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Reactor Defence
*Currently version 1.2*
Reactor Defence is an arena-based game trying to enhance the classic small arena battle. While you're trapped in an arena fighting mobs, there will be a reactor that will occasionally shut off. You have all of a dozen seconds to hit a button to restart it or you lose.
When a round of combat is completed, win or lose, you are sent back to a safe zone to rearm yourself (note: you are always supplied with an indestructible wooden sword when the round starts). Thanks to the addition of command blocks, pistons and minecarts (no hamster wheels here), the game is self-resetting and no mods are required for play. Once you caught your breath, pressing the "Start Game" button will send you back into the arena of your choice.
General Information
The game currently features a 3-tier currency system (gold, emeralds and XP levels), multiple game-altering settings, different arenas with their own mob waves and companion dogs.
-Currency: To get equipment or bonus items/blocks, you need to pay a fee. Weapons and (splash) potions will use up experience points you gain during a round; armour and bonus items (like enchantment books/tables, ender chests and bookcases) costs gold (earned from playing a round of combat) and emeralds (purchased with gold). The more you play, the better your arsenal.
-Game Settings
*Dynamic Lighting: Have a constant reminder that the reactors are turned off when this option is active. Most of the lights inside the arena will automatically shut off when the reactor fails. This does create brief lag from the lighting changes, and so it is off by default.
*Difficulty: Easy, normal and hard can only go so far. Tougher mobs and stronger attacks are what Minecraft provides. Reactor Defence provides adding more mobs per wave and a bonus to your gold reward should you win.
*Round Length: The normal 6-cycle rounds can seem to go by quickly, with all of the fighting and work. The longer 10-cycle rounds will trap you inside the arena longer. You will get paid overtime for it, though.
-Mobs: You'll be pit up against the common zombie, archer skeleton, poisonous cave spider, fiery blaze and lethal witch. In groups of 5, waves will contain more and more mobs with differing variety. Don't fret, however, because waves will reset after the fifth, giving you some break time (mostly so that you are not spawn killed, or are trying to kill off the infested arena).
-Wolves: BYOW, or the Buy Your Own Wolf program, allows players to purchase wolf spawn eggs to aid you in your defensive stands in the arena. Don't sell all your bones because BYOW does not train their wolves. PS: The incinerator has been made dog proof for your convenience.
Arenas
Reactor Defence v1.2 supplies two arenas to take your stand in. From a factory storage room to a space station in orbit, redstone will allow you to select the arena you want and keep the game strong by utilizing only the selection. Do note that the provided selection room does not allow you to see the selection because of the lack of space around the room.
Factory Storage
While nobody knows why a reactor was placed here, you'll be jumping over crates and hiding under platforms to survive. For a box room, things can get really "hot" in there. This arena contains 1 reactor and rewards a base of 3 gold.
Space Station
Who would have foreseen the takeover of the space station. Housing state-of-the-art technology forces this station to be clean, organized and barren of many obstacles. It can be quite a challenge surviving here. This arena contain a dual reactor and a base of 4 gold.
Known Bugs
There are some issues that can occur when playing the game, and while I cannot do anything to fix them I have provided insight on how to cope with or avoid them wherever possible.
-Buttons are known to go missing at random intervals. Please seek the button dispenser to recieve new ones. Different coloured blocks are placed where buttons are located
-On servers, weapons are notorious for being at a constant 1-hit-remaining state. As part of making the weapons indestructible, server players will experience their weapon constantly breaking and returning to their inventory. Singleplayer has no such issues reported
-Adventure Mode does not stop players from breaking Glass, Redstone, Redstone Torches, Redstone Lamps, Buttons or Leavers. Please refrain from destroying them
For servers, please change the following server-rules:
pvp=false
difficulty=2
enable-command-block=true
gamemode=2
*Currently version 1.2*
Reactor Defence is an arena-based game trying to enhance the classic small arena battle. While you're trapped in an arena fighting mobs, there will be a reactor that will occasionally shut off. You have all of a dozen seconds to hit a button to restart it or you lose.
When a round of combat is completed, win or lose, you are sent back to a safe zone to rearm yourself (note: you are always supplied with an indestructible wooden sword when the round starts). Thanks to the addition of command blocks, pistons and minecarts (no hamster wheels here), the game is self-resetting and no mods are required for play. Once you caught your breath, pressing the "Start Game" button will send you back into the arena of your choice.
General Information
The game currently features a 3-tier currency system (gold, emeralds and XP levels), multiple game-altering settings, different arenas with their own mob waves and companion dogs.
-Currency: To get equipment or bonus items/blocks, you need to pay a fee. Weapons and (splash) potions will use up experience points you gain during a round; armour and bonus items (like enchantment books/tables, ender chests and bookcases) costs gold (earned from playing a round of combat) and emeralds (purchased with gold). The more you play, the better your arsenal.
-Game Settings
*Dynamic Lighting: Have a constant reminder that the reactors are turned off when this option is active. Most of the lights inside the arena will automatically shut off when the reactor fails. This does create brief lag from the lighting changes, and so it is off by default.
*Difficulty: Easy, normal and hard can only go so far. Tougher mobs and stronger attacks are what Minecraft provides. Reactor Defence provides adding more mobs per wave and a bonus to your gold reward should you win.
*Round Length: The normal 6-cycle rounds can seem to go by quickly, with all of the fighting and work. The longer 10-cycle rounds will trap you inside the arena longer. You will get paid overtime for it, though.
-Mobs: You'll be pit up against the common zombie, archer skeleton, poisonous cave spider, fiery blaze and lethal witch. In groups of 5, waves will contain more and more mobs with differing variety. Don't fret, however, because waves will reset after the fifth, giving you some break time (mostly so that you are not spawn killed, or are trying to kill off the infested arena).
-Wolves: BYOW, or the Buy Your Own Wolf program, allows players to purchase wolf spawn eggs to aid you in your defensive stands in the arena. Don't sell all your bones because BYOW does not train their wolves. PS: The incinerator has been made dog proof for your convenience.
Arenas
Reactor Defence v1.2 supplies two arenas to take your stand in. From a factory storage room to a space station in orbit, redstone will allow you to select the arena you want and keep the game strong by utilizing only the selection. Do note that the provided selection room does not allow you to see the selection because of the lack of space around the room.
Factory Storage
While nobody knows why a reactor was placed here, you'll be jumping over crates and hiding under platforms to survive. For a box room, things can get really "hot" in there. This arena contains 1 reactor and rewards a base of 3 gold.
Space Station
Who would have foreseen the takeover of the space station. Housing state-of-the-art technology forces this station to be clean, organized and barren of many obstacles. It can be quite a challenge surviving here. This arena contain a dual reactor and a base of 4 gold.
Known Bugs
There are some issues that can occur when playing the game, and while I cannot do anything to fix them I have provided insight on how to cope with or avoid them wherever possible.
-Buttons are known to go missing at random intervals. Please seek the button dispenser to recieve new ones. Different coloured blocks are placed where buttons are located
-On servers, weapons are notorious for being at a constant 1-hit-remaining state. As part of making the weapons indestructible, server players will experience their weapon constantly breaking and returning to their inventory. Singleplayer has no such issues reported
-Adventure Mode does not stop players from breaking Glass, Redstone, Redstone Torches, Redstone Lamps, Buttons or Leavers. Please refrain from destroying them
Additional Notes
Find the full gallery here: Version 1.2For servers, please change the following server-rules:
pvp=false
difficulty=2
enable-command-block=true
gamemode=2
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