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Steampunk Airship Spawn. This spawnship is part of a larger KitPVP map which was created on the ProvizNetwork server.
A special thanks to ares_louw and nanjes_1 for helping with general detailing of the ship.
Song from the video
Front page popular project! Thanks for the support.
Steampunk Airship KitPVP Spawn
A special thanks to ExtraTight and ares_louw who helped add details to the ship. This ship is part of a larger map which was constructed by the Proviz Build Team.
A special thanks to ares_louw and nanjes_1 for helping with general detailing of the ship.
Song from the video
Front page popular project! Thanks for the support.
Steampunk Airship KitPVP Spawn
- This Steampunk Airship is a fully functional KitPVP spawn that features the following player amenities:
- Drop Zone to enter the arena
- Hidden Player Lounge
- Player Store
- Kit Selection
- Fun Parkour
- Portal to Hub
- Staff Lounge
A special thanks to ExtraTight and ares_louw who helped add details to the ship. This ship is part of a larger map which was constructed by the Proviz Build Team.
Credit | Nukin_Co, Nukin_Spy, |
Progress | 100% complete |
Tags |
1 Update Logs
Update #1 : by Luna 04/02/2016 2:10:18 pmApr 2nd, 2016
PMC Updates:
- Made the pop real!
- Updated graphics and project details.
Build Updates based on user feedback:
- Some detailing updates to the bottom and sides of the airship.
- Detailing
- Fixed several bugs where a user could cheat on the parkour course.
- Fixed the sides of the ship (holes were left from construction)
- Fixed the bottom of the ship (small hole on bottom front)
- Made the pop real!
- Updated graphics and project details.
Build Updates based on user feedback:
- Some detailing updates to the bottom and sides of the airship.
- Detailing
- Fixed several bugs where a user could cheat on the parkour course.
- Fixed the sides of the ship (holes were left from construction)
- Fixed the bottom of the ship (small hole on bottom front)
tools/tracking
3646182
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steampunk-airship-spawn
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It's a big job.
When tasked to build something with specific requirements, I like to design everything in on a structural level, and not just throw items into builds after the fact or willy-nilly.