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The UHC Blox are a set of one-command installers for creating UHC matches with Minecraft 1.8 thru 1.11. Easy to install modular design. Just copy, paste, and play.
One-Command Installers ( Use 1.9 links for 1.10 )
1.11 - Core / Options / Events / Buff Get! / Reset
1.9 - Core / Options / Events / Buff Get! / Reset
1.8 - Core / Options / Events / Buff Get! / Reset
Provide the following in the description for any published or streaming content:
UHC Blox - www.planetminecraft.com/project/minecraft-uhc-box/
Under no circumstances may you redistribute or monetize this project in any way, shape, or form without my consent.
One-Command Installers ( Use 1.9 links for 1.10 )
1.11 - Core / Options / Events / Buff Get! / Reset
1.9 - Core / Options / Events / Buff Get! / Reset
1.8 - Core / Options / Events / Buff Get! / Reset
Provide the following in the description for any published or streaming content:
UHC Blox - www.planetminecraft.com/project/minecraft-uhc-box/
What is UHC?
Ultra Hardcore is a "last man standing" death match with no natural health regeneration.
Alone or in teams, players are spread out in the world and must gear up using standard survival skills in order to better kill their opponents.
Alone or in teams, players are spread out in the world and must gear up using standard survival skills in order to better kill their opponents.
Installation
Supported Versions
1.11 - 1.11, 1.11.1, 1.11.2
1.9 - 1.9, 1.9.2, 1.9.3, 1.9.4, 1.10, 1.10.2
1.8 - 1.8.2, 1.8.3, 1.8.5, 1.8.6, 1.8.7, 1.8.8, 1.8.9
modded servers not supported.
How to Install
1. Create new world in game mode: creative and go to the location that is to be the center of your match.
2. Use "/give @p command_block" in chat and place command block at chosen center.
3. Paste in Core command (must be in gamemode 1), then place a redstone block on top.
Some commands, when pasted in multiplayer, will cause a disconnect but the command was still pasted in. To verify, click cancel when leaving the command block UI after reconnecting.
Once in the lobby, install any additional modules you'd like. To do this, place a command block, paste in module's command, then place a redstone block on top.
Place the world folder in your server directory and set enable-command-block=true in server.properties.
1.11 - 1.11, 1.11.1, 1.11.2
1.9 - 1.9, 1.9.2, 1.9.3, 1.9.4, 1.10, 1.10.2
1.8 - 1.8.2, 1.8.3, 1.8.5, 1.8.6, 1.8.7, 1.8.8, 1.8.9
modded servers not supported.
How to Install
1. Create new world in game mode: creative and go to the location that is to be the center of your match.
2. Use "/give @p command_block" in chat and place command block at chosen center.
3. Paste in Core command (must be in gamemode 1), then place a redstone block on top.
Some commands, when pasted in multiplayer, will cause a disconnect but the command was still pasted in. To verify, click cancel when leaving the command block UI after reconnecting.
Once in the lobby, install any additional modules you'd like. To do this, place a command block, paste in module's command, then place a redstone block on top.
Place the world folder in your server directory and set enable-command-block=true in server.properties.
Modules
Core
This module is the main component and must be installed before any others. It features 14 selectable teams plus options to play solo or only spectate, a team randomizer, and a world pre-generator.
Options
This module adds a variety of team, display, and game mechanic options including a minute marker, Nether banning, potion banning, notch apple banning, and automatic item cooking*.
Events
This module adds a variety of world border, time, and display events that can occur after a certain amount of time has past including 3 shrinking border modes, eternal time, hidden name tags, and glowing players*.
Buff Get!
This module adds a game mechanic that gives players iron boots which upgrade speed, strength, or health with each achievement earned. Used during HermitCraft UHC season 7. Concept by xisumavoid.
Reset
This module removes all traces of the UHC Blox and restores the world to default settings.
* 1.9 or later
This module is the main component and must be installed before any others. It features 14 selectable teams plus options to play solo or only spectate, a team randomizer, and a world pre-generator.
Options
This module adds a variety of team, display, and game mechanic options including a minute marker, Nether banning, potion banning, notch apple banning, and automatic item cooking*.
Events
This module adds a variety of world border, time, and display events that can occur after a certain amount of time has past including 3 shrinking border modes, eternal time, hidden name tags, and glowing players*.
Buff Get!
This module adds a game mechanic that gives players iron boots which upgrade speed, strength, or health with each achievement earned. Used during HermitCraft UHC season 7. Concept by xisumavoid.
Reset
This module removes all traces of the UHC Blox and restores the world to default settings.
* 1.9 or later
Help
Using the Books
• Hover over text to get more information. Click on text to change settings.
• Only players in gamemode 1 have access to options beyond team selection.
Pre Generation Time Estimates
Known Issues
• The lobby books will display an incorrect setting if opened too quickly after a change has be made.
• Checkboxes only show for operators. To fix, set op-permission-level=1 in server.properties and op all players.
• Joining a server set to peaceful then changing difficulty will cause the hunger bar to phantom refill. Reconnect to fix.
• In 1.8, If no players are in the overworld for 1 minute, the blox will unload and stop running until a player returns.
