• • 1/3/13 5:04 am • 1 logs
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Added CreditSir Kennedy
0
| Status | Offline Pinged: 07/27/26 |
| Location | United States |
| Game Version | Minecraft Java |
| MOTD | |
| Connect With | |
| Players | 0/20 |
| RID | 1742526 |
Rules:
So you wanna live here, yes?
Okay, first you imagine, that you crash landed with a colony ship, spent decades in hybernation, then released into a hostile environment on an alien planet.
That could make wonders with one's psyche!
You can succumb to your dark side, or keep being strong and helpful against all odds.
This server has no rules governing of your style of play, except:
-if you say you are a wizard, other players can laugh at you, as it is an alien planet and you are colonists
-you feel a presence of the planet sometimes, and you dreamed about it in your cyrostasis - you feel like mass griefing this planet would not be a good idea - and it covers reactor explosions, too
-your survival may depend upon not committing unnecessary killings, griefings, mayhem, foul language
-sometimes constant radio chatter (chat spam) may attract some unwanted attention from Them - it cuts off and the colonist disappear
-consider this server 18+, but do not think of it as an age restriction
Banned Items:
At the beginning every high and mid level tekkit item is banned.
But you can explore, find, and buy rights (with in game economy) to lift the bans on them.
The plugins working together so far:
Can't grief protected land with EE-destroyers with a server-side only patch I've found
AutoAnnouncer - for useful info and links
Catacombs - for hard to reach areas, dungeons, and fun
ChatManager - coloring, max distance to chat without /tell
DisguiseCraft - for roleplaying
Essentials - lots of useful commands
EssentialsProtect - just for antinuke
EssentialsSpawn - for group guild spawns
GriefPrevention - it's not protection, but prevention, and automatic home protect
HyperConomy - really nice visual shop system with dynamic prices and tax
iConomy - base money system
Magicspells - providing psionics for the players
mcMMO - if you do something a lot, it gets better, also a party-system
Modifyworld - prevents normal effects (damage by sources, building parameters, lots of stuff)
MonsterApocalypse - stronger monsters against outrageous high level armors
NoItem-2.05 - blocks items in all possibble making or using conditions
PermissionsEx - great groupmanager and permission system
serversigns - issue server and player commands by clicking on a sign - for buyable proficiencies
Transporter - integrated multiworld system with block buildable special teleports
Vault. - other plugins depend on this
WorldBorder - no HDD hogging worlds
WorldEdit - in game map editor
WorldModes - multiworld creative/survival mode setup, with inventory and container prevention
Description:
The story so far is here!
There are 3 phases of play, each delivering a different experience.
First phase:
The mothership malfunctioned, and crash landed on this new world so long ago, and you dream...
As you thaw out from deep hybernation, you are greeted with blaring alarms, and malfunctioning lights.
Strange humanoids are growling in the other tanks! As you flee up, soon discover that you are inside a hydroponic unit, and the only way out is a delepted transporter, what you have to fill with precious matter to escape outside. You began to dig, and make some shelter inside the huge hydroponic unit, unaware of the nearing growl of escaped mutants and stranger monsters...
Second phase:
Okay, you are outside at last, it was a big loss, but the endless plain stretches before you.
You see hull plating debris around, and wonder if there are any surviving modules?
You remember as you are a special crew member able to the make wondrous machines, but you know that there were teaching modules in the ship, and maybe you can find some of them to learn new abilities?
But first you will need a home.
Third phase:
You found every secret, and a polihistor of technology, and begin to discover things not possibble to mere humans. You can make wonderful floating cities, and strange machinery at your whim.
And then BAM! the realisation comes.
I don't want to spoil the surprise.
This third phase is of two possibilities, like choosing how to handle the Force (no midiclorians, thanks)
Uptime: 24/7
Community: just started it with Sir Kennedy, needs testing and balancing
No whitelist, open server.
Posts in the forums about cheats, unbalances and errors may be rewarded.
So you wanna live here, yes?
Okay, first you imagine, that you crash landed with a colony ship, spent decades in hybernation, then released into a hostile environment on an alien planet.
That could make wonders with one's psyche!
You can succumb to your dark side, or keep being strong and helpful against all odds.
