• 8/18/13 1:57 pm
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This is a new take on my original infinite maze idea. This one involves room instead of passageways and uses pressure pads to reduce the lag caused by proximity detectors (of which there are still a few). This version is even MORE difficult to exit, and the exit is still visible from the outside (as proof that there is a way out). This one has a trick to it that I won't reveal.
credit goes to sh4m4sh for the idea of rooms instead of passageways.
I have not yet FULLY tested it, but it should work.
Trust me -> there's an exit
credit goes to sh4m4sh for the idea of rooms instead of passageways.
I have not yet FULLY tested it, but it should work.
Trust me -> there's an exit
1 Update Logs
Update #1 : by henharm 08/18/2013 2:20:59 pmAugust 18, 2013 @ 6:20 pm UTC
OOPS! I forgot to turn off commandBlockOutput!
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I tried, but I realised there were command blocks to tp you, and it's the evilest thing for a maze, so I just break the ceiling, and went to the exit ;) .
There's a little bug : when you spawn, you're in creative mode.