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Castle (WIP)


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Level 56 : Grandmaster Technomancer
This is the successor to "My castle with trench". (Schematic)
Some of you might know it as "The castle used in Cube Land".

It is bigger, better thought out and more up to date.

This project is very much work in progress and is far from complete.
Please note that it is not possible at the moment to get everywhere (or even anywhere) in the castle without flying.

Here is a list of stuff available (not finished):
  • Throne room
  • Labyrinth
  • One part of the lower class homes
  • Walls and towers (very important to have in a castle)

Current focus: Fleshing out the surface of the castle.

And the list of stuff to be added:
  • Stables
  • Arena
  • Jousting area
  • Bow practice area
  • Kitchens
  • Great dining hall
  • Temple/Church
  • Bathing area
  • Farms
  • Loads of secret passages!
  • Transit
  • Trench
  • Main Gates
  • Retractable bridge
  • Library

More is still to come!

Additional Notes


Q: I liked the old castle better, where can I find it?
A: The world of the old castle is up for download at copy.com/hMgDwXadQ2mo2KHp, you can find the schematic at LINK.

Q: Can I use this or the old castle on my server?
A: Yes, you can. But if anyone asks who built it, you have to be thruthful.

Q: Did you build all this yourself?
A: No, see the credits for the people that helped me build this.

Q: Did you build all this by hand?
A: No, I used a few tools.

Q: Did you know your previous castle was used in Cube Land?
A: Yes, Slamacow asked me for permission to use it.

Q: What tools did you use to build it then?
A: Mainly MCEdit for large scale editing and Zombe's modpack for added movement freedom. But I used Daedalus to generate the labyrinth and Spritecraft to turn the generated image into a schematic.

Q: Can I make a suggestion for this project?
A: Sure, just post a comment.

Q: I want to help build, can I join your server?
A: PM me with a link to examples of stuff you've built and I'll let you know whether or not you can join.

Q: What kind of examples should I send?
A: Anything ingame. Buildings, furniture, redstone, pixel art, statues, traps, ways of hiding secrets, anything you can think of. Just as long as it's ingame.

Q: I love the library in your previous castle!
A: That's not a question :)

Q: Can I give you a diamond?
A: Yes!
Credit:Zombe mod pack, MCEdit, PMC, Zizzykidd, Pokefan123, hugoawesomewalsh, Noobator, singh25025, Grid21,claxton619, Ordepblauth, MiracleMan68, jetpackguy223, EmptyDisc, sawtooth44, Anyone I might have missed
Progress: 5% Complete

Finally : 10/14/2013 4:37:47 pm10/14/13

I have a version of the new castle up for download, please keep in mind that this is a very bare build lacking all the depth the old castle has.

The new castle will evolve until it has at least as much stuff to discover as the old one has.
But for now this is it.

Update #22 : 10/06/2013 12:07:11 pm10/06/13

For those who want it, here is a link to a side by side comparison of the current castle and the coming version.

While viewing, please keep in mind the new version is still very much a work in progress and needs a lot of decoration (and secret passages) before I'll upload it as the main.

All the current underground rooms will be relocated inside the new castle.

Also I've recorded a few hours of me building, I'm making it into a sped up version and will release it on Youtube for those who are interested.

Update #21 : 07/23/2012 2:28:40 am7/23/12

Changed download URL to Mediafire, DropBox blocked my public links because of the traffic.

On a side note: The new castle walls are done, now I just need to place them well and add the old rooms, make a bigger throne room and start pwning again :)

Update #20 : 04/19/2012 3:18:17 pm4/19/12

After days of searching, I found a nice place to rebuild my castle on.
the seed is: 3275323977848829158
coords: x:750;y:-2200

I've run into the limitations of the dimensions of my castle once to often, now it has to become bigger.
The new version will become what I had in mind for the castle long ago. Back then I was limited by the height limit. Now I think the ceiling is high enough to let me build to my hearts contempt.

When the new version is fleshed out enough I will replace the world save of this version.

I'll keep you posted on the progress.

Update #19 : 02/25/2012 3:40:19 pm2/25/12

I'm putting the world save up.
I haven't been able to properly work on this project lately and it won't be getting any better any time soon.

