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I made a game based on this map, check it out:
The Burgerians have returned, and the Pizza Altar has been destroyed!
It's up to you to defeat them and reclaim Pizza Land!
Wave-Based Combat
Each wave will present you with a new mob to face, and a new building to repair!
Bosses
Keep on fighting to face some of the Burgerians' most nasty creatures!
Resource Management
Repair the Lumberjack and Farm to harvest wood and crops for PizzaPoints!
Multiplayer
Play with your friends! This map's difficulty scales with the number of players!
Have fun, and be sure to tell me what you think!
Progress | 100% complete |
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11 Update Logs
Anywhere and Everywhere Update : by Aldinyx 08/20/2022 9:38:10 pmAug 20th, 2022
Duplicator:
*Replaced with something else...
-Advancements:
*The "Progress" tab now tracks the number of goal advancements left as well as the number of total advancements left
*The other "Progress" advancements have been moved to a new "Pizza Land" tab
Pastarania:
*Added new miniboss and adjusted health of some other minibosses
*Made Pastaranians Invulnerable (removed the "Traitor" advancement as a result)
-Quests:
*Decreased requirements for several quests
*Quest requirements are no longer multiplied by player count
*Adjusted rewards for the Normal Quest Voucher
Pastaranian Merchant:
*Stomach of War now heals 1.5 hearts (up from 1 heart)
Fisherman
*Added trade for a Curse of Vanishing arrow for a Foolfish
Herbalist:
*Increased duration of Lumio's Night Vision to prevent flashing
*Made Hydro also grant Slowness I to mobs when they are summoned
Stable
*Leveling up Pastaranian Horses now also increases their max health and heals them
*Pastaranian Horses now always spawn with a max health of 10 hearts
-Monstrosity:
*More visual feedback when an eye is hit
*Renamed "No Sweat" advancement to "Blind Shot"
*Fixed Blind Shot not being granted
-Unfamiliar:
*Changed Unfamiliar's boss room to have lava beneath it (as the world height limit was lowered in 1.18)
*Made Unfamiliar's "punishment" more severe
Deceitful:
*Doubled the potential gotten from "wins" (this means it will take half as many wins to reach full potential with Gems)
*Made Gem of Isolation's challenge easier
*There is now a line of black concrete powder showing the way to nearby Figment spawn locations
*Number of required Figments is no longer multiplied by the number of players
*Gem of Greed's Challenge now always requires you to acquire 100 PizzaPoints (regardless of current Maximum PizzaPoints)
*Changed text in Deceitful's room to "Sacrifice Gem" from "Sacrifice Gems"
Pizza Colosseum:
*Rebalanced/changed Prizes
*Now has a "roof" of barrier blocks and uses the newish "under" argument in spreadplayers to place mobs under it
*All mobs now have an equal chance to spawn
-Wave Select:
*Added a prompt for the first time resetting to Wave 1
*Made the command for confirming resetting to Wave 1 a trigger command
*Fixed not being able to reset to Wave 1 after beating Wave 20 in New Game Plus without having beaten the Monstrosity
-Gemologist:
*Gemologist Boots have been replaced with the Crystal of Gemology (when activated, can inspect the Potential of Gems and can throw Gems to use their Power, just like how wearing Gemologist Boots used to work)
-Forge:
*1 Level now costs 5 PizzaPoints each (or 25 for 5, down from 10 per)
-Hourglass:
*Now must be sneaking while holding Setup/Wave End Spells to use them (to prevent some all-too-common accidents)
-Teleporter Terminal:
*Portable Teleporter no longer costs PizzaPoints to use, but can't be used during Waves
*Now utilizes pack filters added in 1.19 to disable all vanilla advancements without creating error logs
*Optimized the function used to randomize several things in the map
*Added ender chests to most gear buildings
*Increased durability of armors past iron to be more consistent with the trend of doubling the durability of the previous tier
*"Fixed" some of the lag spikes when moving around the main area caused by bugs.mojang.com/browse/MC-162253
*Fixed Mysterious Tracker in New Game Plus not updating properly after beating a Wave
*Nerfed Greed with Crystal of Corruption, now alternates between giving a 10 and 5 per 10% Potential
*Fixed Bosses that detect being hit waiting 9 ticks before reacting (were checking for a HurtTime of 1s rather than 10s)
*Fixed Burgerian Flying Monsters being invisible when first spawned on Wave 19
*Adjusted loot table of Burger Bats to prevent them from occasionally dropping nothing
*Fixed some enemies not having max health attributes corresponding to their health when spawned
*Fixed Pizza Pigs spawning on the Castle walls
*Fixed periods being in some hover text
With my game based on this map finally being released, I feel a true sense of finality with this update, and the content in this update generally reflects that. Of course though, I've said I was done many times before, and even now I can think of more things I could add. It's possible there will be a bug fix/balancing follow-up update in the coming months, other than that though, this is likely it for a while.
*Replaced with something else...
