Published Apr 10th, 2021, 4/10/21 9:50 am
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Description
This map was built by Gr33nAppl3 and myself. This is a CTM that takes place on floating islands. This is not an easy map, and it takes around an hour to finish it. Everything is explained inside the map itself ! This was a fun project that took around 60 hours to build. It is recommended to play it alone or with a friend :) ! This is our first map together, so if you have any feedback, please provide us with it! We would be more than happy to hear from you!
This map was built in 1.16.4 and should be played in this version or 1.16.5.
"Good luck!" - Gr33nAppl3
"Oui" - T3ri0k
Progress | 100% complete |
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For how the map is "intended": we're unsure.
Especially, we are still unsure how you should be able to get to the monument island in the middle. We spawned on the "first" island (not the middle one) so when we completed its quest we just flew over in creative, set our spawnpoints on the middle island and then we died purposefully on each island once we got the wool to get back to the middle. No idea how that was intended. However, this meant if you click on any bed in the whole map, you couldn't respawn in the middle and had to cheat again.
There are at least three points during the playthrough where you could get stuck and could not progress any further.
1. Using or losing too many emeralds/lapis items would stop you from progressing. Thankfully keepInventory is on and there's an abundance of them. Just something to keep in mind.
2. Falling into the end portal (if it's off!) in the overworld without having ender pearls means you can't get out since you can't place blocks.
3. Going into the end without ender pearls would also lock you since you can't die but you also can't get out of the hole you spawn in.
Also the progression on the third island should be fixed imo. Not only is the hint text inside the shulker box in French, it doesn't translate well or doesn't help at all. We found the way through pure luck. (The tip in the comment section inside the spoiler tag is very blunt but at least it's helpful.)
I liked how the islands had their own theme and their own objectives. I also liked how the mobs were different on each one. Sadly the durability of items (especially armor) wasn't that great. I think giving out unbreakable armor would only benefit the map.
The enemy drops were as interesting as they flooded the inventory. It's good there's a chance you can get
but overall the inventory was flooded with strings, bones, rotten flesh etc.
There was also not enough food in the map. Yes you can go back to the pig spawner (which is breakable btw!) but that's so annoying if you're halfway through the map. Just put more food into chests pls.
Another thing: please add a maximum amount of a specific mob in an area. This was especially noticeable with the blaze spawners. Afaik you can set that up in the mob spawner itself? (It doesn't work perfectly as it only checks for the amount around the spawner, 3 blocks vertically, tho.)
Just to be sure, did you install the map correctly ? (java version in 1.16.4) ? If yes, it may be an issue that we didn't planned for, but you can just teleport yourself in 10 000 / 10 / 10 000, which is where the spawning platform is (this answer is only valid if this is at the first loading of the map that you have an issue)