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The Last of Us: On the Run | 1.10.2 | WIP 75%

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ManiacMost
Level 23 : Expert Engineer
36
You are all that's left in this world. The Last of Us.

An infectious disease has wiped out most human life and turned cities to ruin. Buildings have been swallowed by vegetation and cars rusted by time. Infected stalk you around every corner.

Explore the world as a lone survivor and gather supplies to stay alive. Enjoy peaceful scenery and terrifying adrenaline rushes as you traverse abandon subways, underground tunnels, shops, and more.

Trailer Video: https://www.youtube.com/watch?v=J5699-Evx08

Features:
This adventure map is equipped with command block mechanics that implement the following into game play:
Molotov

Gas Masks
Nail Bombs
Enhanced Mob AI
Throw-able Bricks
Enhanced Ladders
Shivs
Weapon Upgrades
Modifiable Bats
Enhanced Planks
Floor Crafting
Flashlights
Listening Mode
Blood Splatter
3D Models
Infected Variants
Climbable Ropes

Balancing Mechanic
Shotgun

Bow and Arrow

Details:
The map also uses armor stands to display supplies, particles and sounds to add ambiance, world border tint to display health, various puzzle mechanics to progress through the game, and other subtle aesthetic details. Your experience will be highly detailed.

/!\ This map is SINGLE PLAYER only. The commands for this map are not multiplayer friendly and will most likely break the game. /!\

Leave a and to support my progress of the map!

My twitter account is @QuitPLAY, be sure to check it out for updates, pics and polls.

Credits:
The resource pack that comes with this map is courtesy of Emiel97. He created the pack and I have simply modified it for this map. Check out Emiel's PMC here: Emiel97's Page

Some of the buildings in this map are courtesy of the OrangeCrew. They granted me permission to use their map. Here is a link to their original map post. Post Apocalyptic City - OrangeCrew

Huge thanks to EeaseMaps, Gerrybrano, jessetc and others on youtube for helping me with command inquiries.

Leave a comment if you have any questions or would like to suggest ideas.

I do not own nor claim to have made TLOU. The Last of Us is a Naughty Dog game, All rights go to them.

Credit:The Last of Us is copyright of Naughty Dog
Progress: 75% Complete

Note: Showing last 25 of 26 logs.

Re-branding! : 02/23/2017 3:04:20 am2/23/17

Re-branding!

I am in the process of re-branding my PMC and other social media. My new name as you probably already saw is ManiacMost. QuitPLAY is an old username of mine and I want to update to my newer name. Along with the new name I have designed a new logo and soon I'll have custom art to accompany it. I hope everyone likes where I'm headed with this! Also, I ran into trouble transferring worlds because leaves were despawning. I fixed this by using world edit to change the leaves to wool, MCediting them to the new world, then changing them back to leaves. The process takes awhile, but I am about half way done. That's all for now!

Switching Worlds! : 01/15/2017 8:55:09 pm1/15/17

Switching Worlds!

I am currently in the process of moving all my commands and the map itself to another world created in the 1.10.2 version. Because I made the world in 1.7ish versions and kept updating it to the latest version, I have run into issues with bugs. For example, I can no longer set the world spawn correctly. Because of this the command blocks won't run if the player isn't loading their chunks for them. In other words, I need to switch worlds so I can let the world spawn load the redstone's chunks instead of the player. This process is very time consuming even with MC Edit. I already have the commands moved, but the map is proving more difficult than I thought. I'll post more on this if I run into more issues. Until the next update, see ya!

Building and Recording Equipment Upgrade! : 12/27/2016 7:58:11 am12/27/16

Building and Recording Equipment Upgrade!

I received some sweet upgrades to my recording equipment this Christmas such as acoustic foam and a new condenser microphone. I will be releasing more videos about the mechanics in the map very soon. The next release is Enhanced Backpacks. As far as map progress is concerned, I have been building mostly and touching up parts of the map. That's all for now!

~QuitPLAY

THE TRAILER IS LIVE! : 11/30/2016 2:03:07 am11/30/16

THE TRAILER IS LIVE!

Go check out the trailer either on my youtube channel or right here on the PMC project page!

Trailer! : 11/28/2016 4:19:10 am11/28/16

Trailer!