I'm in the final year of college and things have gotten a little hectic.

This does NOT mean I've stopped working on this project altogether, on the contrary, I'll do my best to keep this project alive AND up to date.
Especially that last part is hard, every update to the Minecraft terrain generation is like a kick to the knickers because of all the work it'll require to transport the castle and it's current surroundings to a new map.

Another issue is gonna be to update the castle to make use of the new height limit.
I might even go as far as to make a completely new iteration on the castle and link everything that's currently underground to it.
This means you'll have to say goodbye to the current castle and its size, cause the new one will be bigger and will have some spare room for contraptions where I deem it necessary.

So expect a long silence after the 1.2 update to Minecraft. I'll be giving bits of information when asked though.

tl;dr I'm planning to rebuild most of the castle after 1.2 comes out!

Update #18 : 01/07/2012 5:45:54 pm1/07/12

Apparently, images do not scale down when you put them in through the official way. So from now on I'll just provide the link to the full image.

If you thought you could see the image well before, you might want to check the links for each image because it looks like you can see half the image at most in the post itself.

image: click!

Update #17 : 01/07/2012 9:38:59 am1/07/12

Stuff got smoothed, a little area got built as well
Link to full image

Update #16 : 01/04/2012 2:36:58 pm1/04/12

This time the areas I worked on are unlit so no lightmap this time.

Can you spot the changes? :)

If the image isn't visible, click here.

Update #15 : 01/01/2012 1:46:29 pm1/01/12

Happy new year y'all!

For those interested, here's a screenshot from minutor in which you can see my progress so far. It's in night view, that way the places of interest stand out more!

If it's not visible for you, click here.

There's been a lot of planning and a lot of terraforming.
The lit up areas are places where I've already started building roads, bridges, fences, scenery, towers and other works.

Most of the terraforming so far has been happening directly north of the castle.
Now most of the planning is out of the way, I'll spend more time building.
Also from this moment I'll post regular updates on my progress here. The download will not be updated until I (mostly) finish the city though.

Update #14 : 11/27/2011 10:48:47 am11/27/11

It's been some time, but this weekend I spend enough time not playing Skyrim to get a good update out.
Let me sum up the changes for you:
  • New map! now the castle is located in a 1.0.0 map! Took a lot of time to get a good spot.
  • integration with the map has somewhat degraded because I spent little time making it all look natural.
  • 3 new secret passages.
  • for those interested, there is a small area I dedicated to trying stuff out. Dig out the clay gate with the signs in the port and see if you can make it more efficient.
  • lighthouse moved to new position to give it a purpose in the new map.
  • some minor aesthetic improvements.
  • improved lightning in the library, no longer will you be bothered by the void mists while reading!
  • added an enchantment table to the library, quite easy to find but not in plain sight.
  • had to reroute a secret passage that led out of the castle.
  • started replacing beds (I hope to have replaced them all in the next update).
  • sank the entire port with 1 block to make the water level match that of the new map
  • made the monster harvester enderman proof.
  • fixed several cases of enderman grief

That should be all!
Let me know if you can find the secret passages!

Update #13 : 09/26/2011 5:22:16 am9/26/11

Had some free time, made some changes.

The cobblestone blocks of the castle have been replaced by the corresponding stone brick blocks.

The arena has been updated with the new iron bars block.

I got rid of the boring flat stone ground in the statue garden and replaced it by desert. this way it also fits the natural look of the connecting hallway better.

Gave the church some extra lights because the light doesn't go through stairs anymore.

Added a new secret passage or two as I do with every update of the castle.

The pictures of the new look will be posted when I get to it.

Update #12 : 09/15/2011 1:24:53 pm9/15/11

Yay update!

I've started adjusting the castle to make it profit from the changes the 1.8 patch brought.

A library was added, you really should check it out!

started making rooms better looking, straight rectangles only last so long before getting ugly.

Added a new secret passage.

Added a new building to the port.

Set the progress on PMC to 95%!

