- check_circle Armor
- check_circle Art
- check_circle Environment
- check_circle Font
- check_circle GUI
- check_circle Items
- check_circle Misc
- check_circle Mobs
- check_circle Particles
- check_circle Terrain
- check_circle Audio
- check_circle Models
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Megacraft Classic is a cartoon sci-fi resource pack based primarily around the classic Mega Man games, with influence seeping in from Mega Man X, Mega Man Battle Network, Megaman Legends, and so on where appropriate.
It’s a pack great for adventurers and inventors, with loads of extra functionality not found in the vanilla game, and all without needing to install any mods! Features include:
- Many, many animations and randomized block textures!
- Plenty of custom models!
- Directional observers, hoppers, dispensers, and droppers! Never again be confused about where your items are going in your factories!
- Redstone dust displays its power level!
- Sticky pistons look distinct from all sides!
- Visual capacity meters for beehives, bee nests, cauldrons, and composters!
- Noteblocks display the instruments and notes they're playing!
- Every tool and weapon, from swords and maces to fishing rods and brushes, visibly wears out as it’s used! This helps you squeeze every last bit of durability from diamond and netherite gear without breaking it!
- Tripwire electrifies when tripped!
- Crops dance when they’re ready to harvest!
- Four distinct ways to die to spikes!
- Find accessory chips and apply them to your armor to cosplay as many different Robot Masters and NetNavis!
- Kelp stalks are topped with multicolor beacons indicating their age!
- Saplings double in height if something is stopping them from growing!
- The lodestone doubles as a compass!
- Doubled resolution for banner patterns that have been applied to shields!
- A custom language file: English (Mega Man)!
- And again, it’s all 100% vanilla! No modding required!
- But if you happen to have Optifine, deepslate ores will glow with emissive textures so they’re easier to find!
- It may be over a 100 megabyte download, but every megabyte is worth it!
Download it now because Mega Man deserves to succeed.
CK20XX is the director who still does most of the work.
VelveteenVixen ported over most of the assets to 1.13, the big backend bump where all the updates stopped. Seriously, converting countless animations and randomized textures was a nightmare.
Visorlights has done some of everything, but is the best at busywork and coding.
Xenothekid has also done some of everything, including original paintings and editing the language file.
Hansungkee has fixed broken textures, touched up others, and helped make final decisions about armor.
NobodyCareWho has done debugging and made cool paintings and bookshelf variants.
Firehawke coded a clock with 576 frames of animation.
Join the Harmonious Buttons discord to discuss this project and other game-related happenstance: discord.gg/pzRwXGrcru
Completion Rate:
100% of all blocks
100% of all items
100% of the GUI
100% of all particles
80% of all paintings
Maybe 60% of all mobs
Maybe 60% of all other textures
Probably 30% of sounds
10% of music
![[1.21.4] It's back! Megacraft Classic - Be the Block Bomber! Minecraft Texture Pack](//i.imgur.com/1qH3Ul1.gif)
![[1.21.4] It's back! Megacraft Classic - Be the Block Bomber! Minecraft Texture Pack](//i.imgur.com/THhflHm.gif)
![[1.21.4] It's back! Megacraft Classic - Be the Block Bomber! Minecraft Texture Pack](//i.imgur.com/ZE6n8pN.gif)









It’s a pack great for adventurers and inventors, with loads of extra functionality not found in the vanilla game, and all without needing to install any mods! Features include:
- Many, many animations and randomized block textures!
- Plenty of custom models!
- Directional observers, hoppers, dispensers, and droppers! Never again be confused about where your items are going in your factories!
- Redstone dust displays its power level!
- Sticky pistons look distinct from all sides!
- Visual capacity meters for beehives, bee nests, cauldrons, and composters!
- Noteblocks display the instruments and notes they're playing!
- Every tool and weapon, from swords and maces to fishing rods and brushes, visibly wears out as it’s used! This helps you squeeze every last bit of durability from diamond and netherite gear without breaking it!
- Tripwire electrifies when tripped!
- Crops dance when they’re ready to harvest!
- Four distinct ways to die to spikes!
- Find accessory chips and apply them to your armor to cosplay as many different Robot Masters and NetNavis!
- Kelp stalks are topped with multicolor beacons indicating their age!
- Saplings double in height if something is stopping them from growing!
- The lodestone doubles as a compass!
- Doubled resolution for banner patterns that have been applied to shields!
- A custom language file: English (Mega Man)!
- And again, it’s all 100% vanilla! No modding required!
- But if you happen to have Optifine, deepslate ores will glow with emissive textures so they’re easier to find!
- It may be over a 100 megabyte download, but every megabyte is worth it!
Download it now because Mega Man deserves to succeed.
TEAM MEGACRAFT
CK20XX is the director who still does most of the work.
VelveteenVixen ported over most of the assets to 1.13, the big backend bump where all the updates stopped. Seriously, converting countless animations and randomized textures was a nightmare.
Visorlights has done some of everything, but is the best at busywork and coding.
Xenothekid has also done some of everything, including original paintings and editing the language file.
