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Legend has it that long ago in these lands of Taraselo, the Ancient Ones fought against the army of Garahan in the Great War. If it were not for the Ancient Oneso final stand against the immense evil, human civilization would have crumbled into dust. During this last stand, the Ancient Oneo s used a weapon that they had recently invented. Not knowing its full abilities or potential, they risked everything and succeeded, wiping out the entire enemy forces in mere seconds.
After the threat was gone and the world was at peace again, the Ancient Ones decided that the weapon was too powerful to be let out in the open, less it fall into the wrong hands. They built four temples in the surrounding areas, desert, jungle, ice, and caverns to hide one Key each.
Only those worthy and daring enough to complete all four temples and obtain all four Keys would be able to harness the god-like force of the weapon.
Into Dust has arrived! Now you can find out if your strong enough to take on Garahano ¦ Well sorta, this is a beta release of the first half of Into Dust. We want to get feed-back on the map, so any kind of constructive criticism is welcome. Remember ito s beta, so ito s going to be short and possibly buggy. If you play the map and would like to be recognized for doing so, message us here or email us at KSquaredLP@gmail.com telling us your thoughts on the map and your Minecraft username.
This map is vanilla and requires no mods to play. (This map has not been tested for 1.5 so bugs are going to happen most likely. Please give us feedback and heads up where problems arrive)
There were problems with spawning in the original world that some of you made us aware of
but we have fixed those problems the the DL link has been changed to the new version.
Thank you for informing us of this problem please let us know if there are any more problems.
If you're playing on someone else's server:
Download the texture pack here
(you will need the MCPatcher for correct water/lava textures)
After the threat was gone and the world was at peace again, the Ancient Ones decided that the weapon was too powerful to be let out in the open, less it fall into the wrong hands. They built four temples in the surrounding areas, desert, jungle, ice, and caverns to hide one Key each.
Only those worthy and daring enough to complete all four temples and obtain all four Keys would be able to harness the god-like force of the weapon.
Into Dust has arrived! Now you can find out if your strong enough to take on Garahano ¦ Well sorta, this is a beta release of the first half of Into Dust. We want to get feed-back on the map, so any kind of constructive criticism is welcome. Remember ito s beta, so ito s going to be short and possibly buggy. If you play the map and would like to be recognized for doing so, message us here or email us at KSquaredLP@gmail.com telling us your thoughts on the map and your Minecraft username.
This map is vanilla and requires no mods to play. (This map has not been tested for 1.5 so bugs are going to happen most likely. Please give us feedback and heads up where problems arrive)
There were problems with spawning in the original world that some of you made us aware of
but we have fixed those problems the the DL link has been changed to the new version.
Thank you for informing us of this problem please let us know if there are any more problems.
If you're playing on someone else's server:
Download the texture pack here
(you will need the MCPatcher for correct water/lava textures)
Additional Notes
We understand that the photo album on the site may not be working, so here is a link to the Into Dust album posted on our blog:
KSquaredLP TumblrProgress | 40% complete |
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2 Update Logs
Version 1.0.2 : by KSquaredLP 01/20/2013 1:07:18 amJan 20th, 2013
Excess books removed from Daloven's room.
Desert Temple door fixed, challenges inside fixed also.
Shears removed from Jacobe's house.
Jungle Temple challenges tweaked and/or fixed.
Desert Temple door fixed, challenges inside fixed also.
Shears removed from Jacobe's house.
Jungle Temple challenges tweaked and/or fixed.
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Again, thank you for the feedback!