Had a great vacation, how about you guys? (and girls maybe?... don't know, do girls like castles? they should at least like the gardens and scenery and stuff)

Update #11 : 07/27/2011 4:44:44 am7/27/11

Been a while hasn't it? I've got some troubles with my pc again, this time faulty hardware... it got my save corrupted and set me back a few hours but that wasn't the biggest problem. The biggest problem was the new update, because it made wooden stairs and fences combustible. This meant I had to check and repair everything that used to deny that logic. Especially the arena was in a bad shape. Although I'm not too happy about the way stuff looks after the repairs, at least you wont have the feeling of traversing a war zone when wandering the castle halls.

I added a secret passage, underground garden, lighthouse and a (underground) bathhouse.

The next update wont be for a while since vacation is around the corner, unless there is internet at the lodge of course.

Could someone please comment on the repairs and how to make it look better?

Update #10 : 06/14/2011 1:48:15 pm6/14/11

Added the secret vault, four secret passages and redone most of the hallways.

Not as much as I would like to get done in such a long time, but I've got: a computer virus (making my OS crash and unable to start or repair), tests, games besides Minecraft (in this case Dante's inferno for the PS3), several family party's, a sudden interest in SMP (Noobstown specifically), lots of projects at school, to give the internship a finishing touch and besides all that it was a pain to place the new secret passages because I don't want to modify the existing rooms too badly.

Well the new hallways are the most noticeable change, you might want to find the new secret passages, but I'd really like to know when someone finds the secret vault.

Also credits to Salamislim for giving me the idea of windows and themed hallways, it really helps liven the place up.

Update #9 : 05/21/2011 5:24:37 am5/21/11

Banks added, no secret vault until the next update though :(

The next update will expand the amount of secret passages and add aformentioned vault.

Update #8 : 05/12/2011 4:44:58 am5/12/11

phew it's been quite some time since I've updated this project here... but with good reason.
First: I've been really busy with other things going on.
Second: it's a BIG update!

The castle has been transferred to a new world using the "Plains" seed to generate a terrain that suits the castle and allows for a port.

A port? Yes! A port! And a large one too at that.

It is not fully built yet but I will not withhold it from you any longer.

Besides the port there is now a monster harvester too, it's in the center of the castle under the main staircase so it will generate monsters as long as you're in the castle (because I've secured the whole castle grounds so no monsters can spawn in locations I don't want them to) and it has some storage close by.

Let me know your thoughts on the port so I can improve it.
Also thanks to dimondmine2n for providing me with a list of things to built, I was beginning to run out of ideas.

Update #7 : 04/03/2011 12:00:00 pm4/03/11

Added the signs.

Also I have made the outer wall a tad more impressive with towers (catapults atop the towers) and an interior.

And I've made the first step to making an entrance for the military, that way they wont have to go through the throne room if they are to enter or leave the castle :P

Update #6 : 04/02/2011 7:53:44 am4/02/11

Yay arena is done!

I will now move on to the outer walls and make them a bit more sophisticated.
Also some signs will be added so you can find your way more easily.

Update #4 : 03/27/2011 12:00:00 pm3/27/11

Installed Zombe's building mod pack.
I am using building, fly and safe.

Building allows for quick building.
Fly lets you fly.
Safe marks the places where aggressive mobs can spawn.

With these three I went around making sure there will be no spawning of aggressive mobs where there isn't supposed to be any.

I also made a small art garden which took me way longer than it was supposed to take.

Next I'll add an arena of some sorts and make sure the outermost wall gets some attention.
And I'll probably update the screenshots too.

Update #5 : 03/27/2011 7:46:16 am3/27/11

Also please please PLEASE!!! download it and tell me what features, details or secret passages you think are missing.

Update #3 : 03/14/2011 3:15:23 pm3/14/11

Okay updated, now it comes with a restaurant, rooms for guests, lodgings for staff and with restored paintings which I apparently deleted in the previous update... silly me.

Also I added a world link.

Hope you enjoy, more is still to come.

Update #2 : 03/11/2011 2:44:46 pm3/11/11

Okay within a week was obviously me underestimating the amount of time needed for my new internship.

The amount of time I have for playing games (mostly Minecraft) is reduced to about a third...

I am just gonna try about 2 times as hard to get things done but it still means updates are gonna be slow.

The new parts will probably be ready by Monday, so keep an eye out for this log if you're interested!