Hansungkee has fixed broken textures, touched up others, and helped make final decisions about armor.
NobodyCareWho has done debugging and made cool paintings and bookshelf variants.
Firehawke coded a clock with 576 frames of animation.
Join the Harmonious Buttons discord to discuss this project and other game-related happenstance: discord.gg/pzRwXGrcru
Completion Rate:
100% of all blocks
100% of all items
100% of the GUI
100% of all particles
80% of all paintings
Maybe 60% of all mobs
Maybe 60% of all other textures
Probably 30% of sounds
10% of music
![[1.21.4] It's back! Megacraft Classic - Be the Block Bomber! Minecraft Texture Pack](http://i.imgur.com/1qH3Ul1.gif)
![[1.21.4] It's back! Megacraft Classic - Be the Block Bomber! Minecraft Texture Pack](http://i.imgur.com/THhflHm.gif)
![[1.21.4] It's back! Megacraft Classic - Be the Block Bomber! Minecraft Texture Pack](http://i.imgur.com/ZE6n8pN.gif)









[Old Versions]
Old versions of Megacraft Classic reach all the way back to when texture packs were first supported in Alpha! The text in parentheses indicates what changes in the pack make it incompatible with the Minecraft version preceding it. Will there be more releases to support all the missing older versions? Maybe someday, but enjoy this retro compilation for now.
Alpha 1.2.2 - Beta 1.2 (the genesis of texture pack support)
Beta 1.3 - Beta 1.7 (ingot block detail reduced, redstone wire tiles moved)
Beta 1.8 (armor meter mirrored, smaller chests & 3D pig snouts added)
Release 1.0 - Release 1.2 (inverted livestock butts)
Release 1.3 (reorganized Creative mode menus)
Release 1.4 (dyable leather armor, taller zombie & zombie pig dimensions)
Release 1.5 (item and terrain files dissected, animation & HD resolution debut)
Release 1.6 (new Resource Pack structure, sound & music debut)
Release 1.7 (revised folder structure for music)
Release 1.8 (new enchanting GUI)
Release 1.9 - Release 1.10 (new brewing GUI, version number changed to 2 for model system upgrades)
Release 1.11 - Release 1.12 (version number changed to 3 for lowercase file names)
Old versions of Megacraft Classic reach all the way back to when texture packs were first supported in Alpha! The text in parentheses indicates what changes in the pack make it incompatible with the Minecraft version preceding it. Will there be more releases to support all the missing older versions? Maybe someday, but enjoy this retro compilation for now.
Alpha 1.2.2 - Beta 1.2 (the genesis of texture pack support)
Beta 1.3 - Beta 1.7 (ingot block detail reduced, redstone wire tiles moved)
Beta 1.8 (armor meter mirrored, smaller chests & 3D pig snouts added)
Release 1.0 - Release 1.2 (inverted livestock butts)
Release 1.3 (reorganized Creative mode menus)
Release 1.4 (dyable leather armor, taller zombie & zombie pig dimensions)
Release 1.5 (item and terrain files dissected, animation & HD resolution debut)
Release 1.6 (new Resource Pack structure, sound & music debut)
Release 1.7 (revised folder structure for music)
Release 1.8 (new enchanting GUI)
Release 1.9 - Release 1.10 (new brewing GUI, version number changed to 2 for model system upgrades)
Release 1.11 - Release 1.12 (version number changed to 3 for lowercase file names)
Credit | Reginald_Yacht, VelveteenVixen, Visorlights, Xenothekid, Hansungkee, NobodyCareWho, Firehawke |
Progress | 85% complete |
Game Version | Minecraft 1.21.4 |
Resolution | 16x |
Tags |
30 Update Logs
Update #30 : by CK20XX 12/11/2024 6:45:13 pmDec 11th, 2024
Updated for 1.21.4 with the new item model system and Pale Garden content, including 32 varieties of resin bricks (kill me).
All armor trim works again after someone at Mojang decided to change the directory. The trident now properly shows damage in your inventory. The Trader Joe wants to know what're you buyin', stranger. A new bookshelf variant broadcasts news stories. The Crystal Eyeblossom spins like a fan.
There are plenty of mobs that still need work, but they're slowly getting finished. Sounds need to be fixed too, as this update caused the long fall damage sound to stop working for whatever reason. Perhaps we'll also find time to make emissive deepslate ores work without Optifine.
All armor trim works again after someone at Mojang decided to change the directory. The trident now properly shows damage in your inventory. The Trader Joe wants to know what're you buyin', stranger. A new bookshelf variant broadcasts news stories. The Crystal Eyeblossom spins like a fan.
There are plenty of mobs that still need work, but they're slowly getting finished. Sounds need to be fixed too, as this update caused the long fall damage sound to stop working for whatever reason. Perhaps we'll also find time to make emissive deepslate ores work without Optifine.
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Poke me on Bluesky (https://bsky.app/profile/ck20xx.bsky.social) or join the Harmonious Buttons discord server to let me know what else has broken.
If you need help, I'm more than willing to try and assist you.