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Zombie Map [1]

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Added CreditTheElm for inspiration
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Lumo
Lvl 22Expert Explorer
4
I'm currectly planning out some zombie maps, and this will be the first one I'll build. It will have water based door systems, along with a saferoom as you progress.

This map will consist of zombies, and later on, spiders.

Every map will have a minor advantage that will help you, in this map:

-Test your luck! Room. This room is connected to the saferoom, and has two doors. One door will contain items to help you survive longer, while another will contain a spider spawner. Note, that the hallway from the saferoom to this room is one block long, so spiders can't follow into the safe room.

-Leaking light (One to several rooms will have a small patch of light that will let sun in and burn your enemies to a crisp, saving you some uses with the sword. Beware, though, as there will be several small puddles of water nearby to extinguish the enemies, and the light will only be there during the day, so get ready for a big challange at night!)

Additional Notes







Updates (Below)

-Got a better desgin of the map. It's going to be quite hard, as the map won't go in a complete loop.

-Making the fourth room (I'm starting at the back and working my way around to the spawn)

-Finishing up the first floor

- Decided to not make the saferoom at the end, as the spiders will kill you before you get there. The saferoom will be in the third to last room, and will be accessed with a normal door. Once you store your feathers, and grab some food, there probably will be a bunch of zombies and spiders outside, so I will be adding another passage that leads to a secret room that can be opened only by one side (Iron door with pressure plate), and will consist of two slots to place a water source. While one will contain treasure (Better armour and a better sword), the other may contain a spawner, which in that case, you'll have to fight one way or another to get back into the map.

2 Update Logs

Update #2 : by Lumo 01/22/2011 12:00:00 pmJanuary 22, 2011 @ 5:00 pm UTC

Good news guys, I'm pretty much better! Just got a scratchy throat, but that's all. When the Spawner GUI mod is updated, I can continue. Also, I've set the completion bar back to 20% as I've planned out the second floor (Bigger then before, that is).





Also, new pics, and maybe a video soon!
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  Have something to say?

iKryptic
06/27/2012 4:51 pm
Level 54 : Grandmaster Baconator
Last updated - 1 year?!
1
majorsonicfan101
01/09/2012 4:01 pm
Level 16 : Journeyman Architect
you know theres a minecraft program that makes complete playable zombiemaps.

its called zombiecraft. search it.
1
player22
07/02/2011 5:42 pm
Level 4 : Apprentice System
looks cool
1
Angelus Terrae
03/31/2011 9:56 am
Level 1 : New Miner
That looks amazing.
1
TheElm
01/13/2011 7:23 am
Level 16 : Journeyman Necromancer
Looking good, but soon I'm going to make a huge underground zombie tunnels that you fight off mobs, and thanks for the credit of inspiration from my "The Apacolypse" Maps.
1
DiEvAl
01/12/2011 4:13 pm
Level 1 : New System
1. Ghast spawner!
2. Pig spawner! (for pork).

3. Why can't I just dig through sand?
1
sportakus1
01/09/2011 12:29 pm
Level 1 : New Miner
yea,it will be more fun,in floor 2 can be only Sketelon(no creeper,because will explode!!!)
1
Lumo
01/09/2011 9:21 am
Level 22 : Expert Explorer
@sport done.

Everyone, should I add a second floor?
1
sportakus1
01/09/2011 4:27 am
Level 1 : New Miner
Delete PROGRES 20%
On Tags Is Real Progres
1
Zeranny
01/08/2011 1:06 pm
Level 55 : Grandmaster Sweetheart
Always wanted to do one of these maps - thinking of making all mobs into zombies of different kinds, dunno how to get a system where you need to earn stuff to get better weapons >.>
1

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