Update #1 : 02/27/2011 12:00:00 pm2/27/11

Wrote a log entry, now it's gone... don't feel like writing the whole text (which had become pretty extensive) all over again so I'm gonna keep it short.

I fixed holes, walkways, random floating blocks and the pools of water that were all scattered about.

I changed the staircase to use wooden half-steps.

I added a prison, royal quarters, archery ranges, barracks, extra walkways and doors that make getting from point A to B easier and more instinctive.

I plan to make a wine cellar, guest chambers and quarters for the staff within a week.

In the future i probably will make a new interior for the towers, underground garden, mob spawning area, bank, tomb, artificial cave and more secret passages.

I have updated the schematic and will release a link to the world map file within 2 weeks.
It contains a lot of other projects so even if you do not care for the castle it will be worthwhile to check out.

If you have any ideas or suggestions, please let me know!

Comments : 779

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1 - 50 of 779

  • AtFinn
  • Level 1
  • New Miner
  • April 7, 2017, 6:09 pm
where is this server ip? (cube land)
  • DawidRTG
  • Level 1
  • New Miner
  • March 10, 2017, 8:15 am
Why I can't download this and old map? :/
I remember working on this ages ago. cool to see its still up here. Are you still working on it?
  • renezaal
  • Level 56
  • Grandmaster Technomancer
  • November 3, 2016, 9:09 am
No, my wishes for this build were getting more and more difficult, eventually I got disheartened.
Also, I had way to many hobby projects going on, had to stop some to work on others.
still do not understand how to download the map, as I enter the link but only sends me to a page to download an application :,v please help with this
  • renezaal
  • Level 56
  • Grandmaster Technomancer
  • August 4, 2016, 11:00 am
I'm sorry, the site I used for hosting the file stopped its service.
Everything regarding the castle should be available here.
Since this folder was not intended for public use, it is a bit more cluttered than I would like. But it is the best I will do at short term.

Castle awesomeness is the most recent castle.
Thank you very much, I love the theme of castles and this is castle I loved :D
  • xenilis
  • Level 1
  • New Miner
  • June 18, 2015, 7:39 pm
Will you be posting any updates for this project? I kinda want to see how its coming, ive been following this project since the first edition was still WIP
  • renezaal
  • Level 56
  • Grandmaster Technomancer
  • July 5, 2015, 1:10 pm
Soon I think. But I want to get the transport system sorted out before anything new goes public. 
Having some major trouble with that.
Wen I try to download the old (Good one) I give me this: There doesn't seem to be anything here.
You're trying to view a link that does not exist.
  • renezaal
  • Level 56
  • Grandmaster Technomancer
  • February 9, 2016, 10:53 pm
Yeah, the service I used to host it is due to stop soon, so I'm moving all my files.
I will update this page with a working link soon.
Can i have the old castle back? The new ones kinda terrible.
  • renezaal
  • Level 56
  • Grandmaster Technomancer
  • February 9, 2016, 10:53 pm
I will provide a working link to the old one soon, but the new one stays as main.
  • xenilis
  • Level 1
  • New Miner
  • July 8, 2015, 12:00 am
are you going for a minecart system or command blocks?
  • renezaal
  • Level 56
  • Grandmaster Technomancer
  • July 14, 2015, 1:41 am
A minecart system using command blocks.

I've got almost everything set-up now, but I'm still figuring out the best way to do junctions. 

When a player starts to travel they are assigned a (scoreboard) value indicating the destination they chose. 
I have quite the flexible system now where I can set a global maximum and minimum for the destination value. But I would like the minecart to take the shortest path to the destination. But unless I implement Dijkstra's algorithm with command blocks I don't think that is going to work. 
The other option is to have no loops in the network, that way there is always only one choice that leads to the destination (essentially I make a tree style network that way). But that could get boring fast when travelling since it does not make for quick travel. It would make for easy routing though since every junction would only have to make one comparison to figure out which way to send the cart. 
Then there is yet another option that does not really fit the theme of a minecart network. That is to fake the trip and just have separate segments through which the cart travels at random powered by command blocks. Then after a random amount of segments the cart arrives at the destination. The trip can be made to look seamless through clever teleportation techniques. 

