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Red Tern Island is a typical abbey town amongst the Thousand Isles. Before the arrival of the fleet and the construction of the harbor fortress it held a seedier past as a lair for smugglers and pirates. Rumors remain of hidden dungeons and buried treasures amongst the shifting bones of the island. The pirates themselves built a new refuge out amongst the broken cliffs of the Widowed Sister.
Chalice Mill is a recent neighbor, dragged into its current position by the Engine Tugs of the Fleet and guarded by a fortified bridge. Most of the people of Red Tern village work in its shops or in the salvage yard nearby. The village boasts an inn, a tavern, a restaurant, a blacksmith, several shops, and an outdoor market along the wharf. The old barbican at the harbor mouth has been converted into a prison, and extensive mine workings cut through the island behind the town, running above the Dark Market on the lowest level. Away from the town's protection are several isolated houses and farms.
Overlooking the town is Red Tern Abbey, a place of sanctuary in a literal sense as well as spiritual. Its stone walls are a refuge for the people of the town, as are the supplies stored in its cellars.
Edit: This has had quite a bit of work since the first release. I went through and fixed a lot of the things that were broken by updates to Minecraft.
I also spent a while updating all of the airships. I was inspired a lot by Drash2005. It led me to change a lot of the "rules" I was using to design the airships. I made the actual gasbags inaccessible and connected the interiors with glass tunnels. I replaced a lot of the single-dispenser guns with more complicated cannons (nonfunctional now). I also added navigation lights and cleaned up the lines in a lot of places.
I added a bridge of barrier blocks to get from the island to the fortress in adventure mode (I switched the map over to Adventure mode, but cheats are on.) There is a new train station and a few other buildings scattered around. There is one other area that had a lot of work, but I will leave it to you to discover it. ;) There are multiple ways to get there,
My computer does not have the horsepower to run the video capture software with shaders activated. If anyone wants to volunteer to make a fly-through video for me, I will definitely give you credit. ^_^ Otherwise that will have to wait until I upgrade my computer.
Feel free to use this for any project and on any server, in its original form or modified in any way that you like. You don't need to email me or message me to ask permission first. Please credit where you got it from somewhere (me as the author and PMC as the forum and host).
Chalice Mill is a recent neighbor, dragged into its current position by the Engine Tugs of the Fleet and guarded by a fortified bridge. Most of the people of Red Tern village work in its shops or in the salvage yard nearby. The village boasts an inn, a tavern, a restaurant, a blacksmith, several shops, and an outdoor market along the wharf. The old barbican at the harbor mouth has been converted into a prison, and extensive mine workings cut through the island behind the town, running above the Dark Market on the lowest level. Away from the town's protection are several isolated houses and farms.
Overlooking the town is Red Tern Abbey, a place of sanctuary in a literal sense as well as spiritual. Its stone walls are a refuge for the people of the town, as are the supplies stored in its cellars.
Edit: This has had quite a bit of work since the first release. I went through and fixed a lot of the things that were broken by updates to Minecraft.
I also spent a while updating all of the airships. I was inspired a lot by Drash2005. It led me to change a lot of the "rules" I was using to design the airships. I made the actual gasbags inaccessible and connected the interiors with glass tunnels. I replaced a lot of the single-dispenser guns with more complicated cannons (nonfunctional now). I also added navigation lights and cleaned up the lines in a lot of places.
I added a bridge of barrier blocks to get from the island to the fortress in adventure mode (I switched the map over to Adventure mode, but cheats are on.) There is a new train station and a few other buildings scattered around. There is one other area that had a lot of work, but I will leave it to you to discover it. ;) There are multiple ways to get there,
My computer does not have the horsepower to run the video capture software with shaders activated. If anyone wants to volunteer to make a fly-through video for me, I will definitely give you credit. ^_^ Otherwise that will have to wait until I upgrade my computer.
Feel free to use this for any project and on any server, in its original form or modified in any way that you like. You don't need to email me or message me to ask permission first. Please credit where you got it from somewhere (me as the author and PMC as the forum and host).
Credit | Texture Pack is Chromahills rendered with SEUS. Borrowed some ideas from Drash2005 |
Progress | 90% complete |
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2 Update Logs
Update #2 : by khanaris 12/14/2014 12:06:56 pmDec 14th, 2014
Updates to broken blocks. Fixed issue with incorrect damage values on many blocks. Added new buildings here and there. Updated all Fleet airships (still need to update the pirates).
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red-tern-island
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The occupants of that part of Rope Town are a little on the sinister side.
In practical terms, I used the Nether just as a short cut to get around the level, and didn't really spend a lot of time developing the story there. Might change that at some point. I didn't do anything with the End at all.
www.mediafire.com/download/kil9ij0aefcfvo1/Red_Tern_old.zip