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Redstone Indicators

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Game Version
Minecraft 1.21.4
Resolution
16x
Progress
100% complete
Changes include
  • Art
  • Misc
  • Models
  • 15
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Pythagoras_314
Lvl 60High Grandmaster Pig Musician
204

Resource Pack Indicators


Redstone Indicators Minecraft Texture Pack


A resource pack that adds the crafter's corner indicators to all redstone inventory blocks, among some other things:
  • Pistons and observers also have said corner indicators
  • Dispensers, droppers, and observers also flash their eyes on when activated
  • Hoppers have various arrows that point to their direction when facing sideways

  Have something to say?

Keaton427
04/05/2025 6:02 pm
He/Him • Level 24 : Expert Blacksmith
Wowza!! I need this, this is much simpler than the other ones that do something like this, and the corners look very nice!
1
ScotsMiser
01/13/2025 9:13 pm
Level 70 : Legendary Miner
Interesting to see another take on how to accomplish this goal…

A few minor questions:
It does not appear that one would be able to determine either orientation or power state from directly below;
The sides of droppers & dispensers look either the same (or very close to it)
The directional indicators on the sides seem like they would be covered if the top of the block was flush with top slabs (& possibly trapdoors)

Other than which quibbles, an attractive pack with an emphasis on subtlty (particularly as reagards the locked hopper marker). 🍻
1
Pythagoras_314
01/13/2025 11:09 pm
He/Him • Level 60 : High Grandmaster Pig Musician
  1. That's as simple as changing the texture, honestly not sure why I didn't already do that.
  2. For differentiating dispensers & droppers on the sides, I don't think I wanna do basic arrows but definitely something else. I'll play around with my options.
  3. The corner lights should be visible on the sides still if the top face of a block is covered, so I don't think I entirely understand this point.
Definitely some edits that can be made next update, probably whenever the spring drop happens.
2
ScotsMiser
01/14/2025 12:14 am
Level 70 : Legendary Miner
#3 I was thinking of a case where one was standing below and to the side of a component dropper that was surrounded by top slabs

SSS [S=top slab, D=dropper] top view
SDS
SSS

SDS . . . . . . . . . . . side view
P=player looking up at the side of the dropper in the top slab ceiling

The corner lights would be visible if one was above the component, but not [I think] if one was looking up at a component embeded in a ceiling of top slabs…
1
Pythagoras_314
01/14/2025 2:06 pm
He/Him • Level 60 : High Grandmaster Pig Musician
Okay, that makes more sense. Since the Crafter has the same issue I don't know if I wanna fix it for this pack, especially since it would make the backs of blocks a bit too visually busy.
2
ScotsMiser
01/14/2025 11:39 pm
Level 70 : Legendary Miner
I had a chance to look into the pack since last writing and (while I'm still working through how they interact), what you've done with the block models and blockstates to keep both JSONs more 'readable'/simple is intriguing: the couple I've done, I used just the block | model and ended up with: [​which gave me the devil's own time getting the orientations of the sides correct]

"faces": {
"down": { "uv": [ 0, 0, 16, 16 ], "texture": "#top", "cullface": "down" },
"up": { "uv": [ 0, 16, 16, 0 ], "texture": "#top", "cullface": "up" },
"north": { "uv": [ 0, 0, 16, 16 ], "texture": "#front", "cullface": "north" },
"south": { "uv": [ 0, 0, 16, 16 ], "texture": "#bottom", "cullface": "south" },
"west": { "uv": [ 16, 0, 0, 16 ], "texture": "#side", "cullface": "west" },
"east": { "uv": [ 0, 0, 16, 16 ], "texture": "#side", "cullface": "east" }
1
Pythagoras_314
01/15/2025 7:18 pm
He/Him • Level 60 : High Grandmaster Pig Musician
Really the only reason for the formatting is because I just copied the crafter's model for everything.
2

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