By the way, I already detect and remove empty minecarts, balance the amount of players at any one time on the track and have a way to make sure that any selected destination exists. So any solution can assume it only has to route one player at the time, with one existing destination and does not have to factor in empty minecarts.
  • shadow17
  • Level 1
  • New Miner
  • April 26, 2015, 1:50 pm
are you still working on this project
  • renezaal
  • Level 56
  • Grandmaster Technomancer
  • April 27, 2015, 1:15 pm
On and off, school and work take up most of my time. And then there is that huge list of games on my to-play list.
I think on average I spend about 2 hours a week on this project.
  • xenilis
  • Level 1
  • New Miner
  • February 8, 2015, 1:56 pm
has there been any new prograss on this build? ive been follwing it since it started and would love to see how the rebuild is coming...
  • renezaal
  • Level 56
  • Grandmaster Technomancer
  • February 8, 2015, 11:32 pm
Yes, but I am trying some tricky stuff with command blocks to keep things interesting for myself.
It means it is going to be more advanced than a normal structure, but it also takes a lot longer because I have to test a lot.
  • xenilis
  • Level 1
  • New Miner
  • February 9, 2015, 12:34 pm
Fair enough, I look forward to seeing how it comes out!
  • Stack Man
  • Level 36
  • Artisan Taco
  • January 15, 2015, 5:36 am
I'm so surprised that this one project got you to level 54, also that is only at 5%!
  • renezaal
  • Level 56
  • Grandmaster Technomancer
  • January 15, 2015, 11:27 pm
I must say I was as surprised as you are that this project boosted my level so far.
I think it has something to do with the relatively large amount of updates, also it seems people really like this kind of castle :P

I have set it back to 5% completion because I am essentially developing the second version of the castle. I set the previous one as high as 95% at some point, but it never felt finished to me.

This version can at some point feel finished because I limit myself to the actual castle with this one instead of including surroundings like in the previous one.

Lastly I have to say this is not really one project. Like the previous version, this castle is going to be a collection of projects working in synergy. Since the density of secrets to discover is high, people will find exploring the projects more fun than in most other projects.

Since the level keeps increasing, I must be doing something right :)
  • sawtooth44
  • Level 5
  • Apprentice Blacksmith
  • January 7, 2015, 12:38 pm
if you want me to still work on the domes i can, i just need to know how to make the domes
  • renezaal
  • Level 56
  • Grandmaster Technomancer
  • January 7, 2015, 8:43 pm
Just download the schematic here.
And paste it in a world with MCEdit.

Fun note: I actually wrote you a whole tutorial for making the domes before I realised I could just send you the schematic...
  • zizzykidd
  • Level 1
  • New Crafter
  • December 21, 2014, 11:58 am
Hey, its been some time since we last talk, and i'm sorry about that. I know you said that you are done with the whole team thing and all, but i was hoping you would like some help continuing it. plus it was really fun to do it was just hard to find some time to work on it. Well anyways Have a good day and hopefully talk to you again someday ^-^
  • renezaal
  • Level 56
  • Grandmaster Technomancer
  • December 24, 2014, 1:36 am
That is my problem with working on a team, my own input goes slower than when playing local because locally I can use mcedit and tools like it.
I'll still try to get that server up and running again, but I've put that on low priority.

I liked working with a team, but I'm just way faster on my own.

Happy holidays to you and any who read this :)
  • TheArtix
  • Level 1
  • New Crafter
  • November 27, 2014, 9:44 am
What happend to your other map?
  • renezaal
  • Level 56
  • Grandmaster Technomancer
  • November 29, 2014, 4:22 am
I decided to stop working on it, it is still available. (first link in the description)
  • TheArtix
  • Level 1
  • New Crafter
  • December 6, 2014, 11:26 am
How does it go with this then? been waiting now for a while XD
  • renezaal
  • Level 56
  • Grandmaster Technomancer
  • December 6, 2014, 10:59 pm
I am having major trouble getting my server running again, at this point I might revert to working on this by myself instead of with a team.
It doesn't help that I can only work on the server in the weekends. Those weekends are usually filled with family activities and other stuff. :/

