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I have begun the creation of the SCP foundation. The current version does NOT have SCP-173 in its containment chamber- if you want him in there, spawn him. I will add him to default in a more developed version of the map (likely at around 60-70% completion I will begin attempting to make the breach sequence automatic.) This map will currently ONLY work with the Secure Craft Protect mod found here: http://www.minecraftforum.net/topic/1347510-secure-craft-protect-v12-146-forge-ssp-lan/
This map will appear in your saves as New World-----------------
I take NO credit for this mod. Only the map is mine.
I will make a universal map once this is completed for those who want to just mess around with it.
If you have any suggestions of SCPs in the mod you want added to the facility, please let me know. I will NOT add any SCPs that are not part of this site. (Ex: 087, as it is in a school campus)
RULES FOR THE MAP/GAME
You will not:
1. Fly over any pressure plates you cannot avoid. They make the map more interesting.
2: use Too Many Items to gain items/key cards. There are plenty lying around in random points of the map.
3. Use blocks/mine anything to make things easier.It ruins the fun.
EXTRA NOTE: You should add more than one copy of the map to your saves in case something goes wrong or you get stuck somewhere.
FINAL NOTE: The Red Room dual door activation mechanism will tend to glitch when you restart the map.
UPDATE: 0.5
Re-did SCP-106's chamber
Re-did SCP-079's chamber
Added more facility
Added a dead-end room
Tried to fix lockroom doors; Will redo the circuitry in the next update
Removed 173 from lockroom to fix his falling through ground bug
Added and replaced signs
______________________________________________________________________________________
REMEMBER! Put 2 copies of this map in your saves AT LEAST. Odds are you're gonna run into something that gets in your way (Likely not glitches.. HOPEFULLY not glitches)
This map will appear in your saves as New World-----------------
I take NO credit for this mod. Only the map is mine.
I will make a universal map once this is completed for those who want to just mess around with it.
If you have any suggestions of SCPs in the mod you want added to the facility, please let me know. I will NOT add any SCPs that are not part of this site. (Ex: 087, as it is in a school campus)
RULES FOR THE MAP/GAME
You will not:
1. Fly over any pressure plates you cannot avoid. They make the map more interesting.
2: use Too Many Items to gain items/key cards. There are plenty lying around in random points of the map.
3. Use blocks/mine anything to make things easier.It ruins the fun.
EXTRA NOTE: You should add more than one copy of the map to your saves in case something goes wrong or you get stuck somewhere.
FINAL NOTE: The Red Room dual door activation mechanism will tend to glitch when you restart the map.
UPDATE: 0.5
Re-did SCP-106's chamber
Re-did SCP-079's chamber
Added more facility
Added a dead-end room
Tried to fix lockroom doors; Will redo the circuitry in the next update
Removed 173 from lockroom to fix his falling through ground bug
Added and replaced signs
______________________________________________________________________________________
REMEMBER! Put 2 copies of this map in your saves AT LEAST. Odds are you're gonna run into something that gets in your way (Likely not glitches.. HOPEFULLY not glitches)
Credit | Phuck_Yu_Too - the creator of the SCP mod |
Progress | 50% complete |
Tags |
3 Update Logs
Update #3 : by mewzy148 07/17/2013 1:00:59 amJul 17th, 2013
**REMEMBER** This map ONLY works with the SCP Craft mod (which is as of right now in version 1.4.6)*Re-did SCP-106's chamber
*Re-did SCP-079's chamber
*Tried to fix doors in lockroom
*Changed and added some signs
Don't worry about SCP-106's chamber area being dirt and stone on the inside. The catwalk anyd observation rooms are all done, and I will have SCP-106's chamber walls coated in iron blocks so it looks better in the next update. In addition, I'll make the femur breaker and ELO-IID magnet levers do something. It won't stop 106 from spawning where I've hidden his spawn eggs, but still.Ã Ã
ALSO
I know 079 is facing the wrong way. I was having troubles with him. I'll see if I can fix it in the next update.
*Re-did SCP-079's chamber
*Tried to fix doors in lockroom
*Changed and added some signs
Don't worry about SCP-106's chamber area being dirt and stone on the inside. The catwalk anyd observation rooms are all done, and I will have SCP-106's chamber walls coated in iron blocks so it looks better in the next update. In addition, I'll make the femur breaker and ELO-IID magnet levers do something. It won't stop 106 from spawning where I've hidden his spawn eggs, but still.Ã Ã
ALSO
I know 079 is facing the wrong way. I was having troubles with him. I'll see if I can fix it in the next update.
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