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RedThink is a highly experimental redstone device, which uses a series of components, such as D Flip-Flops, Decoders, and RNGs to act as an AI. This device is still in its early stages, and still has many bugs, but the design is working well.
Additional Notes
The main component is the Action Decoder and the Logic System. There are a few inputs which connect to the Action Decoder. The binary values are then converted to standard decimal numbers, which each represent an action. The outputs of the Action Decoder (the actions) are then fed through a Logic System, which contains Inhibitors, simple piston devices which decide whether or not an action makes sense. If not, then the signals activate an RNG (Random Number Generator), which sends binary values back into the Action Decoder, so the AI will keep searching for actions which make sense until it actually finds one. There are two types of Inhibitors, Logical and Moral. Logical ones prevent actions which are logically stupid (like spawning a helmetless zombie in the day. Moral Inhibitors are linked up to the four current emotions (anger, happiness, boredom, and sadness). If both of the sets of Inhibitors allow an action, it is likely that the AI will pick that action. There are also emergency safeguards to prevent error, such as systems which bypass the Inhibitors.
Progress | 100% complete |
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tools/tracking
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redthink-prototype
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