. You're also allowed to punch your allies to give them a bit of momentum or your enemies to throw off their aim. The team that loses is killed via "Embarrasment" (A renamed creeper that immediately explodes).

Maybe my love for this one is irrational? Don't care. It's hilarious.

PvE:

Any number of players

Also almost forgot PvE. You select kits that are usually used in the main gamemode for use in combat against "scenarios" on different maps. Kill all the mobs and you win! Bring as many friends as you like, or none at all! Most of them are pretty hard, but unless you're going for trophies (achievements, look in the fireplace in the correctly-named "Fireplace Room"), you don't have to do it in one life.
~

So unless I'm forgetting something, that's all the minigames excluding my brother's unfinished Among Us project.

That doesn't mean we're done talking about what this world contains, however, there's still more stuff that I would consider to belong to different categories. I'm going to gloss over how expansive the lobby is and cut straight to the important stuff, however.

~
First, we're going to talk about two other "playable experiences" that are available, one much more important than the other:

The lesser of the two is the "End Survival" mode. Long story short, you get put in survival and can live exclusively in the end dimension. Wasn't intended to be a full-fledged gamemode, just a distraction for some people while I finished things up for a play session prior to a party one time. Follow the farther away of the two long end bridges to reach where we lived.

Now, for the real meat of this section:

THE DERP QUIZ

Ignore the name, this is a big thing. Especially in our culture.

The Derp Quiz is an unfair torture machine that goes on for hundreds of questions and challenges by this point. My end goal is 1234 questions, but right now I think we're either in the early 300s or 400s. You stop keeping track after a while.

While there are certainly many questions that are "normal", being factual questions with factual answers such as "Who is the husband of the lady who voice acted GLaDOS?", many others are inside jokes and references that must be solved either by knowledge regarding internet culture or knowledge regarding the culture of our realm itself.

Remember, DESPITE APPEARANCES, there is not a single question that has a truly random answer. While they might as well be random to you, people within my social group who remember what I'm referencing will have a chance at knowing the correct answer. That includes the question where one answer is "Maybe" and the other is "Perhaps" and the question in which both answers are different gibberish. Perhaps if you get used to us long enough you could intuitively figure out which is the correct answer and which isn't, but I don't see that happening for all of them. Remember, the Quiz was never meant to be fair. Feel free to "cheat" and give yourself checkpoints.

There are also questions that try to trick you or sneak something by you, but I won't elaborate further than that.

There are also non-question challenges that are scattered throughout the Quizzes. Many, but not all of them, are parkour. Anyone reading this who seriously enjoys parkour will love the challenge of the one at the end of Quiz 2.

Each quiz is 100 questions long. The only canonical checkpoint is between each of them, as after you beat Quiz 1 you gain access to Quiz 2 without having to go through Quiz 1 again, and so on and so forth.

There are also political questions. I got annoyed one day, realized ONE side just loves shoving propaganda into all the media they make and the OTHER side is lazy and barely makes any media at all. When I realized that I was the only person who could even potentially tell some of my friends what the opposing side's viewpoint was (creating a small crack in the echo chamber), I felt forced to include a few. Don't worry, it's not subjective stuff. Stuff like "Despite accusing [​Politician 1] of this same crime, what crime has [​Politician 2] openly and proudly admitted to committing?"

Stuff that you can verify. I recall fact-checking even back when I first started, though I wouldn't be surprised if there was a question like "Who said [​blank]?" and it turns out that two of the potential answers are actually correct. If you're confused, try to figure out whenever that question was made. Should narrow it down a decent bit, and some of the questions are relevant to events that took place when they were made, which could narrow things down. One example being one that addresses a story back in 2017 (I think) when some doctors found a new variation of Bubonic Plague in California. I mean, I wasn't thinking it was gonna turn into a pandemic at the time, but looking back now, it's kind of funny seeing what ACTUALLY did, you know?

I don't want to talk about this political stuff, tbh, but I felt it would be wrong of me not to let you know. I'm not gonna slip some propaganda in under your nose without you realizing it like those on the other side do. I'm telling you it's here, so if that bothers you, just don't do the quiz. Or read the books in Wall-Mart's storage room. Or the book on the second floor of Majestic Mansion. And I think there's one in Sweet Sanctuary as well. You know what? Just don't read any books. All I can say is, if you wind up agreeing with me, perhaps you won't feel as alone as you did previously, eh?

You may be wondering "but why not just remove the political questions?". The answer is simple: Because I interpret that as cowardice. I believe what I believe and I stand by it until facts sway me. I am principled. I do not hide my beliefs when things get tough. If you're an adult in the maturity sense, and you disagree with me, just roll your eyes and move on. It's not the end of the world, and I don't believe in anything edgy anyways from any perspective unless you're a radical yourself. (Not to mention, despite me talking about this issue so much, the number of political questions is actually a very small portion of the quizzes as a whole.)

