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Team Fortress Minecraft Presents:
This is the eleventh map in a group of 13 "Team Fortress 2" esque PVP maps that I have been building for the past year or so. Each one is a different game type present in the actual "Team Fortress 2" game. However, these maps are not exact minecraft replicas of actual TF2 maps, but acctually either loosely based on some or are completely new creations. I am a one man team (excluding this map) who built every map by hand (save vanilla /fill command) so please excuse any small imperfections or any maps that seem a bit small as each one took me around 6-10 hours each to build even to the state they are at now. These maps have been group tested and will hopefully be great fun for any group to enjoy. So, what are you waiting for? Download one now!
Sincerely,
InventorNGamer
Features:
- No mods required to play!
- 9 classes, each with their own abilities and weapons. (Yes, even the Engineer)
- Respawn and change class mid-game.
- Spawn rooms with extra health and ammunition.
- 1.8 Sword Mechanics
Rules:
Players: 2-8 (Even teams are best, 5v5 or more is possible but pushing it a bit)
-You may not drop any tools
-You may not enter the other team's spawn room
-You may not attack/kill friendly engineer buildings
-Spy capping or Sentry spamming should be considered frowned upon
-The "Reset Game" button in the options room will automatically reset the whole map to pre-game "factory" settings. If the game breaks, try pressing it. The button will also reset kills and teams.
***Due to your server's tick speed, the main spawn may become jammed, simply walk towards and press the button on the command block labeled "Emergency Release Latch" to manually respawn*** (If the game fails at clearing your inventory, you can also manually clear it in the options room)
Start Up Guide:
Conquest Rules:
Prepare to conquer "Deep Freeze"! Conquest is a fun yet complicated game mode not actually present in TF2. Conquest is very much like domination where both teams aim to control all control points, but your team starts with two points in your possession. In addition, there are multiple spawns on your team's side of the map. In conquest, your team gets kills for capturing points and 50 total kills will win your team the game. When you want to capture a point, simply stand on the point for 5 seconds to make it change team ownership and you will recieve 10 team kills. The pressure plate will then dissapear for a few seconds to prevent hectic capturing/recapturing. Own all four points at one time for 30 seconds or have 50 team kills to win! (If you're having trouble understanding this mode, think old Star Wars Battlefront Conquest)
Note: When one of your team's points are captured, you will no longer be able to spawn at that location until the point is re-captured!
***Secondary Game Mode*** You can pull the lever in spawn to turn on Deathmatch Mode. In this mode, only kills count and control points are disabled.
(P.S. This map, Mental, High Rise, Terminal, and Tokamak are perfect for large groups of people)
Point Map:
BLU B RED A RED BASE
BLU BASE BLU A RED B
Special Thanks To My Friends Who Helped Build This Amazing Thing! Credits To Them Can Be Found In The Game Lobby.
This is the eleventh map in a group of 13 "Team Fortress 2" esque PVP maps that I have been building for the past year or so. Each one is a different game type present in the actual "Team Fortress 2" game. However, these maps are not exact minecraft replicas of actual TF2 maps, but acctually either loosely based on some or are completely new creations. I am a one man team (excluding this map) who built every map by hand (save vanilla /fill command) so please excuse any small imperfections or any maps that seem a bit small as each one took me around 6-10 hours each to build even to the state they are at now. These maps have been group tested and will hopefully be great fun for any group to enjoy. So, what are you waiting for? Download one now!
Sincerely,
InventorNGamer
Features:
- No mods required to play!
- 9 classes, each with their own abilities and weapons. (Yes, even the Engineer)
- Respawn and change class mid-game.
- Spawn rooms with extra health and ammunition.
- 1.8 Sword Mechanics
Rules:
Players: 2-8 (Even teams are best, 5v5 or more is possible but pushing it a bit)
-You may not drop any tools
-You may not enter the other team's spawn room
-You may not attack/kill friendly engineer buildings
-Spy capping or Sentry spamming should be considered frowned upon
-The "Reset Game" button in the options room will automatically reset the whole map to pre-game "factory" settings. If the game breaks, try pressing it. The button will also reset kills and teams.
***Due to your server's tick speed, the main spawn may become jammed, simply walk towards and press the button on the command block labeled "Emergency Release Latch" to manually respawn*** (If the game fails at clearing your inventory, you can also manually clear it in the options room)
Start Up Guide:
- Download the map
- Put the map into your server (command blocks enabled)
- Make sure your server is set to peaceful (slimes spawn normally and step on pressure plates)
- Enter the server
- Press the "Begin The Game" button to set game rules and start a 60 second timer in which neither team can leave their spawn room.
- Once pressed, simply walk into a class pod to instantly gain all items that class is given.
- Divvy up players into even teams
- In order to join a team, walk into the respective team pod on either side of the team hub room (you may change teams at any point of the game)
- Walk into a spawn room pod on your team's side to enter the map in that spawn room (different #'s of spawns are in each game)
- Wait for the 60 second timer to expire and then exit your spawn
- Fight against the other team, complete the objective, and win! (The map itself will reset every time the objective is completed. However, kills stay the same and teams stay the same)
Conquest Rules:
Prepare to conquer "Deep Freeze"! Conquest is a fun yet complicated game mode not actually present in TF2. Conquest is very much like domination where both teams aim to control all control points, but your team starts with two points in your possession. In addition, there are multiple spawns on your team's side of the map. In conquest, your team gets kills for capturing points and 50 total kills will win your team the game. When you want to capture a point, simply stand on the point for 5 seconds to make it change team ownership and you will recieve 10 team kills. The pressure plate will then dissapear for a few seconds to prevent hectic capturing/recapturing. Own all four points at one time for 30 seconds or have 50 team kills to win! (If you're having trouble understanding this mode, think old Star Wars Battlefront Conquest)
Note: When one of your team's points are captured, you will no longer be able to spawn at that location until the point is re-captured!
***Secondary Game Mode*** You can pull the lever in spawn to turn on Deathmatch Mode. In this mode, only kills count and control points are disabled.
(P.S. This map, Mental, High Rise, Terminal, and Tokamak are perfect for large groups of people)
Point Map:
BLU B RED A RED BASE
BLU BASE BLU A RED B
Special Thanks To My Friends Who Helped Build This Amazing Thing! Credits To Them Can Be Found In The Game Lobby.
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8 Update Logs
THE 1.11 UPDATE AND MVM REDUX : by Inventor N Gamer 12/23/2016 5:42:40 pmDec 23rd, 2016
Now that I've had some time, I finally got around to finishing the fixes I needed to make to my maps to prepare them for 1.11. Additionally, I re-made MVM to be bigger, better, and hopefully much more fun! If you decide to try it out, make sure to give me feedback about game difficulty, bugs, etc.
- Fixed all maps for 1.11 compatibility.
- MVM waves are now preset, have many more custom enemies, and zombies now try to carry a bomb to a hatch.
11
- Fixed all maps for 1.11 compatibility.
- MVM waves are now preset, have many more custom enemies, and zombies now try to carry a bomb to a hatch.
11
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Sincerely,
InventorNGamer
(P.S. For those of you that are fans of the current 1.8 PVP system, i'm hopefully going to have a command ready that removes the 1.9 changes to swords)