• 8/24/26 9:01 am
- 7 views
- 3 server score
- 1 Votes this month
0
| Status | Pinging... |
| Location | Germany |
| Game Version | Minecraft Java |
| MOTD | Hold SMP | Super Tuff |
| Connect With | |
| Players | 0/20 |
| RID | 7029976 |
Java and Bedrock together. No premium account needed. Hosted in Germany, so if you are in Europe you will barely notice the server is not in the room with you.
A survival server with an economy somebody thought about for longer than an afternoon.
Every price is worked out from what a thing costs to make. An iron nugget is worth a ninth of an iron ingot, because that is what an iron nugget is. Sounds obvious. It is obvious. It is also why you cannot get rich here by crafting nuggets and selling them back, which is a sentence that would surprise a lot of server owners.
Rare things are priced like rare things. There is exactly one dragon egg in the world and it is worth two hundred million, climbing to a billion over a year. If a second one ever shows up, both are worth half. Duplicating something does not create value. It just means you have two of them.
Mine, sell, trade.
The market is player run with buy orders, so you can post what you want and let somebody else go and find it. Five percent tax, which is the only thing keeping the currency worth anything.
Playtime earns Squish, which is a separate currency you cannot buy, trade, or lose. It buys timed abilities: 3x3 mining, vein miner, wood miner, permanent haste, keep your XP on death, no fall damage.
Vein miner needs a pickaxe. Wood miner needs an axe. We are aware of what those words mean.
There is nothing to buy. Not a store, not a rank, not a crate. Everything on this server is earned by playing it, which is either refreshing or alarming depending on where you have been playing lately.
Reach that does not reach. Clicks that do nothing. Nobody gets banned for it, because a cheat that simply fails is more discouraging than a ban that teaches you to hide it better.
It also compensates for your ping, both yours and the other person's, so if you are playing from far away your hits still land where you aimed them. Far too many servers punish distance and call it fairness.
You can break bedrock, sit on the Nether roof, and attribute swap. Those are not exploits here, they are things you figured out.
Bedrock players get real native menus, not a chest full of items pretending to be buttons. Java players can install our mod for the same thing, or ignore it completely and lose nothing.
Everything works either way. That was the whole point.
This is a small server. Some evenings there are three of us. If you want a hundred strangers and a queue, this is not that, and pretending otherwise would waste both our time.
What you get instead is a world where you will recognise everyone, your base is not one of four thousand, and if something breaks the owner is usually online and will fix it while you watch.
Come and make it less small.
What this actually is
A survival server with an economy somebody thought about for longer than an afternoon.
Every price is worked out from what a thing costs to make. An iron nugget is worth a ninth of an iron ingot, because that is what an iron nugget is. Sounds obvious. It is obvious. It is also why you cannot get rich here by crafting nuggets and selling them back, which is a sentence that would surprise a lot of server owners.
Rare things are priced like rare things. There is exactly one dragon egg in the world and it is worth two hundred million, climbing to a billion over a year. If a second one ever shows up, both are worth half. Duplicating something does not create value. It just means you have two of them.
Money
Mine, sell, trade.
/sell pays instantly for anything, including your enchanted netherite and the contents of the shulker you forgot you were holding.The market is player run with buy orders, so you can post what you want and let somebody else go and find it. Five percent tax, which is the only thing keeping the currency worth anything.
Perks
Playtime earns Squish, which is a separate currency you cannot buy, trade, or lose. It buys timed abilities: 3x3 mining, vein miner, wood miner, permanent haste, keep your XP on death, no fall damage.
Vein miner needs a pickaxe. Wood miner needs an axe. We are aware of what those words mean.
No pay to win
There is nothing to buy. Not a store, not a rank, not a crate. Everything on this server is earned by playing it, which is either refreshing or alarming depending on where you have been playing lately.
The anticheat blocks instead of banning
Reach that does not reach. Clicks that do nothing. Nobody gets banned for it, because a cheat that simply fails is more discouraging than a ban that teaches you to hide it better.
It also compensates for your ping, both yours and the other person's, so if you are playing from far away your hits still land where you aimed them. Far too many servers punish distance and call it fairness.
You can break bedrock, sit on the Nether roof, and attribute swap. Those are not exploits here, they are things you figured out.
Java and Bedrock, properly
Bedrock players get real native menus, not a chest full of items pretending to be buttons. Java players can install our mod for the same thing, or ignore it completely and lose nothing.
Everything works either way. That was the whole point.
The honest part
This is a small server. Some evenings there are three of us. If you want a hundred strangers and a queue, this is not that, and pretending otherwise would waste both our time.
What you get instead is a world where you will recognise everyone, your base is not one of four thousand, and if something breaks the owner is usually online and will fix it while you watch.
Come and make it less small.
7029976
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