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Door Fix | Side Texture for Doors

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Hippopotamoss
Level 66 : High Grandmaster Blueberry Botanist
332
Heyo,

Per request, I have taken the concept of my Trapdoor Fix and implemented it for all of the doors in the game.

In the base game, the side textures for the doors are simply grabbed from the front textures, leading to weird visuals such as improper shading and extra hinges, as well as hinges in the wrong spots.

So this texture pack adds custom side textures to all of the doors so that it flows better and doesn't look strange.

Hope y'all like it!
Progress100% complete
Game VersionMinecraft 1.21
Tags

1 Update Logs

1.21 Update : by Hippopotamoss 06/21/2024 6:13:03 pmJune 21, 2024 @ 10:13 pm UTC

Added copper door side textures and updated pack format for 1.21
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  Have something to say?

SoundCrafterYT
10/17/2024 4:00 pm
He/Him • Level 9 : Apprentice Artist
Can you make the file structure a bit easier? For example, could you make a base door JSON for the side textures? Folders don't quite work well in the block folder.
1
Hippopotamoss
10/17/2024 4:18 pm
They/Them • Level 66 : High Grandmaster Blueberry Botanist
Hi!

I'm not quite sure what you mean by easier. The doors do use a parent json already. Were you suggesting a parent json for specifically the side textures? If so, I'm not sure if that's possible to implement, and if it is, I don't know how.

Also why don't folders work well? I figured it'd be easier with them in folders instead of having to sift through all of the textures at once
1
SoundCrafterYT
10/19/2024 10:02 am
He/Him • Level 9 : Apprentice Artist
The folders don't really fit in a folder that only has textures. I suggest removing the side textures from the folder and leaving them in the main textures folder.
1
10/11/2024 11:17 am
This reply was removed by the poster or a moderator.
Hippopotamoss
10/11/2024 8:55 pm
They/Them • Level 66 : High Grandmaster Blueberry Botanist
Hiya!

Did you mean to bedrock edition? It's already on Java

Also I don't think it'll be possible on bedrock because it adapts the models of the doors
1
Maxhv1234
06/20/2024 4:03 pm
He/Him • Level 1 : New Miner
Could you please make an update for this pack and the trapdoor fix pack? As of 1.21, both of these packs break the side textures for the copper doors and copper trapdoors.
2
Hippopotamoss
06/21/2024 6:32 pm
They/Them • Level 66 : High Grandmaster Blueberry Botanist
Hiya!

Just letting you know they've both been updated now :)
1
Hippopotamoss
06/21/2024 5:15 pm
They/Them • Level 66 : High Grandmaster Blueberry Botanist
Yeah, absolutely! I'll get right on it

Thanks for letting me know :)
1
FR0BAG
11/30/2023 2:50 pm
Level 1 : New Miner
Is it possible to do this on 1.16.5? I was trying to make a texture pack to change the door. But after finishing, the door looks ugly when opened.
1
Hippopotamoss
12/01/2023 11:32 pm
They/Them • Level 66 : High Grandmaster Blueberry Botanist
Hey, so unfortunately I don't work with 1.16.5 so I don't really have the know-how on making a pack for that version. However, I did take a glance at the formatting for the doors in 1.16.5 and it seems slightly similar to nowadays. From what I can tell, there's two files for the top half of the door, and two files for the bottom. Each of those files, at a guess, would be for when the door is open, and when it is closed. So you would have to modify both of those files to get it working.

Feel free to take a look at the inner-workings of my pack to see the formatting. It is different to how it works in 1.16.5 but it might give you an idea. The only differences I could see with just the glance are that the names of the files are different to now, they are not split into a left door and right door like they are now, and the models themselves seem to be slightly different with starting numbers for locations.

Sorry I couldn't be of more help but hopefully you'll be able to figure it out and let me know if I can help more :) I might be able to find time to figure it out for you but I can't guarantee that I will have the time
1

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