Published Dec 10th, 2024, 12/10/24 4:06 pm
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Hello,
this is a hovering infantry fighting vehicle or hovertank from the videogame "Mass Effect 2".
It was Cerberus's futile attempt to improve upon the legendary M35 Mako's design.
The Hammerhead only appears in Mass Effect 2 and is briefly mentioned in Mass Effect 3.
It replaces the Mako as a planetary landing craft that can be dropped from a spaceship directly onto a planet's surface.
It was supposed to be an improved version of the M35 Mako, however it fell short in almost every aspect when compared to the Mako.
The only advantages the Hammerhead has over the Mako are that it can strafe left and right (which the Mako can't because it can't turn its wheels far enough) and that it shoots guided missiles which practically guarantee a hit on every shot.
The Hammerhead's greatest weakness is that its armor is rather fragile, so it needs to keep moving constantly or hide behind cover or attack enemies from beyond their firing/detection range.
Many people hate this vehicle with a passion, however I still had fun playing with it and I really like its visual design.
Before you paste the schematic make sure to set //perf update and neighbors to off and paste with entities (//paste -e).
Enjoy!
this is a hovering infantry fighting vehicle or hovertank from the videogame "Mass Effect 2".
It was Cerberus's futile attempt to improve upon the legendary M35 Mako's design.
The Hammerhead only appears in Mass Effect 2 and is briefly mentioned in Mass Effect 3.
It replaces the Mako as a planetary landing craft that can be dropped from a spaceship directly onto a planet's surface.
It was supposed to be an improved version of the M35 Mako, however it fell short in almost every aspect when compared to the Mako.
The only advantages the Hammerhead has over the Mako are that it can strafe left and right (which the Mako can't because it can't turn its wheels far enough) and that it shoots guided missiles which practically guarantee a hit on every shot.
The Hammerhead's greatest weakness is that its armor is rather fragile, so it needs to keep moving constantly or hide behind cover or attack enemies from beyond their firing/detection range.
Many people hate this vehicle with a passion, however I still had fun playing with it and I really like its visual design.
Before you paste the schematic make sure to set //perf update and neighbors to off and paste with entities (//paste -e).
Enjoy!
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