Minecraft Maps / Redstone Device

Team Fortress 2 Minecraft: Complex Attack and Defense [1.11.2]

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Inventor N Gamer's Avatar Inventor N Gamer
Level 38 : Artisan Engineer
27
Team Fortress Minecraft Presents:
This is the ninth map in a group of 13 "Team Fortress 2" esque PVP maps that I have been building for the past year or so. Each one is a different game type present in the actual "Team Fortress 2" game. However, these maps are not exact minecraft replicas of actual TF2 maps, but acctually either loosely based on some or are completely new creations. I am a one man team who built every map by hand (save vanilla /fill command) so please excuse any small imperfections or any maps that seem a bit small as each one took me around 6-10 hours each to build even to the state they are at now. These maps have been group tested and will hopefully be great fun for any group to enjoy. So, what are you waiting for? Download one now!

Sincerely,
InventorNGamer

Features:

- No mods required to play!
- 9 classes, each with their own abilities and weapons. (Yes, even the Engineer)
- Respawn and change class mid-game.
- Spawn rooms with extra health and ammunition.
- 1.8 Sword Mechanics

Rules:

Players: 2-8 (Even teams are best, 5v5 or more is possible but pushing it a bit)

-You may not drop any tools

-You may not enter the other team's spawn room

-You may not attack/kill friendly engineer buildings

-Spy capping or Sentry spamming should be considered frowned upon

-The "Reset Game" button in the options room will automatically reset the whole map to pre-game "factory" settings. If the game breaks, try pressing it. The button will also reset kills and teams.

***Due to your server's tick speed, the main spawn may become jammed, simply walk towards and press the button on the command block labeled "Emergency Release Latch" to manually respawn*** (If the game fails at clearing your inventory, you can also manually clear it in the options room)

Start Up Guide:
  1. Download the map
  2. Put the map into your server (command blocks enabled)
  3. Make sure your server is set to peaceful (slimes spawn normally and step on pressure plates)
  4. Enter the server
  5. Press the "Begin The Game" button to set game rules and start a 60 second timer in which neither team can leave their spawn room.
  6. Once pressed, simply walk into a class pod to instantly gain all items that class is given.
  7. Divvy up players into even teams
  8. In order to join a team, walk into the respective team pod on either side of the team hub room (you may change teams at any point of the game)
  9. Walk into a spawn room pod on your team's side to enter the map in that spawn room (different #'s of spawns are in each game)
  10. Wait for the 60 second timer to expire and then exit your spawn
  11. Fight against the other team, complete the objective, and win! (The map itself will reset every time the objective is completed. However, kills stay the same and teams stay the same)
Complex Attack And Defense Rules:
This is the third and final of three attack and defense style maps I have created. In this map "Mental", taking place at Mental Metals, BLU team must make their way to RED's final control point E. However, at the beggining of the game, it is impossible to do so. Once BLU captures point A, the whole map opens up to BLU and only scouts can parkour up to the final point to start capturing it. While players can now go anywhere in the map, there is only one route open to point E. So, BLU can start capturing more points to open more routes and make their trek easier. Once point C is capped, bridges appear, allowing any class to access point E. While capturing each sequential point before E may take you more time, it pays off during your final push to E. If RED can run down the clock to 0, it wins. By standing on point E for a total of 40 seconds, BLU wins the game. Try starting a real world timer to compete for times.

(P.S. This map, Highrise, Deep Freeze, Terminal, and Tokamak are perfect for large groups of people)

The Points:

Point A:
-Location: Logistics Building -Capture Time: 3 -Effects: Opens up the rest of the map to both teams (E now available)
Point B: -Location: Shipping Yard -Capture Time: 3 -Effects: Blocks off RED's forward spawn and opens the gate to C (&E)
Point C: -Location: Machine Room -Capture Time: 5 -Effects: Extends bridges to point E.
Point D: -Location: Saw Mill -Capture Time: 5 -Effects: Detours RED spawn to point D and raises guard rails.
Point E: -Location: Launch Pad -Capture Time: 40 (Cumulative) -Effects: Wins game for BLU team.
Progress100% complete
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10 Update Logs

THE 1.11 UPDATE AND MVM REDUX : by Inventor N Gamer 12/23/2016 5:41:51 pmDec 23rd, 2016

Now that I've had some time, I finally got around to finishing the fixes I needed to make to my maps to prepare them for 1.11. Additionally, I re-made MVM to be bigger, better, and hopefully much more fun! If you decide to try it out, make sure to give me feedback about game difficulty, bugs, etc.

- Fixed all maps for 1.11 compatibility.
- MVM waves are now preset, have many more custom enemies, and zombies now try to carry a bomb to a hatch.

9
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1
03/03/2015 11:59 pm
Level 38 : Artisan Engineer
Inventor N Gamer
Inventor N Gamer's Avatar
Hey guys! Temporary notice here: The version of this map that was up for the last 6 or so hours has a bug with its clock. Sorry for the inconvenience. The bug is resolved now. Btw, please do report any anomalies you encounter while playing. A simple comment will suffice.
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