• 12/2/18 11:09 am
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| Status | Offline Pinged: 03/26/26 |
| Location | United States |
| Game Version | Minecraft Java |
| MOTD | §r §r §r §r §r §r §r §r §r §r §r §r §eEverforge @§aFair§e§nway §d| §a1.13.2 §r §r §r §r §r §r §r §r §r §r §r §r §e24§a/§e7 §r §r §r §r §r §r §r §r §4§lULTIMATE§e§k~§e§oAS§e§k~§2§nAdventure§e§k~§efor§e§k~§cALL |
| Connect With | |
| Players | 0/25 |
| RID | 4229060 |
In this sort of Anarchy, we could still have a protected economy (a public shop if you will) in spawn while the rest is a free for all manner. When a new clan is starting, they receive protected land in which only their members can interact with that land for four days to build a base; rules like an SMP server would have.. would only be applied on the circumstance of creating a new clan, which it lasts 4 days; after which, a mod would use /co i to tell who was griefing/stealing in order to get rid of the 'unloyal stickers'... and then to reform your current clan without those member who weren't actually loyal to you. You can still make another clan which then you would receive another 4 days of protected land and so on SMP rules would apply to only your land in which your clan resides. Clan names must be different each time when creating/disbanding them. We will manually keep track of these clans.
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