Since Christmas will mean a lot of free time for me, I think you can expect some progress after that.
Q: Can I give you a diamond?
A: Yes!
Dat question -_-
btw in the castle is does inside are have some village house or something
  • renezaal
  • Level 56
  • Grandmaster Technomancer
  • October 10, 2014, 10:04 pm
There will be villagers, just not yet.
The buildserver is rather weak, so the number of mobs has to be limited while building.
  • Axiim
  • Level 31
  • Artisan Wolf
  • September 21, 2014, 10:43 am
when will this next be updated?
  • renezaal
  • Level 56
  • Grandmaster Technomancer
  • September 21, 2014, 9:46 pm
When I manage to get the bulid server working again and spend some time on it.
I had not done this before, because I had no clear idea how the build should continue. Now I do.

I will of course update this project when I have made any significant progress.
  • sawtooth44
  • Level 5
  • Apprentice Blacksmith
  • September 9, 2014, 9:21 am
did the build server IP change or is it just me?
  • renezaal
  • Level 56
  • Grandmaster Technomancer
  • September 10, 2014, 2:59 am
The build server is down at the moment due to my incompetence in managing linux based systems.
Since the system it runs on is tucked away in a hard to reach place I have been putting off the repairs for a while.

I will repair it in the weekend, then I will check with you wether the IP address you have is the correct one.
  • Limee
  • Level 14
  • Journeyman Skinner
  • August 5, 2014, 4:48 pm
So, I was looking to download your old castle, and I did, (awesome, btw).
And I was like "awesome, I'm in the Cube Land castle!! :D"
And then in the castle was a piggeh in the library.
Coincidence? I think not! lol
<3 Piggehs!!
  • renezaal
  • Level 56
  • Grandmaster Technomancer
  • August 6, 2014, 1:47 am
There is no such thing as coincidence when piggehs are concerned :P
  • Ej3hink3
  • Level 1
  • New Crafter
  • May 19, 2014, 11:29 am
Can you make it so its available on pocket edition please
  • GingerSwan
  • Level 10
  • Journeyman Ranger
  • October 5, 2014, 3:08 am
Uh, He can't. It uses non-pocket edition blocks in many places, such as command blocks. Also, why u using PE minecraft? PC master race.
  • shadow17
  • Level 1
  • New Miner
  • May 17, 2014, 2:33 pm
what part are you working on now and what part do you plan on doing next
  • sawtooth44
  • Level 5
  • Apprentice Blacksmith
  • September 9, 2014, 9:32 am
everyone be working on all matter of things, i cant realy say for i spend my time in domes
  • shadow17
  • Level 1
  • New Miner
  • March 22, 2014, 12:54 pm
will you be making undrground levels like in the origanal
  • renezaal
  • Level 56
  • Grandmaster Technomancer
  • March 22, 2014, 11:29 pm
Yes, definitely!
  • shadow17
  • Level 1
  • New Miner
  • February 9, 2014, 3:31 pm
Will you ever be finishing the origanal castle with trench it was so good?!
  • renezaal
  • Level 56
  • Grandmaster Technomancer
  • February 11, 2014, 11:00 am
No, sorry.
  • 1635321
  • Level 23
  • Expert Ranger
  • January 18, 2014, 5:20 am
[size=small]I am making a midevil world that will hopefully be turned into a server soon. I am wondering if I can use your project in this world. Al credit will be given and your name will be added to the world website. For more information go to mc.chasekanipe.com or server.chasekanipe.com.[/size]
  • renezaal
  • Level 56
  • Grandmaster Technomancer
  • January 18, 2014, 2:49 pm
Yes, you can use this project for that :)
  • BurstExo
  • Level 16
  • Journeyman Ninja
  • January 26, 2014, 7:33 am
Can I use this for a hunger game map? I'll Give you credit for your work.
  • renezaal
  • Level 56
  • Grandmaster Technomancer
  • January 27, 2014, 12:40 pm
Yes, you can use it as you wish as long as you give credit where credit's due
  • Atrukos
  • Level 9
  • Apprentice Pokemon
  • January 12, 2014, 3:30 pm
330th Diamonder!
  • SpaceKerbal
  • Level 1
  • New Explorer
  • October 25, 2013, 10:53 am
I really love the old castle!
  • renezaal
  • Level 56
  • Grandmaster Technomancer
  • October 26, 2013, 11:06 am
Me too, but it was way too hard to support.