This trailer will feature all of the weapons and mechanics while introducing the game and setting the scene. I am taking bits and pieces from the original Last of Us trailers to make mine feel a little more at home. The trailer will be posted here and on my youtube channel in a few days. I'm still editing it currently. I look forward to your comments!

Besides this announcement, my main concern at the moment is lag and I am taking steps to reduce it as much as I can. I may add an options menu to decide what sort of lag level a player can handle on their PC.

Bows, Shotguns, Building Oh my! : 11/15/2016 10:55:05 am11/15/16

Bows, Shotguns, Building Oh my!

I am SUPER excited to tell you that, shotguns have been re-added! Because of this, I can now use the bow and arrow for it's original purpose...steath kills! That will make shivs and arrows the two kinds of stealth kills. The gun has a reloading animation and sound every time it fires and even has a model for when it runs out of ammo. Due to the nature of the gun, I have chosen to display the number of bullets the player has using their XP bar. You can pick up shells throughout the map and they will be converted to xp.

On the flip side of things, I have removed the smoke bomb. It didn't provide a useful purpose against the infected, and it would only get in the way of combat for the hunters.

Finally, I am always building and I am happy to announce that...The end of the map has been built! The ending is very important and I really hope the vast majority of players will like it. That's all for this time!

New Art! : 11/09/2016 2:30:00 pm11/09/16

New Art!

The building continues, and so do the pics! Enjoy!

Progress! : 11/07/2016 1:21:22 am11/07/16

Progress!

I have spent a great deal of time building. I will post pics here and there on my twitter. I've added World Edit and it is speeding up my progress tremendously. I super happy with what I've come up with so far.

The Flashlight and the Gas Mask are both staying. It was voted by you on my twitter. I am not allowing myself to work on command related projects until I have fully built the map, detailing and all. I've gained a lot of inspiration from Emiel97, the creator of two Last of Us adventure maps. His PMC is in the desc of this post.

My main goal at this point is to speed up this process as much as possible without compromising the map's quality. That's about all for this update.

P.S. You might get a bow....maybe ;)

~QuitPLAY

Twitter Vote! : 11/01/2016 12:10:49 am11/01/16

Twitter Vote!

Go to my twitter and vote within 24h to decide whether or not the gas mask will stay in the game. If it doesn't spores will also be removed from the map. Vote now!

Huge Update Announcements! : 10/26/2016 3:42:00 am10/26/16

Huge Update and Announcements!

I am making some drastic descions to help push the progress of this never ending project along. First off, the following mechanics will be deleted from the game: Movable Crates, Shotguns, Enhanced Doors, and Weapon Sway. The reasoning for this is as follows. I have not completed the mechanics listed and want to spend time finishing the map, not superfluous mechanics. Based on a poll on twitter, the Flashlight might go as well.

The Multiplayer idea was the silliest idea I have ever had and I am not releasing it until this masterpiece graces your computer screen. That said, after I do release the singleplayer, I will work on the multiplayer.

Once I have EVERYTHING minecraft related to this map, I will finalize the art and media for it. I am going to make a short but powerful trailer to showcase the map on Youtube. Most of the art I need I have already made so that is done.

I am not going to commit to a release date as I can not hold myself to a deadline with my current life situation. It will be finished when it's complete. Thank you all for sticking with this seemingly endless work in progress, but the outcome with definitely be worth the wait...I hope :)

~QuitPLAY

Removed Feature and Storyline : 06/28/2016 8:49:12 am6/28/16

Removed Feature and Storyline

I have decided to remove the parts feature where you would be able to use a workbench to upgrade your weapons. It is proving to be a difficult mechanic and I would rather focus my time on finalizing other parts of the map. I have also been working a lot on the story. Making tellraw lines for the chat takes a bit so the progress is slow going. I am hoping to decide soon how the map will end. That's about it for now.

NOTE: If I do find an easier way to implement the workbench I will readd it to the mechanics list.

Singleplayer and Multiplayer Details : 06/12/2016 7:22:11 pm6/12/16

Single player and Multiplayer Details

I have added several screenshots of some progress on the single player map. I am nearing the completion of adding levels to the game and it's coming down to finalizing the story and the game mechanics. Some of them are buggy and I may even remove some none needed features in an effort to same time.

