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WARNING: Unfinished game! there are many bugs and incomplete features!
STATUES. is an asymmetrical horror game in which a team of survivors must accomplish set objectives in order to win against monster(s) trying to kill them.
Roles:
Before the game starts, players will be randomly assigned a role: monster or survivor. The monster count is proportional so that 4 players = 1 monster.
Survivor classes
survivors get to pick unique classes that each have their own benefits and abilities, and are mostly centered around teamwork:
- Medic: this class is centered around healing teammates. They can shoot healing darts with their medic gun, but are unable to slow down monsters in any way. The Medic has the special ability to heal all teammates with “Medical nanobots”, a very powerful tool with a long cooldown.
- Juggernaut: they are the tank of the classes. Has more health, but slightly slower, they carry an anti-anomaly rifle with a large amount of strong anti-anomaly ammo. The juggernaut can also deploy armours to nearby teammates, which gives them a one use health boost that will not refill. Their special ability consists of deploying a temporary shield that will block all damage.
- Cloaker: the cloaker is a stealth based class that has the ability to go invisible for a short period of time, minus the currently equipped item. They are equipped with an anti-anomaly handgun, which has less ammo than the rifle.
- Gunner: your regular run and gun class, equipped with a decent amount of both ammo types and a rifle, this class is perfect for helping teammates who are being chased. The gunner has the ability to summon more ammo every so often.
- Shotgunner, similar to the gunner, except they are equipped with a shotgun, which has spread, less ammo, and a longer reload time. However their special ability is a rapid fire shotgun.
- Marksman: the best class at a distance, the marksman can fire tracker ammo, which won’t slow down the anomalies, but will blind them temporarily, and make them visible to players for a short duration. Their special ability is the “X-ray”, capable of making every monster visible for a much longer duration than the trackers, but at the cost of making the user visible for a short time as well.
Trapper: a useful class that requires strategy. They are capable of placing traps that will get triggered one in a monster’s range, and both slow them and blind them by surprise. - Runner: a less team focused class, this faster class can still be useful for tricking monsters into following them. The runner however has less health than the other classes. Their special ability every survivor a temporary speed boost, as well as for themselves
Brawler: the forbidden 9th class. Their only weapon is a stun baton, which will stun the monsters to a full halt upon hit. Their special ability is still undefined.
Monsters:
There are 5 4 different monsters to choose from, and they are the Statues that the survivors have to run away from, hence the title… All have slightly varying abilities.- Subject-001: an elephant-headed sculpture with tentacles for limbs. It is incredibly slow, but its tentacles have a long range that deal a tremendous amount of damage.
- Subject-002: pumpkin head with a slender body that has ice-skates and long sharp blades for hands. This monster is the fastest of the bunch, capable of outrunning survivors that can’t riposte. However their damage is reduced.
- Subject-003: Spanish wrestler looking statue, they wear boxing gloves and a luchador mask. Standard speed, standard damage. This monster is ideal for starters.
- Subject-004: This statue has a strange stylistic skull head, with crab claws for hands. Its empty eyeholes, leaking black goo, are capable of summoning deadly poisonous insects to attack the survivors, meaning this monster only uses ranged attacks.
Hi! Note from the creator:
I have stopped working on this map to pursue game development and I am now currently working on STATUES. as a standalone game. If you're curious to check it out, join my community!
discord.gg/9ehrJnQ5QJ
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