The small dripleaf. Obtained via wandering traders, native to the lush caves, can be bonemealed into a bigger counterpart. Well did you know about how many errors it has when it comes to modeling? These are:
- The leaves are too small for the size of the textures, so there are mixels.
- The top one is floating in midair because the UV mapping of the stem is off.
- The bottoms of the leaves have improper rotation, so where they are supposed to meet the stem is now off to the side.
- The UV mapping of the stem is off in terms of width, so there are mixels. The texture also isn't tall enough, so there are mixels in terms of height. I didn't fix the latter, so it would be compatible with other packs.
As you can see, there are a lot of issues. That's why I decided to fix (most of) them! Because only models are changed, this pack is compatable with all others that change the textures! Make sure you put this pack over those that change the textures, because they might change the model a bit as well and it will screw things up. Because the small dripleaf is in 1.17, it is advised that this pack only be used in 1.17 and its snapshots. There is also a z-fighting issue sometimes when leaves intersect, but this is most likely due to the blockstate file randomly rotating and offsetting the model and I can't do much with my current knowledge without removing the blockstate entirely.