• • 8/12/24 1:06 pm • 7 logs
- 136.8k views • 20 today
- save_alt 23.7k downloads • 3 today
- Game Version
- Minecraft 1.21
- Resolution
- 16x
- Progress
- 100% complete
- Changes include
- Misc
- Mobs
- Models
1,373

READ BEFORE USING
This resource pack works for minecraft versions 1.20.1 and below down to version 1.8.9.
This resource pack requires the Entity Model Features and Entity Texture Features mods OR Optifine to work.
This resource pack works for minecraft versions 1.20.1 and below down to version 1.8.9.
This resource pack requires the Entity Model Features and Entity Texture Features mods OR Optifine to work.
WHAT THIS RESOURCE PACK DOES
This resource pack updates farm animals to look more realistic.
Each animal has a custom model with at least 2 different texture varieties.
The following animals are affected:
Each animal has a custom model with at least 2 different texture varieties.
The following animals are affected:

7 Update Logs
Update #7 - v0.08 : by Mrblueyeti 08/12/2024 1:06:59 pmAugust 12, 2024 @ 5:06 pm UTC
V0.08
New additions:
New additions:
- Cows now have realistic animations. They start eating grass after standing still for a while. I will be updating the other animals with more realistic animations soon.
- Updated pack format for mc 1.21


- Updated pack format for mc 1.21
LOAD MORE LOGS
More like this
5671757
4


Have something to say?
I hope this will be clearer for those who need it!!
1. Go to "assets > minecraft > mcpatcher > mob". Here you create a folder called "chicken" and move all the files that aren't in the folders there. That means the file "chicken.properties" and the files "chicken2.png", "chicken3.png", "chicken4.png"... "chicken20.png"
2. Go to the folder you created: "assets > minecraft > mcpatcher > mob > chicken". Copy absolutely all the files there into the same folder, so there are three identical copies of each file (.png AND .properties).
3. Rename the .properties files so that you have three .properties files with the same content inside them, but with three different names: "cold_chicken.properties," "warm_chicken.properties," and "temperate_chicken.properties."
4. Rename the .png files in the same way. So that one texture has three identical copies with different names: "cold_chicken2.png," "warm_chicken2.png," and "temperate_chicken2.png."
And do this for each .png file in this folder. Make these files for each texture, i.e.: "cold_chicken3.png", "warm_chicken3.png" and "temperate_chicken3.png", "cold_chicken4.png", "warm_chicken4.png" and "temperate_chicken4.png", and so on.
5. Go to the "assets > minecraft > mcpatcher > mob > cow" folder and create two additional copies for each .png file.
6. Just like with the chickens, rename the three identical textures to get "cold_cow2.png", "warm_cow2.png", and "temperate_cow2.png". Make these files for each texture.
7. !!! Don't create copies or rename anything for the files: "brown_mooshroom2.png" and "red_mooshroom2.png"
8. Complete the exact same steps for "assets > minecraft > mcpatcher > mob > pig". There should also be three .properties files: "cold_pig.properties", "warm_pig.properties", and "temperate_pig.properties".
9. Go to "assets > minecraft > optifine > cem". Here, create three additional copies of the file: "chicken.jem".
10. Rename the resulting three copies of the "chicken.jem" file to "cold_chicken.jem", "warm_chicken.jem", and "temperate_chicken.jem".
11. !!! Keep the original "chicken.jem" file as well (I'm not sure if this is necessary, but I left it).
12. Repeat steps 9-11 for each of the files: "cow.jem" and "pig.jem."
13. Go to "assets > minecraft > optifine > mob." Instead of renaming all the files manually, it's easier to copy them from "assets > minecraft > mcpatcher > mob." Simply delete all the files in the "assets > minecraft > optifine > mob" folder and copy the files from "assets > minecraft > mcpatcher > mob" there.
14. Go to "assets > minecraft > textures > entity." Create a "chicken" folder there and move the "chicken.png" file there.
Done!