Minecraft Maps / Challenge & Adventure

The Curse Of Castle Crendor [1.12.2]

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Inventor N Gamer's Avatar Inventor N Gamer
Level 38 : Artisan Engineer
27
You are an adventurer that has heard of the legends of the once great King Crendor. He ruled towns, nay, an empire, and he ruled with the power of his massive army. That's just what you've been told... Until now, you were never certain that the stories were true, but now that you found the ancient king's abandoned castle, how can you resist investigating? Many have entered, but none have ever completed the ghost king's many deadly trials...

Welcome to my new boss battle adventure map! Inspired by the Dark Souls game series, your adventurer traverses 6 areas with a unique boss at the end of each one. Collect drops and find emeralds to upgrade your player and make him/her a more efficient killing machine! Complete the trials of the king to get emerald rewards that will help you prepare for the final fight... This game is designed to be very difficult and assumes that you know how to handle yourself in a fight. Each boss has their own quirks that you need to overcome if you want to complete the game. Good luck!

Features:
-SINGLE PLAYER ONLY
-7 Different Character Classes
-Market to spend emeralds on upgrades and consumables
-16+ Weapon and Armor Upgrades
-Certain weapon upgrades with pre-1.9 attack mechanics
-6 Areas with unique customized enemies
-6 Unique Bosses
-0:30 to 2:00 Game Length (Based on player ability and completion)

Tips:
  • Use your starting emeralds to purchase a basic sword and a shield.
  • Instantly heal by resting at a bonfire. However, all defeated enemies will respawn.
  • Scour each area for hidden emeralds. Some are easy to miss!
  • Kite bosses to one side of an arena and run to the other side to heal.
  • Be wary of particle effects as they may indicate imminent death...
  • A plentiful food supply is essential to victory. Each type costs different amounts and have varying effectiveness. Fish is the most cost effective, golden carrots are the most combat effective, and steak is the most efficient.
  • Golden apples let you take large bursts of damage in a short amount of time. The ultipotion lets you take smaller bursts of damage over a longer period of time.
  • Swords swing fast and deal average damage. Light swords swing faster but deal less damage. Axes swing slowly but deal more damage. Pole weapons provide similar speed/swing buffs to the magic boots and helmet. Hammers have an AOE damage attack in exchange for slower movement.
  • The magic chestplate provides less protection than a diamond chestplate, but gives the player extra health, making them almost equal in total protection ability. Usually, this additional health necessitates more healing to return to full. Although, since status effects pierce armor, the magic chestplate's extra health is situationally advantageous.
  • Speed related status effects multiply with each other before determining your new base speed. Speed related weapon attributes add to one another before being applied to your current base speed.
Class Guide:

Mercenary- The mercenary has nothing special about him. He is just a normal player.
Knight- The knight has 8 extra points of health that he can use to survive longer in combat. However, he moves slightly slower.
Warrior- The warrior deals 3 extra points of damage at all times. However, he swings slightly slower and moves as slow as the knight. This makes the warrior more focused on doing the most damage in each swing as possible.
Thief- The thief moves 20% faster than the normal player, but his light stature causes him to swing much more slowly, as he cannot lift heavier weapons as easily. The thief also expends more energy due to running so quickly, so he gets hungrier faster. The thief should adopt a "hit-and-run" strategy, attacking and then running away briefly to recharge his sword and recover.
Ranger- The ranger starts off with a power 3 longbow that deals double damage compared to a normal bow. However, the ranger deals 4 less damage per sword strike, making melee only viable as a last resort.
Sorcerer- The sorcerer starts off with a bow with flame 2 that deals 5 extra damage over time. In addition, the sorcerer is given a "curse" potion that inflicts a powerful wither effect on its targets. The curse potion should not be spammed, or it may dissapear until the player dies. The potion can be upgraded to last longer by reaching xp level 5 and 10. While the the sorcerer is effective at all ranges, much of his damage is inflicted over time, and the sorcerer deals 4 less damage per sword strike, making melee only viable as a last resort.
Cleric- Like the ranger and sorcerer, the cleric deals 4 less damage per sword strike. However, he has no long range options (to start with) to compensate. Instead, the cleric is more efficient in other aspects of battle. The cleric constantly regenerates health and swings 10% faster than a normal player. This lessens the amount of time that you need to spend healing and waiting for your sword to recharge.
Progress100% complete
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22 Update Logs

Update #22 : by Inventor N Gamer 12/21/2018 6:10:55 pmDec 21st, 2018

Merry Christmas, everyone! I have made a few changes to the aesthetics of the game, specifically referring to sounds and dialogue. Hopefully these changes will make the game even more great to play. Enjoy!

