Maps Redstone Device

MCTP: Minecraft Interenet

  • 778 views 0 today
Progress
100% complete
  • 4
  • 0
  • 7
iDeNoh
Lvl 3Apprentice Miner
1
This is the original MCTP router built on the Redstone Development Foundation by Elseagoat and myself. it has four ports (one outbound and three local), and uses a combination of buffers and serial encoders/decoders to route data throughout the device.

More like this

  Have something to say?

RevolutionalRedStone
03/09/2012 10:59 pm
Level 54 : Grandmaster Pirate
Very cool.

Next time, maybe try using Serial tech ; )
1
Jammin123
03/10/2012 6:47 pm
Level 7 : Apprentice System
They use serial technology...
1
RevolutionalRedStone
03/10/2012 7:09 pm
Level 54 : Grandmaster Pirate
I mean a single cable for each connection where information is sent as a series of pulses.
1
iDeNoh
03/11/2012 9:37 pm
Level 3 : Apprentice Miner
we do use serial on the cables, each cable houses 3 lines in and 3 lines out. each line is capable of a byte of data every four seconds; any faster and it turns into a client crasher.
1
RevolutionalRedStone
03/11/2012 11:06 pm
Level 54 : Grandmaster Pirate
Ah, i see.

The multiple lines had-me confused, it's for additional speed i see.

I wonder also, how does the system detect a start-of-packet ?...

If packets are each 24-bits and you have 3-cables which are all running on unique data, how does it time receival?, or perhaps put more clearly, how does your MCTP differentiate no-packet from a packet which happens to have 0's in all fields.

It's a very interesting project indeed; and i have two great devices which could be hooked-up to such a thing.

The first is a bi-directional 'real-internet' interface so you can send e-mails, maybe even develop a basic web-browser.

I've developed the technique quite a bit recently and the speed is very compatible with this device ( 6-8 bps ), I'll upload a tutorial on the technique if your interested.

The second idea is to build a compatible device with the new wireless-technology which could allow packets to be routed wirelessly (perhaps for routers on a server which might be too spatially separate to connect conventionally )

I like the idea of sending files, and i wonder; are you using addressed memory circuits or piston hard-drives?... because for streaming files back-and-forth; piston-drives would have some very useful properties.

Thanks again,
1
iDeNoh
03/11/2012 11:52 pm
Level 3 : Apprentice Miner
Holy wall of text batman! lol, the top packet is the only one that is required to have data in it, you are unable to send a packet without information, so at least one bit will need to be included. (the start of each serial burst is a spare bit that is used to trigger the serial decoder).

the way we time the recieval is the same as the first part of my reply, everything is tied to the first byte, our buffers, sipo, and everything else require the first line be active to pass on, so you can't recieve half of a packet and have it get out of sync, the system just maintains the order of the packets so you don't run the risk of losing data.

That'd be a very interesting device to see hooked up to this, as of now the project is sort of on hold, but we do have most of a working file server and client built that allow for uploads and downloads of 16 byte files, we ended up using standard ram instead of piston tape due to the read/write speed limitations on the piston tape, althoughwe did consider it for the size/space ratio.
1
llacey15
03/09/2012 10:06 pm
Level 1 : New Explorer
i had no idea what any of that meant but its cool so diamond!
1

Welcome