• 6/26/15 12:47 am
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Introduction
Hello! This is MineWorld, a semi-open RPG. The goal of the game is to capture all cities. There is/will be weapons, currency, and much much more. This is my first map, and this is also my first post (Even though I have played MC four years...). I hope you enjoy my map, one I finish it. I may occasionally put a download of the WIP map up for download. Thanks so much, be sure to tay updated!
Currency
Currently, the currency uses a scoreboard. It works really simply. You have Gold as a score, and shops subtract that score. The shops are very simple as well. They only need a small space, and I can easily create items using the website item generator, I will put a link for it in the "Citations tab" ;P (As well as amny other online generators I found useful). Currency is earned by reccycing items, getting kills, and getting tax from villages.
Weapons
Full list coming soon! - PLEASE suggest weapons, I WILL give you credit in the finished project if I use your idea!
All weapons are edited not to break!
Weapons are bought from each individual city, you must capture a city before you have access to it's armoury!
Claymore-
Diamond Sword
Sharpness X
Knockback X
Effect: Max speed +25% while equipped
Cost ~15000 Gold
Best sword
Fire Axe-
Iron Axe
Sharpness III
Fire Aspect III
Knockback I
Cost ~1750 Gold
Abilities
You will be able to purchase rooms for your Home, which will give special abilities. Suggest suggest suggest!!
You must level up before you may buy rooms. There will be a setting you can use toswitch the Scoreboard from displaying Gold to displaying Exp. level. Experience levels are earned by converting actual xp into them. I am going for 5 levels in xp to one level in scoreboard experience levels. ( Bear with me here ;P). Purchasing rooms DOESN'T Take away Experience Levels! It acts more like a key, where Gold is a currency!
Billiard Room
Must be at least level 50 to get
Level 50 increments each level up.
Each upgrade Gives one one more strength level to all players. Sorry, coding seperate players gets tricky =(
Kitchen
Must be at least level 100 to get
Level 100 increments each upgrade
Each upgrade gives five more hearts (10 Health) to all players.
Training room
I'll put stats here later!
Citations
Very helpful - especially for map makers
Give generator: http://ezekielelin.com/give/
Villager Generator: minecraftcommand.science/shop-generator
custom Mob Generator: www.minecraftupdates.com/summon-command
Hello! This is MineWorld, a semi-open RPG. The goal of the game is to capture all cities. There is/will be weapons, currency, and much much more. This is my first map, and this is also my first post (Even though I have played MC four years...). I hope you enjoy my map, one I finish it. I may occasionally put a download of the WIP map up for download. Thanks so much, be sure to tay updated!
Currency
Currently, the currency uses a scoreboard. It works really simply. You have Gold as a score, and shops subtract that score. The shops are very simple as well. They only need a small space, and I can easily create items using the website item generator, I will put a link for it in the "Citations tab" ;P (As well as amny other online generators I found useful). Currency is earned by reccycing items, getting kills, and getting tax from villages.
Weapons
Full list coming soon! - PLEASE suggest weapons, I WILL give you credit in the finished project if I use your idea!
All weapons are edited not to break!
Weapons are bought from each individual city, you must capture a city before you have access to it's armoury!
Claymore-
Diamond Sword
Sharpness X
Knockback X
Effect: Max speed +25% while equipped
Cost ~15000 Gold
Best sword
Fire Axe-
Iron Axe
Sharpness III
Fire Aspect III
Knockback I
Cost ~1750 Gold
Abilities
You will be able to purchase rooms for your Home, which will give special abilities. Suggest suggest suggest!!
You must level up before you may buy rooms. There will be a setting you can use toswitch the Scoreboard from displaying Gold to displaying Exp. level. Experience levels are earned by converting actual xp into them. I am going for 5 levels in xp to one level in scoreboard experience levels. ( Bear with me here ;P). Purchasing rooms DOESN'T Take away Experience Levels! It acts more like a key, where Gold is a currency!
Billiard Room
Must be at least level 50 to get
Level 50 increments each level up.
Each upgrade Gives one one more strength level to all players. Sorry, coding seperate players gets tricky =(
Kitchen
Must be at least level 100 to get
Level 100 increments each upgrade
Each upgrade gives five more hearts (10 Health) to all players.
Training room
I'll put stats here later!
Citations
Very helpful - especially for map makers
Give generator: http://ezekielelin.com/give/
Villager Generator: minecraftcommand.science/shop-generator
custom Mob Generator: www.minecraftupdates.com/summon-command
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Have something to say?
MAJOR changes to this game are coming, just you wait!
Still accepting uggestions ;P!