The multiplayer map has made HUGE progress and I mainly have the map left to build. Thanks to MC 1.10 I can use structure blocks to speed up the building and use loot tables & chests to award supplies rather than the armor stand technique I used in the single player. Just a few more commands to tell the game when to end and what to do once it does and it should be finished. I won't be posting a PMC page for it until the game is ready for launch, so don't bother searching for it just yet. I am super excited for this and I can't wait to share it with everyone!

#MULTIPLAYER HYPE : 06/06/2016 12:31:23 pm6/06/16

#MULTIPLAYER HYPE

In an effort to keep interest in this project and ensure people are happy with game mechanics, I am designing a simple multiplayer version of The Last of Us. There will only be one map to begin with, but if people enjoy it I will add a DLC later with more mechanics and a few extra maps. I don't want to over do this project and have it fail therefore wasting time I could spend finishing the single player. Tell me what you think about this plan in the comments, I'd love to hear your input!

The Jungle Update! : 05/31/2016 11:08:33 pm5/31/16

The Jungle Update!

In this update I have added climbable ropes, a new balancing mechanic, and updated the game's introduction when the player first logs in. The climbable ropes take advantage of the levitation effect, allowing the player to ascend ropes and jump off easily. The balancing mechanic slows the player down when they are crossing a one wide gap. This only applies to predetermined areas of the map and isn't universal. Finally, I made a short "animated" intro when you load the map with music and titles. Also, I updated the toggles for Difficulty, Music, etc to use signs rather than buttons. To finish off this update I have added new pictures! I have been building feverishly and have some impressive work to display. That about covers it!

1.10 Snapshot : 05/25/2016 2:10:57 am5/25/16

1.10 Snapshot

The new snapshot has brought the NoGravity tag to all entities (arrows). Now guns will behave you would expect and bullets fly straight. Also, you can now trigger nail bombs by shooting them or throwing a brick at it. I am working on making it possible to pick up them up as well. Since NoGravity can also make boats float, you may see moving platforms in the near future. Minor changes include: Flash effect removed from nail bombs (May re-add), Heartbeat sound plays when health is low. That's all for now!

The Lag Update! : 05/17/2016 11:38:40 am5/17/16

The Lag Update!

As I have been adding more and more mechanics to the map it has begun to show issues involving frame drops. For anyone with a graphics card lesser than my own GT 650, which isn't very impressive they will not be able to play the map. I have started organizing my commands so that I can turn certain mechanics on/off when they are needed so that I can keep the map as efficient as possible. Hopefully I will have a more interesting update soon, but for now that it all!

It Begins Again! : 05/11/2016 12:50:19 am5/11/16

Here We Go!


I am back and working on the Last of Us map and I am so excited. 1.9 has added a tremendous amount of map maker friendly changes and implementing them is high on my priority list. Expect change update logs regarding improvements in the near future.

Weapon Models and Others! : 12/21/2015 4:01:16 pm12/21/15

Weapon Models and Others!

This update brings lots of detail to the melee weapons. Baseball Bats, The Fireman's Axe, and others (Soon) have special models for each damage value so that the weapon becomes bloody with use. This adds realism and detail to the game that I have never seen in another adventure map before. Also, due to the changes made in Enhanced Mob AI, shivs now no longer attract the attention of Infected. Guns and nail bombs utilize the night vision effect to simulate a bright flash when exploding or being fired. Enhanced doors have been updated for the new Mob AI and now alert Infected if a door was opened too loudly. Crawlers mentioned in a previous update are now implemented in the map and I am working to enhance their AI to allow them to track you through 1 block tall gaps.

NOTE: Unfortunetly, due to complications with that annoying thing called life, I will not have the map finished by Christmas. In fact, I am forced to put the map on hold until I am finshed with school. I will resume work during the summer and will post another update log to this page and send out a notice on twitter. I hope you can understand the importance of receiving good grades. Thank you all for the support! :)

Stealth Changes : 12/14/2015 10:19:03 am12/14/15

Stealth Changes...Shhhh!

Stealth has reached a whole new level! You can now attract the attention of Infected and Hunters by opening doors too quickly. To open a door quietly simply crouch and walk up to the door. This will open the door slowly and keep your enemies at bay. This is done using a remodeled item to look like a door and changing the rotation of an armorstand to simulate the door opening. I have also tweaked the Enhanced Mob AI to fix some bugs and balance a few numbers. There are still some bugs to squash but it's getting there. I have also built a whole lot more onto the map and am writing the storyline for it now. You can find screenshots of the progess on my twitter as usual. That's all for me now, have a great day!