By the way, I just started reinstalling Kerbal Space Program when I went here to check for comments. Your name was very well chosen sir :)
  • Noobator
  • Chat Moderator
  • Level 49
  • Master Lad
  • October 17, 2013, 3:10 pm
Hey Renezaal, sorry it's been so long, my internet has been really bad lately, but as soon as it's fixed, I will be sure to make up for all the building I haven't done, :)
  • renezaal
  • Level 56
  • Grandmaster Technomancer
  • October 17, 2013, 11:48 pm
No worries, I'll see you online.
Slamacow got me here :)
  • DanateDMC
  • Level 13
  • Journeyman Pony
  • October 14, 2013, 1:56 pm
Well I never se something more epic in mc than this. This is just godlike.
  • TheArtix
  • Level 1
  • New Crafter
  • September 1, 2013, 6:15 am
When will you update it again?
  • renezaal
  • Level 56
  • Grandmaster Technomancer
  • September 2, 2013, 3:01 am
This castle wont be updated but replaced.

I'm still in doubt whether the replacement should be uploaded as a separate project or on this project page.

This version of this castle will stay available for download.

As for when I'll upload the replacement... In a month or two.
  • Level 1
  • New Crafter
  • September 29, 2013, 9:56 am
it's been about a month, is the new castle up yet?
  • renezaal
  • Level 56
  • Grandmaster Technomancer
  • September 29, 2013, 10:55 am
check your PM's
  • TheArtix
  • Level 1
  • New Crafter
  • October 14, 2013, 5:09 am
been a while now, how is it going? need any help?
  • renezaal
  • Level 56
  • Grandmaster Technomancer
  • October 14, 2013, 11:56 am
I was heading for a release last weekend.
I removed some stuff that was private to me or one of the helpers.
And then I got caught up in the editing and kept at it till I had no more time to write the description.
This weekend I've written most of the description and took a few screenshots. But I hadn't come around to publishing it. Mainly because I kept trying to improve the castle before everybody could see it.

The reason I have this strong of an urge to improve it before showing it, is because it is still extremely unfinished.

But I'll get it over with and publish now.
It'll be up in an hour max if all goes well.
  • TheArtix
  • Level 1
  • New Crafter
  • October 15, 2013, 10:34 am
send me a message if you need help. would be more than glad to help you out
  • renezaal
  • Level 56
  • Grandmaster Technomancer
  • October 15, 2013, 11:57 am
I always need more help, it's such a huge project!

PM me some of your creations so I can see you can build :)

Use screenshots or links to the files using services like Copy, Mediafire and Dropbox.
  • TheArtix
  • Level 1
  • New Crafter
  • September 3, 2013, 8:41 am
Can't wait! You are a good builder!
  • renezaal
  • Level 56
  • Grandmaster Technomancer
  • September 4, 2013, 8:46 am
Thanks! :)
  • EmptyDisc
  • Level 11
  • Journeyman Architect
  • August 9, 2013, 9:15 pm
this honestly sucks. its all square and basic.
  • renezaal
  • Level 56
  • Grandmaster Technomancer
  • August 10, 2013, 10:18 am
Only the outside is like that.
Download it and explore the inside, you might be surprised.

Of course, the real fun is in trying to find the secrets in the castle such as passages and rooms.

Let me know whether you still feel the same after exploring it and at least visited the library.
  • EmptyDisc
  • Level 11
  • Journeyman Architect
  • August 11, 2013, 9:39 am
I guess its just me. i dont love it. if you want i could show you how i think you can make it cooler and i can help you out and stuff.
  • renezaal
  • Level 56
  • Grandmaster Technomancer
  • August 12, 2013, 1:17 pm
That sounds like a good idea.
Do you have a server you can show stuff on, or do you want to use mine?
  • EmptyDisc
  • Level 11
  • Journeyman Architect
  • August 21, 2013, 9:04 am
i could use your your server
  • renezaal
  • Level 56
  • Grandmaster Technomancer
  • August 21, 2013, 12:52 pm
I have sent you a PM with the details

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