Published Oct 28th, 2022, 10/28/22 5:50 am
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Seek
Seek is an entity that resides in the Hotel, serving as the secondary antagonist. The players will encounter it on their playthrough twice before and after Door 50 with both encounters being completely random.
The first encounter of Seek is when its eyes corrupt the rooms before Seek's appearance, (referred to as Seek's crescendo) foreshadowing the chase sequence. At the first door, you begin to see the eyes, the chase sequence will begin at the 4th door (i.e. seeing eyes at door 35 will cause the chase to occur at door 39). Said eyes will continue to increase in numbers as players approach the chase sequence before abruptly stopping on the pre-generated hallway. Lights will flicker and are more likely to make the upcoming rooms dark rooms (this only applies to the second chase sequence). Seek will manifest after players have reached the end of the pre-generated hallway, teleporting all of them in front of the next room's door. The players will begin to run away from Seek, with a few rooms having obstacles that players will have to crouch under. Guiding Light will aid players in this chase until they reach the end, highlighting the correct door. In the last hallway, black hands will burst through the windows that are able to instantly kill players when in contact, along with fallen chandeliers that will damage players for 40 health.
Once the players have gone past the last hallway, Seek's chase will be interrupted by the door closing in front of it. Seek will bang on the door three times before giving up, letting the players go.
Gender | Other |
Format | Java |
Model | Alex |
Tags |
tools/tracking
5752770
5
seek-roblox-doors-5752770
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