The Storyline : 12/07/2015 4:31:48 pm12/07/15

Writing the Storyline

I have decided to write a storyline for this map and tell it using /tellraw messages. I am writing the story in conjunction with map building since the story needs to coincide with the setting of the game's level. I can also use the story as a sort of hint system as it will say what your character needs to do. I still need to take some time to write an actual story for the charcater and what will happen in the end, but I'm still figuiring that out. I also want to incorporate combat with chat, for example, when you throw a molotov at an enemy your character will yell "Your gonna burn!". I think this will add some needed interaction with the character. This is all really hard to explain in text but I hope you get the idea of what I have planned.

The Map : 12/01/2015 9:26:43 am12/01/15

Building the Map

I have taken a break from adding command concepts to the game and am focusing on building new parts of the map to extend play time. I dont want to add these parts to simply add play time however. I will try to incorporate some cool puzzle mechanics to progress through the game and make each extra part I add interesting. If you want to see pictures of my live progress as far as building goes, you can follow me on twitter @QuitPLAY. I post pics of new areas and cool ideas for mechanics a lot. I may add some more command mechanics as I go but for the most part everthing is in place as I'd like it.

I am still pushing to release this map by Christmas but with school in the way I may have to postpone that date. I hope this is understandable. Anyways, head over to my twitter account at @QuitPLAY to check out my update pics.

Bloaters and Hunters! : 11/24/2015 3:20:53 pm11/24/15

Bloaters and Hunters!

I made a discovery on how to add throwable defenses to mobs and and therefore have created bloaters and a unique addition to the already implemented hunters. Bloaters are a variant of the infected and can throw spore bombs at the players. These bombs damage the player regardless of them wearing a gas mask. The hunters can now throw molotovs at you that will set alight to the ground around you in a 3x3 block range. This fire is put out as soon as the molotov extinguishes. I am still working on making these funtions execute whenever the player is in a line of sight of the mob due to the nature of the commands used. If you can think of some other cool behaviors you'ed like to see from bloaters or hunters, comment them below and I will do my best to recreate them if possible. Thank you for all your support so far, I cannot wait to release this map! 

Shotgun, New Models, New Mobs, and Blood! : 11/20/2015 11:24:28 am11/20/15

Shotguns, New Models, New Mobs, and Blood Splatter!

In this update I have added shotguns, a few models for weapons and mobs, new crawling infected, and blood splatter effects. The shotgun is a multi round burst that has a 15 block range. This weapon has a reload sequence and cannot be fired while reloading. A few new models have been added for nail bombs, the shotgun, the new mob, and ladders. The new mob is a crawling version of the runner and slower than the others. It cannot be detected by listening mode and is silent until you are within a 5 block radius (Range subject to change). Finally, I have added blood splatter to zombies and your character. The command uses the blockcrack particle of redstone and occur only when the mob or yourself is damaged. This works for gunshots and damage from craftables as well. That's all for this update, stay tuned for more updates in the feature.

Weapons, Workbenches, and Planks. : 11/13/2015 11:11:17 am11/13/15

Weapon Sway, Workbenches to upgrade your rifle, and Enhanced Planks!

I have implemented some new command mechanics into gameplay. These mechanics include natural weapon sway when holding a rifle (Bow), a workbench to upgrade your rifle with parts collected through out the map, and moveable planks to cross gaps. These planks mimic the Enhanced Ladders you see in the update video. Stay tuned for more updates in the feature.

Pictures of Infected and Supplies : 11/12/2015 9:36:15 am11/12/15

Infected, Supplies, and Listening Mode!

I have added pics of the infected and hunters as well as a few different displays of supplies. The supplies are shown 3d with an armorstand and can be picked up by right clicking the item. I also included  picture of listening mode, which gives you ability to see mobs around you through the walls. This ability has a cooldown so as not to make the player overpowered.

I am currently working on the map's system to save player's progress and track their position. I am also slowly picking and placing spots for supply spawns.

