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Star Snatch
Objective
Collect stars as they randomly spawn around the map and drop them into hoppers to score points. Prevent your opponents from scoring by knocking them off the map. First team to score 50 points and step on the pressure plate in the middle of the map wins.
Tips
This map was a solo project and took over 3 months to make, so if you notice and issues or problems with the map please let me know as soon as possible because after all this time I want the map to have as little problems as possible to make the game more enjoyable. Also any additional comments, feedback, and suggestions are appreciated.
Objective
Collect stars as they randomly spawn around the map and drop them into hoppers to score points. Prevent your opponents from scoring by knocking them off the map. First team to score 50 points and step on the pressure plate in the middle of the map wins.
Tips
- 2-8 Players
- Turn off particle effects
- You can drop stars into any hopper to score points for your team, you don't need to score on just your color but you can choose to play this way if you wish
- Map auto resets if you want it to when the game is over
- You will not lose hunger or take damage so the only way to kill other teams is to hit them off the map
- You can play with teams of 1 or 2 players (You can play with more but it is not recommended)
- Only throw one star in a hopper at a time or the points will not register
This map was a solo project and took over 3 months to make, so if you notice and issues or problems with the map please let me know as soon as possible because after all this time I want the map to have as little problems as possible to make the game more enjoyable. Also any additional comments, feedback, and suggestions are appreciated.
Progress | 100% complete |
Tags |
15 Update Logs
Project Update #12 : by primeaustin 01/06/2014 4:34:51 pmJan 6th, 2014
I know the map scoring system has problems, and I know I said I would fix them, but I have decided to just leave the map how it is and go on to work on new map projects. I spent some time trying to figure out the best way to fix it and I honestly don't know. So for now I'm going to leave the map how it is and possibly come back to fix it in the future. If anyone was really looking forward to the update (even though probably no one really cared), I'm sorry and I hope you understand.
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