To end this discussion on my mentioning of politics: I will not be responding to comments that address this issue. I've received enough unreasonable death threats from unhinged maniacs to know that nobody changes their mind nowadays outside of fringe examples (typically those who experience tragedy at the hands of those I oppose). When you look into this world, you are getting a look into my mind. Not just my building, my redstone, my writing (there's a few lore books in Fogbound Depths), but also my joy, my fear, and my thoughts. I don't want to feel constricted in an environment that should be my canvas. (I am aware how over-dramatic this sounds, I'm just making a point before I move on to the next topic.) Idk how commenting works on this site, but I will likely be deleting any comments that attempt to debate politics if there is such an option. If you go "I disagree with your choice to not remove the politics" I'm cool with that, I guess. Just bear in mind I've heard your arguments before. From myself. But if you're like "You are right or wrong about this issue because of X, Y, and Z", I will likely remove you. Save that for elsewhere, please. The comments section is for the world itself, not my beliefs that are recorded within the world. I don't like politics myself nowadays, but due to my previous actions within the realm that mark is still a part of it. Especially in the most recent phase of the quiz, I was terrified. I haven't touched the quiz in months because of this issue. I feel forced to comment, because some of my more hostile friends expect it. Even though I still hold true to many of the beliefs and statements within the books (the reason I'm not saying "all" is because I'd have to check them all and I don't remember where a few of them are) I regard the books with embarrassment, because I'm always emotional when I make them and outside of that I aspire to be clean, polite, and logical when it comes to serious matters. I'm a fun-loving idiot the rest of the time. Sometimes you convince yourself that you can change the world, but you can't really. Only evil individuals can change the world, because it's always easier to destroy than it is to create. Good people have to work together and work tirelessly to make positive change. In the rage of the moment I convince myself that I can change the minds of my deeply indoctrinated friends, perhaps wake them up to who their masters truly are, but as I said before, nothing short of tragedy and suffering that undoubtedly comes from their hands will shake these friend's beliefs.

Anyways, back to the quiz.

Great transition, right?

Outside of the aforementioned issue, I really do love the quiz. As I've stated before, only a small portion of the quiz is affected by it. It should stay that way. That way, I don't bottle things up completely, and I still feel like maybe SOMEONE is listening. I'm a quiet person irl. I don't talk much outside of what is necessary. And I'm not a wordsmith either. I forget tons of important things in the heat of the moment because of the emotions, and I stammer and mispronounce all throughout. When I write, I suffer from neither of these issues, so you can see why this is my preferred route of venting. (Though tbh, the books are where most of my venting is, but nobody reads those)

The quiz is an important part of the culture of this realm. When new people join for the first time, we always subject them to it. When they see that first question "Will this quiz be fair?" and they choose yes, I can't help but chuckle. We're not usually, but when someone goes through the quiz, the entire social group becomes masochistic. Laughs are shared among all. I love it.
~

Now to wrap up.

Immersion isn't just a single MC world to me, I'm emotionally attached to it. It's THE MC world to me, with everything else being a detour for when I feel bored working on it. Due to my workload, I don't have much free time anymore, but when I play MC, it's always this world. My hope in sharing this, other than simply preserving it, is that maybe other groups of friends can come to love it the same way we do. Perhaps other people can enjoy playing these minigames I love as well. And hey, if you disagree with any decision I've made regarding game balancing or anything like that, most of the command blocks are pretty simple and easy to understand. Someone without command experience could easily figure out how to tweak things to their liking.

Now we just passed the 4500 word mark on this love letter to my favorite MC world. I take months-long breaks from it sometimes, but I always come back. I always wanted to release it like this, see where it goes and what people think. If you have criticisms, please, go ahead. Just be polite know I'm stubborn on some issues and lazy on others. This world isn't a work project to me, it's a fun project.

There are SOME things regarding command blocks that I would like to know, but the spawn area is already laggy enough as-is and idk what it'll be like for other people who don't have ancient desktops like mine. In this case, we'll just see what happens. On my new laptop, the spawn is just fine (at least by my standards, I'm not a stickler for FPS and I don't use shaders), so maybe it's just older computers like my desktop that need me to use lower render distances.

I do intend on uploading future versions of Immersion on a when-I-feel-like-it basis, and I'll likely procrastinate doing so until I feel that the new content is "enough". If I actually do develop any interest, bare in mind I'm already very busy so don't expect it. It'll just happen when it happens.

I can't guarantee I'll even be back on planet MC. This is my first time uploading something here. Last time I even used this site was to download a resource pack back in... 1.8? 1.9? I started playing in 1.7, btw, so it's been a long time.

I'm impressed if you read all of this, btw, I know the length is quite ridiculous.

Goodnight, and I hope you enjoy

Update:

It's 3:33 AM and I just realized the world file is too large for the default upload thingy. I don't have the experience to manage the issue, and I am reallyyyyyyyy tired. I'll figure out how to do this via the alt download thing another time. GOODNIIIIIIGHT! I wish I had paying attention to the CLOOOOOOCK!! NIGHTY-NIGHTTTTTT...

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