Published Oct 26th, 2022, 10/26/22 12:51 pm
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Halt
Halt is an Entity that resides in the Hotel. The room it inhabits will always be a long, narrow hallway. Halt will warn the player of its arrival by flickering the lights for longer than usual. Its arrival is predictable, as the lights flicker the longest in comparison to other entities. Opening the next room's door will teleport all players into a long, dark, and narrow hallway, illuminated by Halt's eyes. A dim, blue-greenish glow will emaciate from and within the room. Halt's first appearance will be behind the player, slowly approaching them before teleporting in front of the player, making its presence known by flashing "TURN AROUND" when giving instructions or "RUN AWAY" when the player gets too close to Halt on the entire screen. Halt will then teleport behind the player again, flashing the same message again. This behavior is looped until the player has reached the end of the hallway. If Halt makes contact with the player, they will take 60 damage.
Gender | Other |
Format | Java |
Model | Steve |
Tags |
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From what I know, Java allows skin transparency, unfortunately from Bedrock, the skin that has the transparency in it will revert back which is removing its transparency. So to solve it you can remove the transparent pixel to not making it look weird.