- check_circle Armor
- check_circle Art
- check_circle Environment
- check_circle Font
- check_circle GUI
- check_circle Items
- check_circle Mobs
- check_circle Particles
- check_circle Terrain
- 13,370 views, 12 today
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20
For the font to work properly you need to have Optifine installed.
The premise of this is very simple. I wanted to make a texture pack for older Minecraft that commits to the undeniable medieval art direction without straying too far from what feels like a "old Minecraft experience". Also I was dissatisfied with inconsistency of some of the textures, for example;
-bow and fishing rod now have a white string
-shears are fully iron
-arrows have flint head
-craftable dyes have potion-like containers
-cake item is more squared
-bone is more bone-like
-color of gold now looks more like real gold (the texture stayed the same, only colors changed)
-armor now looks much more reasonable
-door now look like something a medieval people would make (the palette stayed the same, only model changed)
-ladder has now less steps
-food looks tastier and more medieval-like
-pistons don't have white spots so they look more like tables (when used as tables)
-snow is seamless,
-wild animals are no longer farm animals,
-etc.
While I tried to not edit textures as much as other packs do. Some of the the edits may seem controversial and unforgivable to you, meaning they stray too much away from what Beta Minecraft should feel like and that's a perfectly valid response. This is just what I personally feel is immersive for the game.
Main inspirations for this pack were:The Elder Scrolls II: Daggerfall
Heroes of Might and Magic III
Some paintings come directly from these games.
Should work with all beta versions but the main one I was working with was 1.7.3. Also I tested some alpha ones and it works there too!
If you have any ideas on suggestions that you would like me to add or change, feel free to message me here, I'd be glad to hear from you.
Enjoy!
The premise of this is very simple. I wanted to make a texture pack for older Minecraft that commits to the undeniable medieval art direction without straying too far from what feels like a "old Minecraft experience". Also I was dissatisfied with inconsistency of some of the textures, for example;
-bow and fishing rod now have a white string
-shears are fully iron
-arrows have flint head
-craftable dyes have potion-like containers
-cake item is more squared
-bone is more bone-like
-color of gold now looks more like real gold (the texture stayed the same, only colors changed)
-armor now looks much more reasonable
-door now look like something a medieval people would make (the palette stayed the same, only model changed)
-ladder has now less steps
-food looks tastier and more medieval-like
-pistons don't have white spots so they look more like tables (when used as tables)
-snow is seamless,
-wild animals are no longer farm animals,
-etc.
While I tried to not edit textures as much as other packs do. Some of the the edits may seem controversial and unforgivable to you, meaning they stray too much away from what Beta Minecraft should feel like and that's a perfectly valid response. This is just what I personally feel is immersive for the game.
Main inspirations for this pack were:The Elder Scrolls II: Daggerfall
Heroes of Might and Magic III
Some paintings come directly from these games.
Should work with all beta versions but the main one I was working with was 1.7.3. Also I tested some alpha ones and it works there too!
If you have any ideas on suggestions that you would like me to add or change, feel free to message me here, I'd be glad to hear from you.
Enjoy!
Credit | Mark Ferrari - some of the paintings, The Elder Scrolls Daggerfall - some of the paintings, Heroes of Might and Magic 3 - some of the paintings, Sarcelle Cannelle - mountain painting |
Progress | 100% complete |
Game Version | Minecraft 1.7 beta |
Resolution | 16x |
Tags |
12 Update Logs
Immersive Beta 1.10 Update : by Taurmell 10/23/2024 4:27:57 pmOct 23rd
This update is synced with the release of the Immersive Beta Castle, a map I worked on while making this pack.
- edited grass and foliage color so that the disgusting, piss yellow shade of grass and foliage is replaced with a slightly more vibrant and green one (note that other, perfectly fine shades of green are not affected)
- desaturated one of the paintings,
- refreshed tools,
- made gravel more seamless with just a few pixel changes™
- edited grass and foliage color so that the disgusting, piss yellow shade of grass and foliage is replaced with a slightly more vibrant and green one (note that other, perfectly fine shades of green are not affected)
- desaturated one of the paintings,
- refreshed tools,
- made gravel more seamless with just a few pixel changes™
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