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Important Information!
- Please use minecraft snapshot 14w31a or later.
- Make sure that in your server.properties file 'enable-command-block=true' is set to true.
Please do note that these last few snapshots have been messing with redstone and chunks so although for the most part the game functions, every now and again there may be a redstone fail causing the game to fail. If this happens (which usually does on the first game), please either do 1 of the 2.
1 (recommended):
type: /setblock -2 44 -19 minecraft:air
then type: /setblock -2 44 -19 minecraft:redstone_block
2: Replace the map and restart the server..
- Please use minecraft snapshot 14w31a or later.
- Make sure that in your server.properties file 'enable-command-block=true' is set to true.
Please do note that these last few snapshots have been messing with redstone and chunks so although for the most part the game functions, every now and again there may be a redstone fail causing the game to fail. If this happens (which usually does on the first game), please either do 1 of the 2.
1 (recommended):
type: /setblock -2 44 -19 minecraft:air
then type: /setblock -2 44 -19 minecraft:redstone_block
2: Replace the map and restart the server..
Players: 2 - 8
Minecraft version: 1.8 (14w31a +)
Lobby is a minigame based off of SkyDoesMinecraft's videos, people may catch on the phrases such as 'Welcome back to another episode of lobby' due to constant deaths. I've gone ahead and created a game called lobby based on standing still for the longest amount of times. Whilst creating a game that requires you to stand still for the longest amount of time, I thought why not put events in it. Events will determine a game winner and require a lot of concentration for a game that's based on standing still. I can predict that each game will got for approximately 2 - 10 minutes depending on how many players you have in the game. Lobby to me is a joke minigame, it doesn't mean I took all the work as a joke, but I made the humour at a non-professional standard which I can say was inspired by 'The Stanley Parable'.
There are currently 8 events that cycle 8 seconds after one another. These are what hold the game back from just standing still to making it very intense and skill related. Each event has a 1 in 8 chance for being selected as its set on a randomiser so there is no need to hesitate if the same event happens 2 or more times in a row. The current events that are functioning are listed below.
Russian Roulette:
Russian Roulette is just as it says, a 6 barrel gun that goes around to all alive players. Knowing basic Math each alive player has a 1 in 6 chance of being killed by chance.
Bow Fight:
Everyone gets 1 bow and arrow, a little knock-back is all it takes to get someone off their platform and out of the game. Be cautious of who you shoot, you may have another target aiming at you!
*Unknown:
This is simply based to be a slight jump scare, however once the scare is over, a few Endermen will be around the place, be sure not to look at them or you may find yourself off the platform!
Centre Run:
Its a run to click the button at the centre block to stay alive and return to your platform within 10 seconds, or is it? There is a 50% chance that you may or may not need to run, if you don't run when your supposed to, you will die. If you do run when your not supposed to, you wont die. Its your call and a 50 / 50 chance of living or getting killed.
Zombie Attack:
Zombies will spawn behind you and fairly close, if they get a hit on you then your going be be knocked off your platform. Be sure to kill them before they hit you, they are also a 2 hit kill to make things more simple on yourself.
Pass the Parcel:
Music will start with this even using the suggested resource pack listed above. A glass block will spawn in-front of someone, they must break it and from there it will spawn in-front of the next person down the line. Watch out though, once the music gets faster its closer to stopping, do not have the parcel when the music stops or you will die!
Close Combat:
Everyone will receive a knockback 10 stick and have the ability to run away from their pod for 10 seconds. Knock everyone you can out of the game or just run from them, just be sure to return to the pod within 10 seconds or you will die!
Tsunami:
Water will spawn and try to push you off your platform, you are required to constantly tap forwards to stay on your block! If you get pushed even the slightest away you will explode!
To start playing this game simply
- Click the download button for both the resource pack and the world download above.
- Be sure to run a 'Vanilla Minecraft 1.7.4 Server (Or it will not work)'.
- Be sure to enable 'Command Block Output' in your server.properties.