Changes and Additions:
  • Maces can now be enchanted like their hammer and pole-arm counterparts. I suppose this is only for REALLY unique builds, but it was a quick enough command addition.
  • All shopkeepers now have six lines of dialogue each. Four alternating ones for when you enter and leave, and two depending on your ending. It's about time these people had some personality!
  • Quick lore has been added to all boss treasures. I have decided to round out the backstory of the game a bit more. It's still a bit limited and obscure, but I hope you like it nonetheless.
  • After turning in a treasure, a chord will play. Listen, I'm not musically skilled, but these ascending major chords sound awesome together (the last one spices it up a bit too).
  • Secret ending Greatbow added. If you don't know what that means, ignore this.
  • Sagraham's blaze powder has been replaced with a fire charge to maintain continuity.
  • A new female NPC has been added, Rosella the Thief. She can be found in hiding within the Hytherane Cathedral. Give her a hand, and she'll return the favor in time. If you don't, she'll disappear. The game world truly feels like you are working along side others now. I believe that this has all come together quite nicely!
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arthurcgar
10/29/2023 3:17 am
Level 1 : New Explorer
arthurcgar's Avatar
it's been, 6 years... 6 YEARS!!!! HOW DO I GET THE FRICKING SECRETS?!!?!?!??!?!?!?!??!?
1
pearyoshi
01/01/2018 11:15 am
Level 13 : Journeyman Zombie
pearyoshi's Avatar
I watched your embedded walkthrough and I think while the map's architecture looks relatively basic, the game itself that you have designed is amazing. Here, a 💎 for you.

I have a question, though, about all the different classes. I know you can modify items to slow the player down, or to increase his attack damage, etc. But in your map, it looks like you modify the player directly, probably using the scoreboard tag. I didn't know you could do that. Or is there any other trick to that? ^^
1
Inventor N Gamer
01/02/2018 12:44 am
Level 38 : Artisan Engineer
Inventor N Gamer's Avatar
Yup. That’s the kind of architecture you get when you only have one guy working on it; it’s not majestic, but I’m proud of it nonetheless. I’m a lot better with commands anyway ;).

As for your question, you are right about the scoreboard tag thing. When you select a class, a specific tag is added to your player by the book. Then, a set of command blocks (which can be found next to the opening hallway) test for a player with that tag. If the player is found, a repeating command block applies the effect to your player. This ensures that your player will always have the designated effects. This system works fine except for effects like regeneration (the game instantly heals the player by one point any time the effect is applied). Therefore, effects like this are applied on a timer to compensate. Additionally, since I know that some players will have an effect to start with, purchase-able potions are always level two or higher to make them always worth buying.

My apologies for the novel that I just wrote there, but hopefully that gave some insight into a couple of the endless amount of edge cases and corner cases you run into while map making. If you or anyone else has any further questions, feel free to ask!
1
pearyoshi
01/02/2018 6:26 am
Level 13 : Journeyman Zombie
pearyoshi's Avatar
It's of course amazing if one person can put together a fully working adventure map. I made one too, but less complex than yours and with a very 'dirty' command / redstone engine. It got broken with one of the command block updates in the past and I never came back to fix it.

I've downloaded yours - and by the way good luck updating the billion command blocks for a 1.13 update ;D (if you're going to keep the map up to date) - and looked for the said command blocks. Yep, I thought it would be something like that. So you basically define each class by applied effects. See, I've played Minecraft for years and still find myself not knowing basic things like what exactly mining fatigue/haste does. Now I see it also reduces/increases attack speed, which was one of the things I was confused with - I was wondering how you can modify a player's attack speed directly ( = not with equipment). Thanks for clarifying ^^

Anyways, this map is cool and deserves more <3
1
Inventor N Gamer
01/02/2018 12:51 pm
Level 38 : Artisan Engineer
Inventor N Gamer's Avatar
NO! NOT 1.13! IT’S GOING TO BE THE DEATH OF ME! Lol, I’ll see if it’s worth my time. I’m sure it’ll suck, but I’ve been through worse, believe it or not.

By the way, thank you for your support of my map. It’s much appreciated!
1
TSquitz
08/27/2017 1:00 pm
Level 1 : New Miner
TSquitz's Avatar
A 2 player map like this would be nice(I haven't played but it sounds good)so I can play with some friends I have.
If you can that would be nice!
maybe cleric would be able to heal allies and heal zombies to death.
may have to change some classes so they work cooperatively rather than only themselves.
but who knows what changes will be made.
It might even be better than this one! but who knows?(not me)
1
Inventor N Gamer
08/30/2017 12:10 am
Level 38 : Artisan Engineer
Inventor N Gamer's Avatar
I might try to build something like that eventually. I hadn't even considered making a multiplayer map in this style before... hmmm. However, I can't promise a new map of this scale any time soon since I'm so busy during the school year. We'll see...
1
MJRGolem
07/02/2017 11:14 pm
Level 1 : New Crafter
MJRGolem's Avatar
Is there a way to get the 1.11.2 verison
1
Inventor N Gamer
07/03/2017 12:03 am
Level 38 : Artisan Engineer
Inventor N Gamer's Avatar
(NO LONGER VALID) If you're quick, try http://www.minecraftmaps.com/pve-maps/the-curse-of-castle-crendor . That website is moderated, so it takes them a while to get up to date. Otherwise, uhhhhh......
1
TheIQPlayer
01/17/2017 1:00 am
Level 9 : Apprentice Narwhal
TheIQPlayer's Avatar
I played the map. I recorded it. I tried to enjoy. I did not






(its a good map but i suck so i didn't finish it)
1
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