Comments : 56

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1 - 50 of 56

I've been here for 2 years... when will it come up?
  • lunageek520
  • Level 6
  • Apprentice Explorer
  • April 30, 2017, 11:24 am
When do you expect this to be completed?
  • ManiacMost
  • Level 23
  • Expert Engineer
  • May 10, 2017, 3:10 pm
Unfortunately, not for awhile :( Time is not in excess at the moment.
  • lunageek520
  • Level 6
  • Apprentice Explorer
  • May 15, 2017, 4:18 pm
I fully understand that. I've got final exams coming up, and I get an hour of freetime a day if i'm lucky.
  • lunageek520
  • Level 6
  • Apprentice Explorer
  • May 16, 2017, 10:02 am
I just want to say, if you need any help on this, feel free to contact me. I don't really have any important projects to work on, so I will be available most of the time.
  • Hilman
  • Level 17
  • Journeyman Explorer
  • January 19, 2017, 5:34 pm
As someone who played TLOU, this sure brings back memories.
  • ManiacMost
  • Level 23
  • Expert Engineer
  • January 19, 2017, 8:42 pm
Glad to hear!
  • TheBanditBK
  • Level 5
  • Apprentice Architect
  • January 15, 2017, 4:11 pm
Can you show some pictures of the redstone and command blocks?
  • ManiacMost
  • Level 23
  • Expert Engineer
  • January 15, 2017, 5:38 pm
Yeah no problem, I've added two pictures at the end of the page. Just scroll to the end. Fair warning though, not all of it is organized! lol
Will there be custom voices? EX: Your character talking?
  • ManiacMost
  • Level 23
  • Expert Engineer
  • January 15, 2017, 5:44 am
Huh, I never thought of that. That's a really cool idea that I may use for a future map, but I'm not going to do that for this one. This map was supposed to be finished a long time ago. Thanks for your idea though!
  • Naufalzee123
  • Level 29
  • Expert Explorer
  • December 27, 2016, 3:17 am
cool
  • ramzes222
  • Level 35
  • Artisan Taco
  • December 6, 2016, 4:57 am
I see that you added "part 2" tags. I wonder why... 😉
  • ramzes222
  • Level 35
  • Artisan Taco
  • November 9, 2016, 9:59 am
I'm so excited for this map!
  • ramzes222
  • Level 35
  • Artisan Taco
  • November 1, 2016, 2:32 am
How do I access your twitter page?
  • ramzes222
  • Level 35
  • Artisan Taco
  • November 1, 2016, 7:31 am
Never mind, I googled it
  • ramzes222
  • Level 35
  • Artisan Taco
  • October 26, 2016, 4:09 am
YES!!!
An update!
\[T]/
  • McZinc
  • Level 8
  • Apprentice Architect
  • June 29, 2016, 7:49 am
Can't wait for this to come out dude, looks awesome.
Almost done! so excited!
  • qouilian
  • Level 42
  • Master Button Pusher
  • June 12, 2016, 6:32 pm
Super cool concept not the best execution
  • ManiacMost
  • Level 23
  • Expert Engineer
  • June 15, 2016, 10:26 am
You're very right. I should have waited to make this post when the map was ready to release. I am taking this approach with the Multiplayer map. Thank you for the criticism :)
  • qouilian
  • Level 42
  • Master Button Pusher
  • June 15, 2016, 5:52 pm
Yea no problem bro! I'll be keeping up with your account, excited to see what's next dude!
Maybe eventually you can make like a bioshock infinity map, or maybe like an uncharted map? Your work looks amazing and swasome (Sweet plus awesome)
  • ManiacMost
  • Level 23
  • Expert Engineer
  • May 31, 2016, 6:47 pm
Thank you! An Uncharted map would be a fantastic idea. Of course it would take awhile, but it would be a blast to build.
  • ramzes222
  • Level 35
  • Artisan Taco
  • June 6, 2016, 9:47 pm
I think Bioshock Infinite map would be better, but Uncharted is fine.
I cant wait anymore! so hyped on this project!!!!!!!! keep going! :P
  • Anxi
  • Level 29
  • Expert Artist
  • May 10, 2016, 9:23 pm
Uhm.. the formats.. doesn't work :)
  • ManiacMost
  • Level 23
  • Expert Engineer
  • May 15, 2016, 2:42 pm
Thanks for the heads up! All fixed :)
  • Anxi
  • Level 29
  • Expert Artist
  • May 16, 2016, 12:22 am
Looks good by the way. Good luck! It's a dream to play the original game.. It's looks so dope
  • Gaming_Zer0
  • Level 7
  • Apprentice Artist
  • May 4, 2016, 1:18 am
Is this even gonna release?
  • ManiacMost
  • Level 23
  • Expert Engineer
  • May 8, 2016, 12:20 pm