- You must wait for everyone to join the server before even selecting a team to join!
I hope you all enjoy this map a lot, comments and even diamonds are a great motivation for me to keep making games like this!
If there are any problems or bugs your experiencing, please do not hesitate to contact me.
Additional Notes
Lobby is a fairly fast paced minigames inspired by SkyDoesMinecraft and in general the whole of TeamCrafted. It contains a lot of minigames within it to hopefully keep people entertained for hours! Thanks a lot for downloading and play Lobby.Credit | DardyPiglet dafreo SkyDoesMinecraft caleb_jayy noton96 EnigmaMeat TeamCrafted |
Progress | 95% complete |
Tags |
5 Update Logs
Lobby v3.0 : by dafreo 08/02/2014 3:43:35 pmAug 2nd, 2014
Lobby v3.0
Added / Remove '*Unknown' event and changed it to a new event called 'Inventory Remove'.
Removed resource pack, just made use of noteblocks and current minecraft sounds as well as possible.
Changes / Fixes / New Features:
No longer requires a player 1 host, now detects for 2 people to start the game.
Made this game compatible with minecraft 1.8. This means all item id's for setblock and give have been changed.
Removed all event clocks to prevent lagg, now uses an improved mechanic. (Setblock / custom command blocks)
Changed event selector messages.
Changed event randomizer from detecting signal strength to outputting a command block.
Changed game start, now contains more effects due to the resource pack being removed.
Changed PrimedTNT to Creeper{Fuse:0} to prevent platform destruction.
Modified Russian Roulette to have a delay before each shot for a more intense atmosphere. (complete redstone rework)
Modified all messages from 'say' messages to 'tellraw' messages. (this means colour / format)
Attempted a more smarter game ending / detecting mechanic.
Pass the Parcel now randomly chooses who starts rather than always selecting player 1 to start.
Fixed 'Pass the Parcel' event. (Complete redstone rework)
Fixed preventing another game starting while an event is ending.
Fixed Mobs spawning in waiting room.
Sorry for the all over the place update, I just got lazy and copied my draft over but it still explains it all. As always if you find any bugs please do report them through a pm or comment thanks.
Added / Remove '*Unknown' event and changed it to a new event called 'Inventory Remove'.
Removed resource pack, just made use of noteblocks and current minecraft sounds as well as possible.
Changes / Fixes / New Features:
No longer requires a player 1 host, now detects for 2 people to start the game.
Made this game compatible with minecraft 1.8. This means all item id's for setblock and give have been changed.
Removed all event clocks to prevent lagg, now uses an improved mechanic. (Setblock / custom command blocks)
Changed event selector messages.
Changed event randomizer from detecting signal strength to outputting a command block.
Changed game start, now contains more effects due to the resource pack being removed.
Changed PrimedTNT to Creeper{Fuse:0} to prevent platform destruction.
Modified Russian Roulette to have a delay before each shot for a more intense atmosphere. (complete redstone rework)
Modified all messages from 'say' messages to 'tellraw' messages. (this means colour / format)
Attempted a more smarter game ending / detecting mechanic.
Pass the Parcel now randomly chooses who starts rather than always selecting player 1 to start.
Fixed 'Pass the Parcel' event. (Complete redstone rework)
Fixed preventing another game starting while an event is ending.
Fixed Mobs spawning in waiting room.
Sorry for the all over the place update, I just got lazy and copied my draft over but it still explains it all. As always if you find any bugs please do report them through a pm or comment thanks.
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So imagine me with his voice saying AAAAWESOME! xD
I'm working an another lobby minigame (Which is basically Cops and Robbers backwards), and I'd like some help from you, cause this is great!!
:)
I would be glad to help you, although I would like you to please explain with more detail over a PM on PlanetMinecraft, and just letting me know what your needing help with thanks. Not keen on giving my Skype out in public like so.
Also keep in mind your probably an American or around that time zone, and im Australian. It may be a little delay for responses.