This server has no rules governing of your style of play, except:
-if you say you are a wizard, other players can laugh at you, as it is an alien planet and you are colonists
-you feel a presence of the planet sometimes, and you dreamed about it in your cyrostasis - you feel like mass griefing this planet would not be a good idea - and it covers reactor explosions, too
-your survival may depend upon not committing unnecessary killings, griefings, mayhem, foul language
-sometimes constant radio chatter (chat spam) may attract some unwanted attention from Them - it cuts off and the colonist disappear
-consider this server 18+, but do not think of it as an age restriction

Banned Items:
At the beginning every high and mid level tekkit item is banned.
But you can explore, find, and buy rights (with in game economy) to lift the bans on them.
The plugins working together so far:
Can't grief protected land with EE-destroyers with a server-side only patch I've found
AutoAnnouncer - for useful info and links
Catacombs - for hard to reach areas, dungeons, and fun
ChatManager - coloring, max distance to chat without /tell
DisguiseCraft - for roleplaying
Essentials - lots of useful commands
EssentialsProtect - just for antinuke
EssentialsSpawn - for group guild spawns
GriefPrevention - it's not protection, but prevention, and automatic home protect
HyperConomy - really nice visual shop system with dynamic prices and tax
iConomy - base money system
Magicspells - providing psionics for the players
mcMMO - if you do something a lot, it gets better, also a party-system
Modifyworld - prevents normal effects (damage by sources, building parameters, lots of stuff)
MonsterApocalypse - stronger monsters against outrageous high level armors
NoItem-2.05 - blocks items in all possibble making or using conditions
PermissionsEx - great groupmanager and permission system
serversigns - issue server and player commands by clicking on a sign - for buyable proficiencies
Transporter - integrated multiworld system with block buildable special teleports
Vault. - other plugins depend on this
WorldBorder - no HDD hogging worlds
WorldEdit - in game map editor
WorldModes - multiworld creative/survival mode setup, with inventory and container prevention
Description:
The story so far is here!
There are 3 phases of play, each delivering a different experience.
First phase:
The mothership malfunctioned, and crash landed on this new world so long ago, and you dream...
As you thaw out from deep hybernation, you are greeted with blaring alarms, and malfunctioning lights.
Strange humanoids are growling in the other tanks! As you flee up, soon discover that you are inside a hydroponic unit, and the only way out is a delepted transporter, what you have to fill with precious matter to escape outside. You began to dig, and make some shelter inside the huge hydroponic unit, unaware of the nearing growl of escaped mutants and stranger monsters...
Second phase:
Okay, you are outside at last, it was a big loss, but the endless plain stretches before you.
You see hull plating debris around, and wonder if there are any surviving modules?
You remember as you are a special crew member able to the make wondrous machines, but you know that there were teaching modules in the ship, and maybe you can find some of them to learn new abilities?
But first you will need a home.
Third phase:
You found every secret, and a polihistor of technology, and begin to discover things not possibble to mere humans. You can make wonderful floating cities, and strange machinery at your whim.
And then BAM! the realisation comes.
I don't want to spoil the surprise.
This third phase is of two possibilities, like choosing how to handle the Force (no midiclorians, thanks)
Uptime: 24/7
Community: just started it with Sir Kennedy, needs testing and balancing
No whitelist, open server.
Posts in the forums about cheats, unbalances and errors may be rewarded.
Additional Notes
A sci-fi server with 3 phases of play, harder monsters. You can lift item-bans and acquire new abilities by findig in-game places, and buying them with in game-credits. The server is in testing phase.1 Update Logs
MagicSpells plugin : by Normal69 01/03/2013 5:04:42 amJanuary 3, 2013 @ 10:04 am UTC
Providing psionics for the masses.
More like this
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Have something to say?
<leearnold90> how the f*ck do you get out
<leearnold90> this is sh*t man
leearnold90: /who
leearnold90 was denied access to command.
<leearnold90> you cant even get out
leearnold90: /spawn
Removing persisted inventory for leearnold90 due to death
<leearnold90> worst server
Connection reset
leearnold90 lost connection: disconnect.quitting
Don't let it happen to you!
By the way, I am building a combined spawn - virtual reality station - self-rehabilitation facility in the space. I'll post the pics when ready!
Come to the forums, and help it be shaped. :)
http://stellaria.enjin.com