Yes Zer0, I have recently graduated high school and now have time to continue work on the map. I will still be some time till I have it completely ready. Thank you for your interest in this map.
Can't wait to see the finished product! Gonna give you a diamond. Keep up on the good work of this game!
Man is the download soon or not so soon? Im really excited to play this map, this map looks really cool!
  • ManiacMost
  • Level 23
  • Expert Engineer
  • April 7, 2016, 10:24 am
Hey there, May is drawing near and I will be finished with High school very soon. Once finished I will begin work on the map again. Now that 1.9 is fully released I can finalize the redstone. The most time consuming part will be building the levels and beta testing the map for bugs. After these things are finished I will release the map to you guys here on the PMC page. Hope this answers any questions you had!
Good to hear that man, good luck on your school and on your map.
  • FlippingPower
  • Level 8
  • Apprentice Engineer
  • December 21, 2015, 11:19 am
Dude how do you do for not to lag the entire mao whit all that commandblocks systems?
BTW AWESOME WORK!
  • ManiacMost
  • Level 23
  • Expert Engineer
  • December 21, 2015, 7:35 pm
Thank you! The new 1.9 command blocks are designed to reduce lag with the removal of fill clocks. The key is to make your machines only run when they are needed using logic. Anyways, thanks for stopping by!
Looks REALLY cool. I'm yet to see a map with custom weapons like guns. However, maps like 'zombie apocalypse' and other desise wiped out worlds are too common. Try to mix it up!
  • ManiacMost
  • Level 23
  • Expert Engineer
  • December 7, 2015, 1:47 pm
Thank you! I am very sure that I have incorporated original mechanics to make gameplay interesting and unique that I haven't ever seen in zombie themed adventure maps. You won't want to miss it. ;)
  • bar5098
  • Level 16
  • Journeyman Architect
  • December 7, 2015, 11:49 am
Awesome !!!
  • Dan_L3gend
  • Level 26
  • Expert Nerd
  • November 24, 2015, 12:11 pm
VERY SWEET! I have something specail to tell u privately, do u have skype?
THATS LOOK AWESOME BRO
  • ManiacMost
  • Level 23
  • Expert Engineer
  • November 17, 2015, 4:14 pm
Thank you!
no problem you are very good redstoner
  • ManiacMost
  • Level 23
  • Expert Engineer
  • November 16, 2015, 3:51 am
I just added this epic effect to the rifle and nail bombs. I think you guys are gonna absolutely love it! #Secrets
Put the download up!! Looks awesome, wanna try it out!
  • ManiacMost
  • Level 23
  • Expert Engineer
  • November 14, 2015, 6:43 am
I am working on getting the map ready to play everyday and I will try to have the download ready by Christmas. Most of the mechanics are finished now and it's just making the map function. I'm really glad you are so excited for it though, thank you!
  • ManiacMost
  • Level 23
  • Expert Engineer
  • November 9, 2015, 5:38 am
I will continue to release new photos as I make progress on the aestheics of the map. I'll also take some pics of the infected and human NPCs along with all the supplies there are and their crafting recipes.
  • Gaming_Zer0
  • Level 7
  • Apprentice Artist
  • November 9, 2015, 3:32 am
will there be any Human NPC?
  • ManiacMost
  • Level 23
  • Expert Engineer
  • November 9, 2015, 4:22 am
I plan on using skeleton as hunters. They are retextured to look like people but due to the skeletons skinny arms (Bones) it looks a little funny. However, yes, I do plan on having Human NPCs.
  • henry665872
  • Level 1
  • New Enderdragon
  • November 8, 2015, 2:06 pm
omg! this is amazing i wonder if i can help?
  • Juze 1538
  • Level 1
  • New Explorer
  • November 8, 2015, 1:25 pm
viendo por las fotos, me gusta de ve trabajar mucho en esto =P
  • ManiacMost
  • Level 23
  • Expert Engineer
  • November 8, 2015, 12:59 pm
This is still a WIP as it is only 50% finished right now. Do not worry though, I am still actively working on it.
Looks really awesome!! please add download
  • KingNate8
  • Level 1
  • New Miner
  • November 8, 2015, 11:29 am
why cant i download this 
i hate this
you can't download it because it isn't finished

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