Maps Challenge & Adventure

Infinite maze V2.0

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henharm
Lvl 29Expert System
8
This is a new take on my original infinite maze idea. This one involves room instead of passageways and uses pressure pads to reduce the lag caused by proximity detectors (of which there are still a few). This version is even MORE difficult to exit, and the exit is still visible from the outside (as proof that there is a way out). This one has a trick to it that I won't reveal.

credit goes to sh4m4sh for the idea of rooms instead of passageways.

I have not yet FULLY tested it, but it should work.

Trust me -> there's an exit

1 Update Logs

Update #1 : by henharm 08/18/2013 2:20:59 pmAugust 18, 2013 @ 6:20 pm UTC

OOPS! I forgot to turn off commandBlockOutput!

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Hesponge
08/27/2013 5:25 pm
Level 24 : Expert System
Thanks for the credits, but I made a really simpler model than yours.
I tried, but I realised there were command blocks to tp you, and it's the evilest thing for a maze, so I just break the ceiling, and went to the exit ;) .
There's a little bug : when you spawn, you're in creative mode.
1
henharm
08/28/2013 1:08 pm
Level 29 : Expert System
oops. I'm probably not going to fix that, though. This is more of a proof of concept anyway.
1
henharm
08/20/2013 2:15 pm
Level 29 : Expert System
Anybody manage to beat it?
1
Jemsta03
10/10/2014 3:56 pm
Level 1 : New Miner
I did it! You just walk in a straight line for a while and then you get stuck. You move backwards and there's a tunnel there. Go through the tunnel & you escape!
1
henharm
08/18/2013 2:23 pm
Level 29 : Expert System
My third version will be themed as the passageways through the TARDIS, and I may incorperate it into my up and coming adventure map dr who: saviour of the TARDIS.
1

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