Published Sep 29th, 2011, 9/29/11 5:22 am
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1,286
Part of an old set of four Borderlands skins I made back in 2009. I haven't used 'em in ages, figure I might as well upload them so others can make use of them if they wish.
Gender | Female |
Model | Steve |
Tags |
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Lol, I love it. Good job. Infinite diamonds for you. ;)
Keep up the awesome work!
If you would have popped the brightness up and increased the color saturation, these would have definitely looked better.
I made these skins for me and my friends to use on a private classic server that had a custom texture pack with the a similar realistic subdued color scheme. A pack which changed in resolution and style over time but kept the same color scheme and to date has over 3 million recorded downloads.
Not everyone thinks Minecraft should be bright and colorful. Really, the only reason I posted these was because I was a late-comer to this site, my profile looked a little empty with just my texture pack, and these just happened to be lying around my hard drive still.
I was also unaware the Minecraft community has ever had a "uniform style."
thevirtualunderground.net/wp-content/uploads/2011/11/Lilith__Borderlands__portrait__01.jpg
Anyway as far as these colors go, they were taken directly from the game's resources(Blame Gearbox :P). The picture you posted was post-processed and edited outside of the context of the game itself. By realism I just meant I was sticking to accurate representations of the colors they had in the game--not mimicking the colors of real humans. Borderlands just has a very subdued color scheme. When the skins were used on a similarly subdued-color texture pack, they didn't look 'almost grey-scale.'
And no, Minecraft doesn't have a uniform style. It was late when I posted and that was a poor choice of words. What I meant was that there wasn't enough skins out there at the time these were made to compare color schemes with. While there's no actual uniform style, most skins these days tend to be fairly colorful and have either a flat MS Paint look or a shaded limited-bit 2D game pixel art look. Neither of which I was going for.
And by the way, the game resource file is a wee bit horrifying.