-Advancements:
*The "Progress" tab now tracks the number of goal advancements left as well as the number of total advancements left
*The other "Progress" advancements have been moved to a new "Pizza Land" tab
Pastarania:
*Added new miniboss and adjusted health of some other minibosses
*Made Pastaranians Invulnerable (removed the "Traitor" advancement as a result)
-Quests:
*Decreased requirements for several quests
*Quest requirements are no longer multiplied by player count
*Adjusted rewards for the Normal Quest Voucher
Pastaranian Merchant:
*Stomach of War now heals 1.5 hearts (up from 1 heart)
Fisherman
*Added trade for a Curse of Vanishing arrow for a Foolfish
Herbalist:
*Increased duration of Lumio's Night Vision to prevent flashing
*Made Hydro also grant Slowness I to mobs when they are summoned
Stable
*Leveling up Pastaranian Horses now also increases their max health and heals them
*Pastaranian Horses now always spawn with a max health of 10 hearts
-Monstrosity:
*More visual feedback when an eye is hit
*Renamed "No Sweat" advancement to "Blind Shot"
*Fixed Blind Shot not being granted
-Unfamiliar:
*Changed Unfamiliar's boss room to have lava beneath it (as the world height limit was lowered in 1.18)
*Made Unfamiliar's "punishment" more severe
Deceitful:
*Doubled the potential gotten from "wins" (this means it will take half as many wins to reach full potential with Gems)
*Made Gem of Isolation's challenge easier
*There is now a line of black concrete powder showing the way to nearby Figment spawn locations
*Number of required Figments is no longer multiplied by the number of players
*Gem of Greed's Challenge now always requires you to acquire 100 PizzaPoints (regardless of current Maximum PizzaPoints)
*Changed text in Deceitful's room to "Sacrifice Gem" from "Sacrifice Gems"
Pizza Colosseum:
*Rebalanced/changed Prizes
*Now has a "roof" of barrier blocks and uses the newish "under" argument in spreadplayers to place mobs under it
*All mobs now have an equal chance to spawn
-Wave Select:
*Added a prompt for the first time resetting to Wave 1
*Made the command for confirming resetting to Wave 1 a trigger command
*Fixed not being able to reset to Wave 1 after beating Wave 20 in New Game Plus without having beaten the Monstrosity
-Gemologist:
*Gemologist Boots have been replaced with the Crystal of Gemology (when activated, can inspect the Potential of Gems and can throw Gems to use their Power, just like how wearing Gemologist Boots used to work)
-Forge:
*1 Level now costs 5 PizzaPoints each (or 25 for 5, down from 10 per)
-Hourglass:
*Now must be sneaking while holding Setup/Wave End Spells to use them (to prevent some all-too-common accidents)
-Teleporter Terminal:
*Portable Teleporter no longer costs PizzaPoints to use, but can't be used during Waves
*Now utilizes pack filters added in 1.19 to disable all vanilla advancements without creating error logs
*Optimized the function used to randomize several things in the map
*Added ender chests to most gear buildings
*Increased durability of armors past iron to be more consistent with the trend of doubling the durability of the previous tier
*"Fixed" some of the lag spikes when moving around the main area caused by bugs.mojang.com/browse/MC-162253
*Fixed Mysterious Tracker in New Game Plus not updating properly after beating a Wave
*Nerfed Greed with Crystal of Corruption, now alternates between giving a 10 and 5 per 10% Potential
*Fixed Bosses that detect being hit waiting 9 ticks before reacting (were checking for a HurtTime of 1s rather than 10s)
*Fixed Burgerian Flying Monsters being invisible when first spawned on Wave 19
*Adjusted loot table of Burger Bats to prevent them from occasionally dropping nothing
*Fixed some enemies not having max health attributes corresponding to their health when spawned
*Fixed Pizza Pigs spawning on the Castle walls
*Fixed periods being in some hover text
With my game based on this map finally being released, I feel a true sense of finality with this update, and the content in this update generally reflects that. Of course though, I've said I was done many times before, and even now I can think of more things I could add. It's possible there will be a bug fix/balancing follow-up update in the coming months, other than that though, this is likely it for a while.
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1. Occasionally some of the monsters don't count towards the total kill count needed for the wave. I think it was slimes, magma cubes, and I think blazes at some point.
2. The total time cap I feel is pretty low, especially when only 1 player is playing. I think it would be good if it could be upgraded further
3. The durability for the iron axe is only 50% more than that of the stone axe, yet costs 2x as much.
Just some thoughts, still great work though!
1. The kills not counting for some killing methods is an issue that's plagued the map. Things like minions and explosive rockets (things that aren't a direct player kill) won't count because scoreboards are used to track kills unfortunately. Might be something I try to fix eventually by testing for the amount of total enemies that are alive, but it'd certainly be a hassle (and one I've considered many times lol). That being said, slimes and magma cubes *do* count but you need 3 slime kills and 2 magma cube kills to equal 1 Wave Requirement (to account for little ones).
2. You *can* upgrade the Wave Time per Wave at the Hourglass up to 120 seconds from 60. Unless you mean that the cap is still too low after being fully upgraded, which in that case I'm not sure. I'd be more inclined to make certain Waves easier than increase the time much higher, 120 seconds is already quite a long period of gameplay.
3.Wow that's just a straight up oversight, prolly left over from some dated balancing. It doesn't just affect stone to iron, most are a 50% increase and diamond is +25% for some bizarre reason. Thanks, don't know how I didn't notice!
Can someone help me ?
If it's just that you got teleported but don't know how to get out of the next room, go in the direction of the compass, there's a hole in the corner of the room that you can jump out of by jumping on obsidian.