Useful Links
server.properties Example
• Hover over text to get more information. Click on text to change settings.
• Only players in gamemode 1 have access to options beyond team selection.
Pre Generation Time Estimates
Size | 496 | 1008 | 1520 | 2032 | 2544 | 3056 |
Minutes | 5 | 15 | 30 | 60 | 90 | 120 |
Known Issues
• The lobby books will display an incorrect setting if opened too quickly after a change has be made.
• Checkboxes only show for operators. To fix, set op-permission-level=1 in server.properties and op all players.
• Joining a server set to peaceful then changing difficulty will cause the hunger bar to phantom refill. Reconnect to fix.
• In 1.8, If no players are in the overworld for 1 minute, the blox will unload and stop running until a player returns.
Useful Links
server.properties Example
Advanced
The following features are only available in 1.9 or later.
Change Lobby Armorstand
You can visually modify the lobby's armorstand using "/entitydata @e[tag=L] {}". This will also change the control point's armorstand. Only change data of a visual nature (i.e. CustomName, Pose, ArmorItems, etc.).
Team Assignment
At any time, you can assign players to any team manually using "/scoreboard teams join <team> <player>".
Teams
Custom Times
While in the lobby, the Min Mark interval for the Options module and 3 of the 4 delay times for the Events module can be set to any value ( >=0 ) manually using "/scoreboard players set @e[tag=N] <objective> <timeInMinutes>".
Objectives
Force End Delays
While in game, each of the 4 delays for the Events module can be ended manually using "/scoreboard players set @e[tag=N] <objective> 0".
Objectives
Change Lobby Armorstand
You can visually modify the lobby's armorstand using "/entitydata @e[tag=L] {}". This will also change the control point's armorstand. Only change data of a visual nature (i.e. CustomName, Pose, ArmorItems, etc.).
Team Assignment
At any time, you can assign players to any team manually using "/scoreboard teams join <team> <player>".
Teams
Solo | Spectate | Red | Yellow |
1 | 0 | R | Y |
Green | Aqua | Blue | Light Purple |
G | A | B | P |
Gray | Dark Red | Gold | Dark Green |
E | r | y | g |
Dark Aqua | Dark Blue | Dark Purple | Dark Gray |
a | b | p | e |
Custom Times
While in the lobby, the Min Mark interval for the Options module and 3 of the 4 delay times for the Events module can be set to any value ( >=0 ) manually using "/scoreboard players set @e[tag=N] <objective> <timeInMinutes>".
Objectives
Min Mark | Shrink | Names | Glowing |
u | b | j | l |
Force End Delays
While in game, each of the 4 delays for the Events module can be ended manually using "/scoreboard players set @e[tag=N] <objective> 0".
Objectives
Shrink | Eternal | Names | Glowing |
b | g | j | l |
Under no circumstances may you redistribute or monetize this project in any way, shape, or form without my consent.
Credit | by gerrybrano with support from Xisuma and Eease. Original concept by VintageBeef. |
Progress | 100% complete |
Tags |
7 Update Logs
1.11 Snapshot : by gerrybrano 09/28/2016 4:49:53 amSep 28th, 2016
Added 1.11 snapshot versions.
Tweaks
Buff Get! Boots now have Curse of Binding and Vanishing.
Tweaks
Buff Get! Boots now have Curse of Binding and Vanishing.
LOAD MORE LOGS
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sorry for the trouble, I understand that you can have problems or just personal things that are logically carried out before working on what I ask, but I was just curious to know how the project for the update of 1.12 (or now, if possible 1.13) since about 10 months ago, you released answers and information that you had just started the project, but I still do not see the possibility. Thank you very much, and I'm still sorry for the trouble.
P.S.
Sorry if there are spelling errors, but in English I'm really denied.
There's a big problem with my private server when I installed the UHC plugins.
I used 1.11.2 version first to install the plugins but I was kicked out of the server when I pasted the codes and pressed "Done" button in the command block.
The Server logs said that the code is too long:
"io.netty.handler.codec.EncoderException: String too big (was 37585 bytes encoded, max 32767)"
How can I fix the problem?
Thanks,
Player from Taiwan
We need Chinese
idk if this is true or not but i think you forgot this project OR probably still working on it (i don't think so)
Anyways
so i'm working for like 3 months now on a new uhc system for 1.12 Called UHCrafted (i don't think the name is final). still in the works (40-60% the way done!). it has some cool features and all your options and stuff too!
i can call it an a upgraded version of your project, and it uses functions!
i got some stuff from you like the base idea, the descriptions of the options and features(English isn't my first language as you can see from my comment, probably has mistakes in it) and some stuff. but i didn't steal any code from you, just got ideas and reformed it to be better and suitable for 1.12
the thing i'm concerned about is this:
"Under no circumstances may you redistribute or monetize this project in any way, shape, or form without my consent."
i don't know if i got it wrong from the get go, but does my project falls on that rule or what, can i publish my work if i finished it?
btw you will be credited if my project was published
Your project is just that. YOUR project. No consent required.
but thanks for replying.
glad to see you coming back and finishing your project :D